So GX loader doesn't actually have 480p?
I could swear it does do 480p because in the past I had difficulty reading the text in Okami but not anymore (since playing in 480p on a flatscreen).
why don't you read the OP and follow the links to the technical aspect of the issue instead of guessing what it really is? Others has told you that its a bug in the 480p mode of earlier Wii, not that it is not in 480pI use a (multiconsole) VGA cable for my Wii and in the main menu it recognizes it as 480p. You mean I still might not play in 480p? It's hard to believe as I noticed a difference years ago when I switched from 480i via RGB cable to my current configuration.
I read the OP but can't access the first link. Maybe you could post it as pure text?why don't you read the OP and follow the links to the technical aspect of the issue instead of guessing what it really is? Others has told you that its a bug in the 480p mode of earlier Wii, not that it is not in 480p
"noticeable" is really subjective here.you run it in 480p using component cables, this makes a noticeable improvement.
try this https://www.retrorgb.com/wii-480p-video-bug-discovered.htmlI read the OP but can't access the first link. Maybe you could post it as pure text?
https://github.com/devkitPro/libogc/pull/65do you have a patch for the version of libogc the loader is using?
I think that's what @Bladeoner and myself did else it wouldn't compile without throwing an error. So at this point I can only assume the issue is with MSYS 2.10.0 (it's what devkitProUpdater-3.0.3 downloads) and that you're using an older version? If we could get the same version it might help.the libogc/portlib on sourceforge miss the last added libraries (libdrc), you need to compile/make, and copy the .a/.h in libogc
I'll put them into usbloadergx sources, it'll prevent that problem with official libogc missing the added libraries.
"noticeable" is really subjective here.
I have a 2006 launch wii, in 480p component, and I barely see the change. but like explained few post above, it might be because I have a 4k tv which actually already process the pixels. It's probably more noticeable on old TV, 480p display devices. (are 1080p noticeable?)
@Bladeoner
do you have a patch for the version of libogc the loader is using?
or only the precompiled lib?
I'd prefer having the modified sources or patch uploaded to the repository (for GPL reason)
if not, I guess it might not be too hard to add it myself.
"noticeable" is really subjective here.
I have a 2006 launch wii, in 480p component, and I barely see the change. but like explained few post above, it might be because I have a 4k tv which actually already process the pixels. It's probably more noticeable on old TV, 480p display devices. (are 1080p noticeable?)
I managed to get devkitPro 2.1.0 and msys 1.0.17, but the issue still occurs. So at this point I guess it's due to how you've packaged the project and it's dependencies, since it's tripped up both myself and @Bladeoner.I have msys 1.0.17, but I'll try to fix and update the repository to compile on latest devkitpro bundles.
though, if there's no warning, it should save correctly. if msys is updated it should even detect more errors than old version, if there were any, no?
I managed to get devkitPro 2.1.0 and msys 1.0.17, but the issue still occurs. So at this point I guess it's due to how you've packaged the project and it's dependencies, since it's tripped up both myself and @Bladeoner.
Could you include everything in your libogc/portlibs package? Currently it's missing files like libwiidrc.a, libsicksaxis.a, libruntimeiospatch.a, libntfs.a & libext2fs.a. And it also looks like your libfat.a (380 KB) is outdated as the source compiles a version that's 399 KB (it includes fatfile_frag.o).
If I compile the libs myself then almost all of them will spit our warnings and libcustomntfs won't even compile until __u32 is changed to uint32_t on two functions (ext2fs_crc32c_le & ext2fs_crc32c_be).
I guess if you can get this working correctly with a newer version of devkitPro and upload new archives then it'll compile for me too.
If you get USB Loader GX to compile with a newer version of devkitPro you'll know if you've recreated the bug that myself and @Bladeoner have run into. You just need to setup USB Loader GX (change the layout and a few settings) and then shutdown your Wii. When you power it on again your settings will be reset.