ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

Leraixous

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For some reason, whenever I try to open the file_0.bin. It works fine in the model viewer, but when I try to open it with the BCH texture replacer. I get this error

Parameter is not vaild.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at Ohana3DS_Rebirth.Ohana.TextureUtils.getBitmap(Byte[] array, Int32 width, Int32 height) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\TextureUtils.cs:line 18
at Ohana3DS_Rebirth.Ohana.TextureCodec.decode(Byte[] data, Int32 width, Int32 height, OTextureFormat format) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\TextureCodec.cs:line 294
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.loadPKM(FileStream data, BinaryReader input) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 391
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 137
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open() in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 95
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.OBCHTextureReplacer_KeyDown(Object sender, KeyEventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 61
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Form.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9044 (WinRelRS5.050727-9000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/nn352/Downloads/Custom%20Texture%20Tutorial%20Sun-Moon/Sun-Moon%20Ohana3ds/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9038 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9042 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9034 built by: WinRelRS5
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Hmm, not sure what's exactly causing that. Check that the dimensions are the same for the texture you're trying to import or maybe try another version of Ohana Rebirth?
 

Lillievela

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Anyone happen to know how to replace Serena in XY with any May models from ORAS? id like to have May in X but i dont know to much outside of drag and drop replacements. I am using linux instead of windows and i dont want to have to reinstall windows just to do a few things (yes i know what im losing, but i hate windows that much) Theres also some things ive seen here that im looking forward to, But im mostly wondering about having May replace Serena in XY
 

Leraixous

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Anyone happen to know how to replace Serena in XY with any May models from ORAS? id like to have May in X but i dont know to much outside of drag and drop replacements. I am using linux instead of windows and i dont want to have to reinstall windows just to do a few things (yes i know what im losing, but i hate windows that much) Theres also some things ive seen here that im looking forward to, But im mostly wondering about having May replace Serena in XY
I don't think that's possible unless you design a model yourself for May for XY. :c
I think I saw someone say before that if 3DS Pokemon Trainer models were reverse engineered, you could use any model between 3DS Pokemon games.
 

Lillievela

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I don't think that's possible unless you design a model yourself for May for XY. :c
I think I saw someone say before that if 3DS Pokemon Trainer models were reverse engineered, you could use any model between 3DS Pokemon games.
Ah okay, guess ill have to stick with Serena till then
 

Lillievela

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what is the location for the models that is used in the eon flute flying overworld? if they are in the same file as the other overworlds what number are they?
 

Monsalvenpc

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Can you help me with this, I wanted to put greninja in castform and Ash greninja in castform rain but the model was distorted, if I put greninja in blastoise the same thing happens? (use google translator)
 

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Lillievela

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Can you help me with this, I wanted to put greninja in castform and Ash greninja in castform rain but the model was distorted, if I put greninja in blastoise the same thing happens? (use google translator)
this might be because the entirety of the models are not compatible at all
 

LuisCris327

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There are some custom models I made and images I refer to.
These two models are the last two cute children in 《私に天使が舞い降りた》.
View attachment 206133
View attachment 206144 View attachment 206139 View attachment 206143
And I made RosaLeaf and Sabrina‘s models
View attachment 206134 View attachment 206140 View attachment 206136 View attachment 206141 View attachment 206138 View attachment 206142
Well,this is my favorite character in Megaman Star Force, Luna Plaza.
View attachment 206135 View attachment 206137 View attachment 206145
I'm still looking forward to new works or remakes of this series of games.
View attachment 206147

Hello PaiDaXing I am not very good at speaking English either but I would love to know how you did to make those wataten models, I loved them a lot by the way I'm just missing mya nee but I would like to know how you managed to do it it would be very helpful for my project
 

PaiDaXing

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These days I perfected my Wataten model and made models of Yunna, Miyako(Mya nee) and Matsumoto. It is really happy for me to see them completed successfully. In addition, I have made some interesting pokemon models too.
MS[OKMREMGEQ[E$`BO`H)68.png

)FO(S{EDXNJ%1IK)PS}JUZI.png
[1CG69KHGYYU9MD}6ALDJ]I.png
B03533fa828ba61e8870797d4c34970a314e59c1.jpg
}F2CSAR3BF[S6HLZ7OZ4UK4.png
松本香子人设.jpg
They are two of my custom models. As we all know, model editing can only be implemented in Gen6 in a limited way. Recently, I have seen more and more mature editing of maps and events for nds, hoped that similar editing in 3ds can be implemented in the future.
[E}R7LPQNGI(AWAS4WI9QRD.png
KK(08BJV~_U786G0$H4K)KR.png
 

Quillas

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VERY IMPORTANT do anyone have a Hilbert overworld model for ORAS?

--------------------- MERGED ---------------------------

Can you help me with this, I wanted to put greninja in castform and Ash greninja in castform rain but the model was distorted, if I put greninja in blastoise the same thing happens? (use google translator)
Hey man, think that you can't do this, you have to put the pokemon, in an similar pokemon size, try to put greninja on blastoise model and Ash greninja on mega blastoise, if you do this it will work

--------------------- MERGED ---------------------------
 

JuanHecate

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Is there a tutorial on how to edit the character you play with? Because I have seen the T models that are posted in comments, and boy, am I interested in modifying the characters you play with in XY and ORAS :D
 

Syr_Bearhunter

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Hello Everyone,

My english is bad, i try to explain my problem:

i'm looking for the jump animation of the Bicycle () for Brendan, whre can i find ? and the animation of the Overworld NPCs ?


Where_I_find_the_animation_for_these_Model_02.JPG
Where_I_find_the_animation_for_these_Model.JPG
 
Last edited by Syr_Bearhunter,

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