Yep, hasn't needed any updates afaik.Hey guys, is sys-clk still the best solution for overclocking the Switch?
Im just wondering cause the last update of it was May 16 (via GitHub).
Yep, hasn't needed any updates afaik.Hey guys, is sys-clk still the best solution for overclocking the Switch?
Im just wondering cause the last update of it was May 16 (via GitHub).
Hey guys, is sys-clk still the best solution for overclocking the Switch?
Im just wondering cause the last update of it was May 16 (via GitHub).
Yep, hasn't needed any updates afaik.
Someone else released a GUI on Reddit just a little bit ago.ETA for GUI?
Can you provide a link?Someone else released a GUI on Reddit just a little bit ago.
https://github.com/SunTheCourier/sys-clk-ManagerCan you provide a link?
It’s normal. Sysclk lets games set the clocks to normal speeds, then sets the custom ones shortly afterwards. This is done so that boost mode works properlyHello, I would like to know how often frequencies change... The ones in the config file are loaded and then change constantly to the stock ones. Is that a normal behavior? I read the log.txt and every second there are loaded back and forth. Previously it was discussed in this thread but didn't quite get it. Thanks in advance!
The Switch runs cool enough at max clocks.It does wonders with ReverseNX homebrew!
But I have a question. I set CPU clocks to 1683 mhz and GPU to 921 Mhz. Am I overkilling it? I play docked mode in handheld. But as you know these clocks are beyond default docked clocks
Should I decrease these clocks to default docked mode clocks? Would my Switch damaged because of this clocks or is it just the battery concerning thing?
I set clocks only activate while charging via official charger though.
Sounds like it's a good workable solution for now, but will be obsoleted when you update.As I said on Discord about the hb SunTheCourier did:
Dunno what it does and how extensively it is compatible. One thing is, it might be confusing for users to share this rn, as it currently has the same name as our upcoming manager (while it's now fixed, the link on this thread still has the original name). And finally, I understood it directly messes with the config files (normal since the current released sys-clk has no ipc). That's as much I now right now.
Another new thing: how sys-clk is currently restartable via this HB will be incompatible with the next version. If you do stop it that way (= process getting terminated without cleanup), you won't be able to start it again unless you reboot.
Else it's whatever as long as no one mistakes the official upcoming manager hb with it.
Only Xenoblade 2/ Torna, and God Eater 3, but you need mods on these, on top of OCIs there a list of games that scale really well with added clocks? I know of the id shooters...
Messing with "qlaunch" clock speeds is fine, it just sets whatever clock speeds you specify when you're not running an application (useful for saving a bit of battery when sitting on the home menu)included qlaunch lol (didn’t mess with obviously)