Another leak reveals Wii source code, iQue related files, N64 test demos, and more

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In recent times, we've seen quite a number of major leaks in regards to video game content. Joining the leaks for The Last of Us Part II's story cutscenes, and the source code for both Pokemon Gold and Silver and Team Fortress 2 is a collection of Nintendo-related content. Supposedly, RouteFree, the company behind Nintendo's iQue Chinese division, and BroadOn, a company that assisted Nintendo with the development of the Wii, were recently hacked, leading to a source obtaining various files from them, including source code and betas.

Included in the files was information about how Nintendo created the Wii itself, demos for games that they used to test the Nintendo 64 during development, the full source code for the Nintendo Wii's IOS, a handful of pictures and documents about Nintendo's plans during the years of 2004-2006, the iQue GameCube SDK, and much more. Certain users have already begun uploading videos of some of these leaked demos running on emulators or official hardware. Just as with the other leaks, you cannot link to the content or distribute it, as those files contain copyrighted content.

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Elwyndas

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If the Wii source code is truly available now, and it's not a fake, it will inspire all kinds of great minds to revive that underrated piece of hardware.
It's not about improving emulators like Dolphin, however, there will be a better emulator of the Wii, that will be based on the source code, and not reverse engineered. Then Dolphin will have to step aside.
The more exciting prospect is that the unique hardware setup of the Wii, with the Wiimote controls for example, can lead to the development of a much improved open source OS of the Wii. Perhaps the leak includes the Gamecube code as well, since the Wii is natively compatible.
All of a sudden, the Wii makes a comeback as a sought after gaming and retro station.
 

AkiraKurusu

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So now that we've got the Wii source code, is it possible to add Classic Controller usability to the Home menu, and other menus? Is it possible to add a control style that actually works, and isn't designed to cause constant frustration and headaches through sheer inaccuracy?

Y'know, like how the Wii U did it?

--------------------- MERGED ---------------------------

with the Wiimote controls for example
HELL NO. That shit never worked for me. Should be scrapped completely and replaced with the Classic Controller, or failing that the GameCube controller.
 

Elwyndas

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So now that we've got the Wii source code, is it possible to add Classic Controller usability to the Home menu, and other menus? Is it possible to add a control style that actually works, and isn't designed to cause constant frustration and headaches through sheer inaccuracy?

Y'know, like how the Wii U did it?

--------------------- MERGED ---------------------------


HELL NO. That shit never worked for me. Should be scrapped completely and replaced with the Classic Controller, or failing that the GameCube controller.

There is no doubt that this will all be fixed now. And the Wiimote nuisances too. I see it already emulating the gun from the original NES, that only works with CRT tv's... the homebrew and retro community will not be able to resist this. Just look at what they have achieved with those mini consoles. The Wii open source OS will be much better than that, and they know it already.
 
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niuus

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It's not about improving emulators like Dolphin, however, there will be a better emulator of the Wii, that will be based on the source code, and not reverse engineered. Then Dolphin will have to step aside.
That will definitely not happen, ever. Dolphin team is never gonna step aside just because anyone dares to make an illegal emulator... which has 0.0001% chances of being done, anyway. :lol:

So now that we've got the Wii source code, is it possible to add Classic Controller usability to the Home menu, and other menus?
Wii Classic Controller has always worked in the menu.
 
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AkiraKurusu

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Wii Classic Controller has always worked in the menu.
It...has? Huh. From what I remember from the last time I used my Wii, I tried to use the Classic Controller (the one plugged into the Wiimote) to navigate, and couldn't.

Maybe I'm misremembering it. Still, an option to rip out the nonfunctional motion controls and tear them to shreds would be greatly appreciated.
 

niuus

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It...has? Huh. From what I remember from the last time I used my Wii, I tried to use the Classic Controller (the one plugged into the Wiimote) to navigate, and couldn't.

Maybe I'm misremembering it. Still, an option to rip out the nonfunctional motion controls and tear them to shreds would be greatly appreciated.
Yep, Wii Classic Controller, the only one that plugs into the Wiimote controller, works 100%. What we don't have (yet) is Gamecube and Wii U Pro Controller support. USB gamepads would be nice too (think DS3, DS4, Xbox One, etc.). Heck, if the Bluetooth protocol is compatible, maybe Switch Pro Controller could be added.

But! Someone interested in all that free work would have to take a look at it, and make those releases anonymously. Not easy to happen.
 
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HarveyHouston

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Looks like the Wii is now unofficially opensource. Thing is, if one is able to study the NAND structure of the Wii, it's possible to reverse engineer the software already, which is how Home Menu themes and other homebrew have managed to work. However, with the source code for everything Wii now available, reverse engineering is no longer needed, but at what cost?

