ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

Lupe

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it doesn't ask me to anything on the bottom it says to press a to backup save but when I press A nothing comes up
If you're using SXOS, you have to press L+A to backup for the first time (create new folder) because they use Album to open the homebrew menu. After you have a folder, you can just press A to backup.
 
Last edited by Lupe,

DocKlokMan

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did you create that via the backup?? cos that folder should work. Else maybe trying to get rid of that @ and afterwards in the folder name idno
Please add to the OP to use JKSV to dump saves and that Checkpoint and EdiZon do not work. Also, make it a point that they should not run it in applet mode as applet mode doesn’t support the keyboard is SXOS.
 

Luana91

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I tried search golden recipe for tools on NHSE but can't find and i search on list of ID number.
Ah, i have another doubt: i have NHSE but on the site i see there is NHSE-master, what is the difference? If i use the folder master the exe don't work.
 

eskil

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Sorry if this has been asked, but is it possible to trigger the eviction of a villager? The grumpy clouds on their heads, like maybe finding a "happiness" meter that triggers it that can be modified or the mood itself? Or is it hard to find out because it's difficult to check what to change ingame to reflect a cheat code?

Thanks! ♥
 

Max89

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It's also actually much easier to do the editing in a save file editor, the reason is as you can see down the right side the recipe ids have warped beyond recognition because for some reason flag 2 isn't matching up with the item number. Flag 2 is actually 200 in hexadecimal because all flags, are expressed in hexadecimal but to confuse you further the count and uses are in decimal, the save file editor is wrong because it's counting it as a flag even though it's part of the Count (the total count of the item is actually the recipe id, because all recipes are the same item number 5794 (in hexadecimal, 5794 is 16A2 which is the same item you see in the cheat code) and so the item is determined by the recipe id and not the item number (because they are all 5794))
These are all hexadecimal values
292 - Golden Net
293 - Golden Water Can
294 - Golden Shovel
295 - Golden Slingshot
296 - Golden Rod
297 - Golden Axe

SO what you have left is
92 - Golden Net
93 - Golden Water Can
94 - Golden Shovel
95 - Golden Slingshot
96 - Golden Rod
97 - Golden Axe

And in uses, as you can see, you have 148 decimal
https://www.calculator.net/hex-calculator.html?d2bnumber1=148&calctype=d2b&x=94&y=17#decimal2hex
Once it's converted into hexadecimal is 94. 200 + 94 hexadecimal is 294 in hexadecimal which adds up to golden shove.

Now if you want to make it any of the other recipes, it should add up to 292, 293, 295 etc and so forth instead.
Thanks. where i can find the complete list of recipes?
i still dont understand what the field "flag" is for.. in my item list i have 3 recipe, all of them with every flag 0.
 

rafpoop

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Does the new save editor work like the old method where you can change villagers before they move in and get their house? Would this also apply to villagers who start in tents? Thanks for any answers!
 

Flying Scotsman

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I'm not sure if it's appropriate to ask here, but how might one go about removing or muting an audio file from the game? I have tinnitus issues so I want to remove the mole cricket noise from the game. The things are EVERYWHERE. I usually mute the game, but then I can't enjoy all other sounds in the game all because of mole crickets...

If it's any help - someone made a silent ringtone mod in Gamebanana which uses LFS. If you find the file name of the cricket - you could probably do the same.
 
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Ryft

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Anyone know the filesystem layout for ACNH? Was wondering if it was possible to replace the music using layeredfs. I may need to dump the xci. Been awhile since I've tinkered with stuff though.
 

claussm

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Checking out the save editor now. Super cool so far. Any idea if it will be possible to change the island hemisphere with this in the future?
 

