Homebrew RetroArch Switch

grabman

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They worked inside Lakka

dude i think the ps2 news is great lol thanks for sharing but lakka? jeez man lakka looks so uninteresting as someone who loves game sound the stuff im doing in retroarch is just so amazing. The looks i get. People just coming out the blue like um when did the switch get final fantasy and stuff like that. Heck with that man. The sound is a crucial crucial thing. Lakka seriously needs other sound support besides bluetooth it's just not an option for me due to this...
 
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dude i think the ps2 news is great lol thanks for sharing but lakka? jeez man lakka looks so uninteresting as someone who loves game sound the stuff im doing in retroarch is just so amazing. The looks i get. People just coming out the blue like um when did the switch get final fantasy and stuff like that. Heck with that man. The sound is a crucial crucial thing. Lakka seriously needs other sound support besides bluetooth it's just not an option for me due to this...

Reason there is no Sound inside Lakka has to do with the fault of Nvidias Cheap L4T Drivers , which are currently been worked inside Gnome that will fix a) the Sound issue and B) fix to enable Vulcan
 

grabman

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oh i check all the time cause for me psp is beloved truly beloved but alas i must be patient but i dont blame anyone to be honest when i bought my first switch i had just got my vision back and i didnt have a job and i basically spent my last 300 bucks on a launch console cause i saw the potential at this point even lacking what lakka has my wildest dreams back then have been eclipsed ozone is very sleek the older consoles which i love to revisit from 8 bit and 16bit play so well atari as well its really a dream come true already

everyone please donate to m4xw if you can he claims if he gets enough donations a gpu oc will be published please make it happen folks!
 
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ZachyCatGames

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Reason there is no Sound inside Lakka has to do with the fault of Nvidias Cheap L4T Drivers , which are currently been worked inside Gnome that will fix a) the Sound issue and B) fix to enable Vulcan
again, gnome is just a desktop environment/gui for linux that’s already been usable on Switch for ages. Linux for Tegra will help with alot of these issues, gnome will probably just be an option for a desktop environment on Linux for Tegra on Switch when it gets release
 

stick267

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Does anyone know of any settings to enable/disable for cutscenes to work in Majora's Mask? I just beat Odolwa and missed out on seeing the cutscene with the Giant :sad:.
 

Karones

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Hey, is it possible to transfer a save file or save state from the snes9x in retroarch on desktop to the one on the switch? I tried moving a rom.srm file but no luck
 

lordelan

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Hey, is it possible to transfer a save file or save state from the snes9x in retroarch on desktop to the one on the switch? I tried moving a rom.srm file but no luck
I'm switch between PC and Switch (and Wii U) quite often. I just take the whole savefiles and savestates folders with me so I can't tell you what file is what but it's working for me.
 

Karones

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I'm switch between PC and Switch (and Wii U) quite often. I just take the whole savefiles and savestates folders with me so I can't tell you what file is what but it's working for me.

Oh I was copying the wrong files, retroarch saves are in their own folder instead of being in the core's save folder.
 

sion_zaphod

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Anybody know how to setup core specific overlays correctly? I have been trying for hours to setup my handheld cores with unique overlays e.g. (Gameboy borders on Gameboy cores and Atari Lynx borders for handy core etc). But every time I change the overlay on one core it defaults to the others. I have created new configs for each core and saved the overlay settings but every time I open another core it defaults to the last overlay set. The is very annoying on retropie it all just works.

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Also any news on the pokemini core? Is it working yet?
 

lordelan

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Anybody know how to setup core specific overlays correctly? I have been trying for hours to setup my handheld cores with unique overlays e.g. (Gameboy borders on Gameboy cores and Atari Lynx borders for handy core etc). But every time I change the overlay on one core it defaults to the others. I have created new configs for each core and saved the overlay settings but every time I open another core it defaults to the last overlay set. The is very annoying on retropie it all just works.
I remember running into the same issue when I played around with that feature on the Wii U and gave up on it.
 

sion_zaphod

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Through pissing around and many hours of tinkering I've figured it out!


--------------------- MERGED ---------------------------

Try this:- Backup your retroarch.cfg and retroarch-core-options.cfg inside the retroarch folder of your SD root then unrar this to your SD root and enjoy. Please tweak and share!
 

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taggen86

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Is there any way to get retroarch working properly on an exfat formated memory card? Would be nice if you didnt need to swap sd card every time you want to play the emulators. Currently got two sd cards, one for large switch games above the limit and one for retroarch
 

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