ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

Leraixous

Well-Known Member
Newcomer
Joined
Jan 6, 2017
Messages
73
Trophies
0
Age
34
XP
1,028
Country
United States
I know it but he also told me that he gave his models to people, @Asia81 was one of them
Oh yeah, that reminds me, I think she once posted in this thread a long time ago about having one of mixeli's models, but not putting up a download link because they were Mixelis and at the time she didn't have permission (maybe). But none of Mixeli's friends have posted anything in this whole time and Asia hasn't fiddled with much Pokemon hacking in the recent years.. as you can see, I had to be the one to reupload her textures after so many years and that's just because she publicly released the files herself and I got them before they were deleted/taken down. Good luck to you though in your journey of acquiring them! Personally, I'd love to have some of his USUM models.
 
Last edited by Leraixous,
  • Like
Reactions: Asia81

Quillas

Active Member
Newcomer
Joined
May 19, 2020
Messages
35
Trophies
0
Age
24
XP
376
Country
Spain
Oh yeah, that reminds me, I think she once posted in this thread a long time ago about having one of mixeli's models, but not putting up a download link because they were Mixelis and at the time she didn't have permission (maybe). But none of Mixeli's friends have posted anything in this whole time and Asia hasn't fiddled with much Pokemon hacking in the recent years.. as you can see, I had to be the one to reupload her textures after so many years and that's just because she publicly released the files herself and I got them before they were deleted/taken down. Good luck to you though in your journey of acquiring them! Personally, I'd love to have some of his USUM models.
You don't know how difficult is it haha, I have talked with literally 20 person, and NO ONE have the models, Mixeli is busy, and he won't work in Oras, and I need the models to continue with my hack because they are necessary for the history
 
Last edited by Quillas,

Leraixous

Well-Known Member
Newcomer
Joined
Jan 6, 2017
Messages
73
Trophies
0
Age
34
XP
1,028
Country
United States
You don't know how difficult is it haha, I have talked with literally 20 person, and NO ONE have the models, Mixeli is busy, and he won't work in Oras, and I need the models to continue with my hack because they are necessary for the history
Hahaha yeahh that sucks and I can understand people lose interest and don't keep track of the original files since it's been years since Mixeli released those hack videos.
 

Quillas

Active Member
Newcomer
Joined
May 19, 2020
Messages
35
Trophies
0
Age
24
XP
376
Country
Spain
Hahaha yeahh that sucks and I can understand people lose interest and don't keep track of the original files since it's been years since Mixeli released those hack videos.
Yeah, but there are some poke tubers that have a game with the models and don't want to share it hahahah, I mean, why there is some people who don't want to collaborate?xD
 
Last edited by Quillas,

Leraixous

Well-Known Member
Newcomer
Joined
Jan 6, 2017
Messages
73
Trophies
0
Age
34
XP
1,028
Country
United States
Yeah, but there are some poke tubers that have a game with the models and don't want to share it hahahah, I mean, why there is some people who don't want to collaborate?xD
Haha yeah they dont want u getting too famous from the models xD but also some don't credit the original owners but we would and its not our fault others dont
Anyhow, I edited the ace trainer textures in USUM to look like Hugh from B2/W2. Alolan Hugh
hau.PNG
 

Quillas

Active Member
Newcomer
Joined
May 19, 2020
Messages
35
Trophies
0
Age
24
XP
376
Country
Spain
Haha yeah they dont want u getting too famous from the models xD but also some don't credit the original owners but we would and its not our fault others dont
Anyhow, I edited the ace trainer textures in USUM to look like Hugh from B2/W2. Alolan Hugh View attachment 210820
Wow it's nice, I have made an ash, and how I can't get mixeli's Hilbert model I will have to make it, but for me it's too difficult to make yos the half of the cap, painted, you know in the textures is difficult to select the half of the cap to paint it
 

Leraixous

Well-Known Member
Newcomer
Joined
Jan 6, 2017
Messages
73
Trophies
0
Age
34
XP
1,028
Country
United States
Wow it's nice, I have made an ash, and how I can't get mixeli's Hilbert model I will have to make it, but for me it's too difficult to make yos the half of the cap, painted, you know in the textures is difficult to select the half of the cap to paint it
Yeah, if you don't know how to select certain textures or work basic features of photoshop/other editors it will be too hard or it won't come out how you want it. I know some of the basics of photoshop so it's a bit easier for me but still takes time depending on what it is. You have to work with layers and all so it can look decently clean. This USUM ash model probably took me a bit over an hour, but I ripped the clothes from an anime picture and edited carefully to make it fit properly in photoshop and colored the rest. The face textures I got from someone's OR/AS ash mode (that i also resized to fit USUM's model face).
ash4.PNG
 

