Homebrew RELEASE N64 dynarec is out as beta release

DaniPoo

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Afaik frame duping is a way for the emulator to match the refresh rate of the display by duplicating frames. So for example if a game runs at 20fps, the emulator would still output 60fps but just display every frame three times. It doesn't improve performance, it just helps with frame-pacing for a smoother experience.

Ok, then that explains the performance decrease when you turn this feature on and why it performs better with a higher clock speed while turned on.
 

Robert McCoy

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The build you think was fast did overclock memory.
I forgot to remove it when doing some comparisons.
Use docked.

Unfortunately I don't own a dock and I play it on my switch for the sole purpose of a portable experience. I have other options for playing on a bigger screen.
 

mikifantastik98

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Mario 64 ... doesnt work on muphen-Next ?!?!?!?!?!? ( i'm on latest Nightly )
all games I have on muphenPlus are working on muphen-Next except Mario64 ...
... someone can confirm?
... where am I wrong?
I'm becoming crazy!!! AAAAAARGH!!!!!! :hateit: :rofl:
 

EmulateLife

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Anything can be done about those two lines going down the screen? (Turok 2)

pW6kLfA.png
 

mikifantastik98

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Last edited by mikifantastik98,
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EmulateLife

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Yes, dont use widescreen[/QUOTE
try to change aspect raio 16:9 adjusted ... to ... 16:9 " regular "

Holy crap, not only did using 16:9 regular fix Turok 2. It fixed a weird problem in Turok 3 where the enemy would show up in a black image on the top left of the screen, AND it stopped the screen from constantly blinking in Jet Force Gemini. Maybe it would be better to have 16:9 the default instead of adjusted?
 
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mikifantastik98

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Holy crap, not only did using 16:9 regular fix Turok 2. It fixed a weird problem in Turok 3 where the enemy would show up in a black image on the top left of the screen, AND it stopped the screen from constantly blinking in Jet Force Gemini. Maybe it would be better to have 16:9 the default instead of adjusted?
ye !!! also in other games.
anyway ...
i prefer 16:10 ( because ... " respects " the aspect ratio ... a little bit more )
 
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ShadowOne333

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I know , cool ... but .... messing up Titleid .
You can make custom title IDs for each game based on the GameFAQs Release Info,
Each game has a unique title id, for example Turok's title id is NTUE for the US release:
https://gamefaqs.gamespot.com/n64/199130-turok-dinosaur-hunter/data
Turok 2: Seeds of Evil has title id NT2E, and so on.

You can grab the info from there and use that one to create non-clashing title ids between installs.
That's what I used to do with the WiiU as well, for the Loadiine folders
 
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EmulateLife

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Actually the nro2nsp program let's you create a random one. Games work fine so I don't see the issue?

--------------------- MERGED ---------------------------

technically .... do you have to give it a titleid of another existing game? right ?

No, you click a button and it makes a random one.
 

mikifantastik98

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You can make custom title IDs for each game based on the GameFAQs Release Info,
Each game has a unique title id, for example Turok's title id is NTUE for the US release:
https://gamefaqs.gamespot.com/n64/199130-turok-dinosaur-hunter/data
Turok 2: Seeds of Evil has title id NT2E, and so on.

You can grab the info from there and use that one to create non-clashing title ids between installs.
That's what I used to do with the WiiU as well, for the Loadiine folders
OH !!!I did not know !!! wow.... thanks !!!
 
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ShadowOne333

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OH !!!I did not know !!! wow.... thanks !!!
Welcome :)
If you use the official release data of each game, you will never meet the problem of clashing title ids in installations ever again, as each game from each console has a unique title id, even if it's the same game from different regions.
That way you can use some sort of "legit" title id for custom RetroArch NSPs.
 

EmulateLife

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Like here's a titleid when you open the program

05000A0000000000

click a button and get this

053CB72439840000

The odds of getting two of the same title id are astronomically low.
 

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