Hey guys, I'll try not to waste too much of your time with this question, so I'll make a brief version and a long version.
SHORT VERSION
I'm currently working on a Visual Choose Your Own Adventure style game, It's a fan game for my favourite series and one that has a lot of sentimentality for me. I've written up most of the plot and made a decent amount of art assets in a pixel art style (though I have no idea the limitations of the DS) and I'm currently making the game in Twine (Which if you don't know, is a very user friendly program designed to help you create HTML based text adventures)... and it's progressing swimmingly! However the main reason I'm working on this game is so that my favourite series can be represented on my favourite console.
Now I feel like the main hurdle is that I have no coding knowledge, and the only computer I have is a MAC, Also I'm a bit afraid of trying to code the game from scratch because most of the tutorials I find are 404 pages from 2009, and every attempt at coding in the past has led nowhere fast (probably because I'm actually quite dense)
Though I do imagine the game would be somewhat simple? I don't really need any backtracking, health, inventory. I'd like background music and a picture on the top screen (different picture per passage of text). I noticed there's a few adventure game makers for DS, but they're either in Chinese, Spanish, or in the case of VNDS.... I'm finding the tutorial very confusing as it's all based around the concept of converting a pre-established commercial visual novel rather than creating one from scratch.
If anyone has any suggestions for which program best to use, or maybe an example game for either VNDS or coded from from scratch, that I could look under the hood at and figure out, that would be fantastic.
Thank you for taking the time to read this.
SHORT VERSION
- I have no coding knowledge
- I'm stuck using a MAC
- I've created most of the art assets, as I do pixel art
- I've got most of the passages and choices written up
- I'm currently making a prototype in Twine
- No inventory system needed
- I need to be able to display test on the bottom screen, with selectable text taking you to the next screen
- I want to display a picture on the top screen, doesn't need to be animated
- Ideally I'd like looping music in the background (again, I can make the music myself, it's just implementing it)
- I looked at VNDS, but I found the tutorials very confusing as it was talking about converting, rather than creating
I'm currently working on a Visual Choose Your Own Adventure style game, It's a fan game for my favourite series and one that has a lot of sentimentality for me. I've written up most of the plot and made a decent amount of art assets in a pixel art style (though I have no idea the limitations of the DS) and I'm currently making the game in Twine (Which if you don't know, is a very user friendly program designed to help you create HTML based text adventures)... and it's progressing swimmingly! However the main reason I'm working on this game is so that my favourite series can be represented on my favourite console.
Now I feel like the main hurdle is that I have no coding knowledge, and the only computer I have is a MAC, Also I'm a bit afraid of trying to code the game from scratch because most of the tutorials I find are 404 pages from 2009, and every attempt at coding in the past has led nowhere fast (probably because I'm actually quite dense)
Though I do imagine the game would be somewhat simple? I don't really need any backtracking, health, inventory. I'd like background music and a picture on the top screen (different picture per passage of text). I noticed there's a few adventure game makers for DS, but they're either in Chinese, Spanish, or in the case of VNDS.... I'm finding the tutorial very confusing as it's all based around the concept of converting a pre-established commercial visual novel rather than creating one from scratch.
If anyone has any suggestions for which program best to use, or maybe an example game for either VNDS or coded from from scratch, that I could look under the hood at and figure out, that would be fantastic.
Thank you for taking the time to read this.