Plus, various demos and test material not meant for the public have been leaked, which while it is fascinating to those who range from wanting to program and skilled programmers themselves, including myself, I can't help but worry that the guys who leaked the software might have just opened up a can of worms. While Nintendo is not typically the type of company who goes after every person who hacks their consoles, this is a major data leak, and since this software is still under copyright, Nintendo has every legal right to find out who did it and press charges.

Being a hacker myself, I personally would never hack a server currently being maintained by a company - not a website, game server, or any other kind of remote hacking. It's far too dangerous, and one can get massive fines or serve jail time, which no one truly wants that. Those who do it anyway can either be seen as courageous or incredibly stupid, but I do NOT recommend it. Not even if you can figure out a way to do it anonymously, like through a VPN or something. It's too risky. I use the tools that are already available, so that I can modify the hardware and games that I bought legitimately, and ONLY for my own personal use.
 

MaxiBash

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The leaks are big, but not much useful stuff for me. The demo’s are very simple hardware-testers, the IOS source code is an unknown realm to me, the N64DD bios files were already dumped and I couldn’t find any trace of the iQue files or documents.

Also, you have the Revolution SDK’s which are just repacked SDK’s that were already out in the wild. So overal, nothing special for me.
 
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leonmagnus99

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The Grinder Wii would be nice... F**k if only game looked awesome.




this looks really fun, was this never released?

Also someone please enlighten me what this means for Nintendo, isn't this like really bad for them, and their image, and like ppl can now clone the wii from scratch and also clone all the games?


Frequently Asked Questions video about the current situation.


thanks this will do it;
 
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Shuny

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If the Wii source code is truly available now, and it's not a fake, it will inspire all kinds of great minds to revive that underrated piece of hardware.
It's not about improving emulators like Dolphin, however, there will be a better emulator of the Wii, that will be based on the source code, and not reverse engineered. Then Dolphin will have to step aside.
The more exciting prospect is that the unique hardware setup of the Wii, with the Wiimote controls for example, can lead to the development of a much improved open source OS of the Wii. Perhaps the leak includes the Gamecube code as well, since the Wii is natively compatible.
All of a sudden, the Wii makes a comeback as a sought after gaming and retro station.
Not really.

WII IOS is pretty much understood already even without the source code, and the hardest part of writing an emulator is to get the hardware part to behave properly. This leak might give some additional information that could be useful for emulator developer, but clearly it won't be a breakthrough. And it's not like it is needed anyway - Dolphin is a model of stability/quality with only a few issues remaining.
 
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Cyan

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What's limiting the IOS development is the available memory. Lot of functions are removed or replaced in the original IOS to add new ones (custom usb library, redirecting disc to usb, etc.)
If I understand, it's only early development leak? so no IOS58 or IOS59 sources with nintendo's USB and HDD functionality, so it can't even benefit from the leak.
but, like said by dolphin team, using the leak's sources would become illegal, it's like sharing the IOS itself, just as patch instead of wad format, which is forbidden here.

And like shuny said, IOS are already well known, the issue is fitting everything in it. (HID controller to support GC adapter in all GC controller compatible games for example!)
on the contrary, understanding and not using the source itself, maybe it could lead to something.
Like said on an earlier post, there are still some unknown bits in the doc on wiibrew. that would benefit from it! Now whether it can help from these new information, we don't know.
 
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Robertuxo

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Is there a thread to follow everything that is leaking? What interests me most is the information about plans, I am curious to know what ideas they had, games that never became something real, and all those curiosities.
 

RupeeClock

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The "Mew Trading App" has my attention. As you may know, Mew was never issued for 3DS VC in North America..

I've actually seen this software running in person.
I was a lucky individual who got to attend Pokémon Festival UK, which was a launch event held in London for Pokémon Sun and Moon in 2016.

I documented the event distribution process, which showed the software in question uses a restore point, something the consumer VC release of the first gen Pokémon titles lack. The obvious function was to restore the Mew that the event system traded away.

https://projectpokemon.org/home/files/file/1529-virtual-console-mew/
 

Ecchi95

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Hell yeah. Found everything very easily by searching for "nintendo source leak mega" without quotes, filtered by Past Week.
 

Robertuxo

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Hell yeah. Found everything very easily by searching for "nintendo source leak mega" without quotes, filtered by Past Week.

I have used their way of searching, but I did not find anything, just websites that talk about it. Can you help me in any other way? Thank you.
 

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