Neo1103

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Checking out the save editor now. Super cool so far. Any idea if it will be possible to change the island hemisphere with this in the future?
I would say possible since there is a "map" section and a blank map in the editor. I'm looking forward to seeing editing bridges or hemisphere, maybe even the geographic? :P
 
Last edited by Neo1103,

Flying Scotsman

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Anyone know the filesystem layout for ACNH? Was wondering if it was possible to replace the music using layeredfs. I may need to dump the xci. Been awhile since I've tinkered with stuff though.

Someone replaced the ringtone with a silent file using LFS (it's on Gamebanana) so it's entirely possible.

Don't know the layout however.
 

lennurs

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Differently coloured furniture (and tools) have the same ID as the base item. Differently coloured clothes items have seperate IDs. To change the colour of a furniture item try changing the quantity of the item (on furniture/tools, the quantity determines the colour). I made a few custom codes to cycle through 1-10 items to see what colours items have.
All of these are for Slot 1 (D-Up referring to the Up direction on the D-Pad)
Code:
[Amount x1 L+D-Up]
80002040
04100000 AC3B90C4 00000000
20000000

[Amount x2 L+D-Left]
80001040
04100000 AC3B90C4 00000001
20000000

[Amount x3 L+D-Down]
80008040
04100000 AC3B90C4 00000002
20000000

[Amount x4 L+D-Right]
80004040
04100000 AC3B90C4 00000003
20000000

[Amount x5 L+D-Up]
80002040
04100000 AC3B90C4 00000004
20000000

[Amount x6 L+D-Left]
80001040
04100000 AC3B90C4 00000005
20000000

[Amount x7 L+D-Down]
80008040
04100000 AC3B90C4 00000006
20000000

[Amount x8 L+D-Right]
80004040
04100000 AC3B90C4 00000007
20000000

[Amount x9 L+D-Up]
80002040
04100000 AC3B90C4 00000008
20000000

[Amount x10 L+D-Down]
80008040
04100000 AC3B90C4 00000009
20000000
Differently coloured furniture (and tools) have the same ID as the base item. Differently coloured clothes items have seperate IDs. To change the colour of a furniture item try changing the quantity of the item (on furniture/tools, the quantity determines the colour). I made a few custom codes to cycle through 1-10 items to see what colours items have.
All of these are for Slot 1 (D-Up referring to the Up direction on the D-Pad)
Code:
[Amount x1 L+D-Up]
80002040
04100000 AC3B90C4 00000000
20000000

[Amount x2 L+D-Left]
80001040
04100000 AC3B90C4 00000001
20000000

[Amount x3 L+D-Down]
80008040
04100000 AC3B90C4 00000002
20000000

[Amount x4 L+D-Right]
80004040
04100000 AC3B90C4 00000003
20000000

[Amount x5 L+D-Up]
80002040
04100000 AC3B90C4 00000004
20000000

[Amount x6 L+D-Left]
80001040
04100000 AC3B90C4 00000005
20000000

[Amount x7 L+D-Down]
80008040
04100000 AC3B90C4 00000006
20000000

[Amount x8 L+D-Right]
80004040
04100000 AC3B90C4 00000007
20000000

[Amount x9 L+D-Up]
80002040
04100000 AC3B90C4 00000008
20000000

[Amount x10 L+D-Down]
80008040
04100000 AC3B90C4 00000009
20000000
ok so i usually like to get a feeling of how the process works before getting started. so what im guessing i will have to do is use a code that gives me an item in the game> place it in my first slot > this code should change the cycle of what quantity it is(if it has a quantity) and change its color(???) > to tell if the color is changed just place the item on your island > repeat with every furniture item in the game.

correct? i guess a few pointers are keep an original placed just so i know what the main color is and any new colors keep to the side to give to my main account so they get the items cataloged.
 

Neo1103

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Hey guys, "Load Villager" is available for NHSE.
https://dev.azure.com/project-pokem...d=1238&view=artifacts&type=publishedArtifacts
load.png


Well, so far I tested, not working properly. NHSE goes unresponsive after load villager
 
Last edited by Neo1103,

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