BigBirdTheThird

New Member
Newbie
Joined
Jun 10, 2020
Messages
4
Trophies
0
Age
20
XP
47
Country
United States
So, i first stared trying to make a custom texture of an overworld model in alpha sapphire In Ohana 3ds, I have decompressed the bin file and i was successfully able to export the textures and i made the changes i wanted. When i try to open the unchanged decompressed file in the BCH texture replacer I get the following error message.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.updateTexturesList() in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 403
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 309
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open() in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 95
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.MenuOpen_Click(Object sender, EventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 69
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Michael/Desktop/Sun-Moon%20Ohana3ds/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9135 built by: WinRelRS6
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 8.0.0.0
Win32 Version: 8.00.50727.9659
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

DrSpice

Member
Newcomer
Joined
Jun 4, 2020
Messages
7
Trophies
0
Age
29
XP
134
Country
Canada
So, i first stared trying to make a custom texture of an overworld model in alpha sapphire In Ohana 3ds, I have decompressed the bin file and i was successfully able to export the textures and i made the changes i wanted. When i try to open the unchanged decompressed file in the BCH texture replacer I get the following error message

Im no expert but I ran into a similar problem. Are you using OhanaGotTextures? Try that version if not I find it to be the most stable for textures..
 

NickNN

Member
Newcomer
Joined
Jun 12, 2020
Messages
12
Trophies
0
XP
120
Country
United States
Currently working on a "Hop" over Hau texture hack.
The battle model is nearly finished, and I've started on the overworld textures.
Although. I can't seem to figure out how to replace the textures on the Overworld model with Ohana3ds.
HauopFront.png
 
Last edited by NickNN,

Leraixous

Well-Known Member
Newcomer
Joined
Jan 6, 2017
Messages
73
Trophies
0
Age
34
XP
1,028
Country
United States
Currently working on a "Hop" over Hau texture hack.
The battle model is nearly finished, and I've started on the overworld textures.
Although. I can't seem to figure out how to replace the textures on the Overworld model with Ohana3ds.View attachment 213104
Hi, I had this problem before when editing overworld models textures but the workaround I found back then is to:
Use Ohana3DS(new version) and open the bin with the container tab, then extract the file_1.bin from inside and load that into the BCH texture replacer on OhanaRebirth. You'll be able to replace the textures that way and then you can reinsert the edited file_1.bin file back with the regular Ohana.
 

Asia81

Yuri Lover ~
OP
Member
Joined
Nov 15, 2014
Messages
6,656
Trophies
3
Age
29
XP
3,495
Country
France
You don't know how difficult is it haha, I have talked with literally 20 person, and NO ONE have the models, Mixeli is busy, and he won't work in Oras, and I need the models to continue with my hack because they are necessary for the history
I also don't have backup as I deleted almost all my 3ds related stuff and I'm too lazy too upload the rest on github
 

DrSpice

Member
Newcomer
Joined
Jun 4, 2020
Messages
7
Trophies
0
Age
29
XP
134
Country
Canada
Anyone have any tips for editing totem-sized pkmn in USUM? It seems like they share models and textures with their smaller forms.
 

NickNN

Member
Newcomer
Joined
Jun 12, 2020
Messages
12
Trophies
0
XP
120
Country
United States
Hi, I had this problem before when editing overworld models textures but the workaround I found back then is to:
Use Ohana3DS(new version) and open the bin with the container tab, then extract the file_1.bin from inside and load that into the BCH texture replacer on OhanaRebirth. You'll be able to replace the textures that way and then you can reinsert the edited file_1.bin file back with the regular Ohana.
Even after doing that the textures still don't load. The battle model loads fine, just not the overworld one.
Just to be sure. Are you telling me to edit the 0.bin in the 1_CM folder, or the file in the 07_CP Folder named 1.675063424?
 
Last edited by NickNN,

Leraixous

Well-Known Member
Newcomer
Joined
Jan 6, 2017
Messages
73
Trophies
0
Age
34
XP
1,028
Country
United States
Even after doing that the textures still don't load. The battle model loads fine, just not the overworld one.
Just to be sure. Are you telling me to edit the 0.bin in the 1_CM folder, or the file in the 07_CP Folder named 1.675063424?
Nothing like that. As long as you have the same correct model .bin file, open it in ohana in the container tab and youll get this.
File_0.bin should contain the model and textures, I opened Hau's overworld bin file to check and you extract it and you use the other ohana version's bch replacer to replace file_0.bin's textures. It can also depend on some overworld files that File_1.bin is the model and textures instead, such as Lillie's. It's easy to check though
snip.PNG

Since double posting isnt allowed, here's a hack/edit I made. Contains a couple of edits including N over Red, Ghetsis Anime outfit and stage edit. Left Lillie's original animations and added an edited N model over them in order to create this moment, too bad the faces glitch out. Enjoy
 
Last edited by Leraixous,

Mush999

Active Member
Newcomer
Joined
Feb 17, 2018
Messages
36
Trophies
0
Age
38
XP
196
Country
United States
I made a bunch of swsh textures during the past few days, so here they are!
 

Attachments

  • 23A756C6-C544-44E3-BB71-2E76683A4967.jpeg
    23A756C6-C544-44E3-BB71-2E76683A4967.jpeg
    845.8 KB · Views: 194
  • 425AD03A-6667-4872-8381-419780CE6430.jpeg
    425AD03A-6667-4872-8381-419780CE6430.jpeg
    950.8 KB · Views: 177
  • 57A5DAA9-E96F-49F4-A921-5CCE855BFF11.jpeg
    57A5DAA9-E96F-49F4-A921-5CCE855BFF11.jpeg
    1.3 MB · Views: 163
  • CEF25F02-FB75-4AB7-BE73-F3BE8D7F8C9A.jpeg
    CEF25F02-FB75-4AB7-BE73-F3BE8D7F8C9A.jpeg
    1.4 MB · Views: 148
  • C4285A32-981F-4A6E-9476-8FC11046196E.jpeg
    C4285A32-981F-4A6E-9476-8FC11046196E.jpeg
    1.4 MB · Views: 160
  • 9A51E283-436E-478A-BA5E-B6BAB0F05C15.jpeg
    9A51E283-436E-478A-BA5E-B6BAB0F05C15.jpeg
    1.1 MB · Views: 152
  • 1155E8AB-23C4-43B5-8A75-3893E41B5B68.jpeg
    1155E8AB-23C4-43B5-8A75-3893E41B5B68.jpeg
    1.1 MB · Views: 144
  • 92B1E5EF-DB45-4922-944E-C086571FE8BE.jpeg
    92B1E5EF-DB45-4922-944E-C086571FE8BE.jpeg
    1.2 MB · Views: 170
  • 99E3B1E8-1B03-434E-860A-9A0A8699FE80.jpeg
    99E3B1E8-1B03-434E-860A-9A0A8699FE80.jpeg
    1.6 MB · Views: 162
  • 73A79928-9531-4B92-8236-1EF3566F5137.jpeg
    73A79928-9531-4B92-8236-1EF3566F5137.jpeg
    786.1 KB · Views: 166
  • F1965FE6-069F-4B18-94C6-4018F138220D.jpeg
    F1965FE6-069F-4B18-94C6-4018F138220D.jpeg
    1.1 MB · Views: 160

NickNN

Member
Newcomer
Joined
Jun 12, 2020
Messages
12
Trophies
0
XP
120
Country
United States
Nothing like that. As long as you have the same correct model .bin file, open it in ohana in the container tab and youll get this.
File_0.bin should contain the model and textures, I opened Hau's overworld bin file to check and you extract it and you use the other ohana version's bch replacer to replace file_0.bin's textures. It can also depend on some overworld files that File_1.bin is the model and textures instead, such as Lillie's. It's easy to check though
View attachment 213169
Since double posting isnt allowed, here's a hack/edit I made. Contains a couple of edits including N over Red, Ghetsis Anime outfit and stage edit. Left Lillie's original animations and added an edited N model over them in order to create this moment, too bad the faces glitch out. Enjoy

For some reason, whenever I try to open the file_0.bin. It works fine in the model viewer, but when I try to open it with the BCH texture replacer. I get this error

Parameter is not vaild.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at Ohana3DS_Rebirth.Ohana.TextureUtils.getBitmap(Byte[] array, Int32 width, Int32 height) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\TextureUtils.cs:line 18
at Ohana3DS_Rebirth.Ohana.TextureCodec.decode(Byte[] data, Int32 width, Int32 height, OTextureFormat format) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\TextureCodec.cs:line 294
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.loadPKM(FileStream data, BinaryReader input) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 391
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 137
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open() in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 95
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.OBCHTextureReplacer_KeyDown(Object sender, KeyEventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 61
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Form.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9044 (WinRelRS5.050727-9000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/nn352/Downloads/Custom%20Texture%20Tutorial%20Sun-Moon/Sun-Moon%20Ohana3ds/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9038 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9042 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9034 built by: WinRelRS5
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Last edited by NickNN,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: @OctoAori20, Cool. Same here.