Bloodstained delayed to 2019, Vita version now cancelled



The spiritual successor to the "Igavania" styled Castlevania games, Bloodstained: Ritual of the Night, has faced another delay. Not only has the game been pushed back to 2019, an announcement was made stating that the PlayStation Vita version of the game has been cancelled. According to the team, the Vita port cancellation is due to Sony discontinuing physical games for the system, and getting rid of online support for some games, rather than the cause being internal issues with the game itself. Those who backed Bloodstained and requested a Vita version can now change their platform, or instead ask for a refund. The reason for the game's delay is to improve the project based on player input from the recent beta and E3 impressions.

:arrow: Source: Kickstarter Update
 

MarkDarkness

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Iga will deliver, you fucking unbelievers. The game is shaping up to be a masterpiece, and the little gift we got from the team in 2D form shows how much they care.

--------------------- MERGED ---------------------------

Nope they are in no rush. That's for sure. Taking their time despite far exceeding the funding goal. Oh and cancelling several stretch goals along the way.
If you hear the Yoka-Laylee people talking, the stretch goals are a fair part of why the game they ended up delivering felt so heavy. They wanted to polish it by stripping it down, but decided not to in order to avoid backer's wrath. Now they regret it. Sometimes less is more.
 
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Iga will deliver, you fucking unbelievers. The game is shaping up to be a masterpiece, and the little gift we got from the team in 2D form shows how much they care.

--------------------- MERGED ---------------------------


If you hear the Yoka-Laylee people talking, the stretch goals are a fair part of why the game they ended up delivering felt so heavy. They wanted to polish it by stripping it down, but decided not to in order to avoid backer's wrath. Now they regret it. Sometimes less is more.
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691#comments
According to some of the people that have played this, it's still got at least a year or more to go before it's anywhere near the level of the games it's trying to piggyback off of.
 

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Kickstarter projects are cursed. I have not seen a single good Kickstarter game that arrived on time and delivered.

Kickstarter/Indygogo/etc were literally illegal before a couple of years ago, specifically because of things like this, where people "investing money" thought they were entitled to a finished product. KS/IG/etc are where smart people go to legally steal money from stupid people.
 
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This is why "artist developers" need a corporation to crack a whip over them at all times. Say what you will about Konami, but they could enforce a deadline. Bloodstained will come out 6 years late and over budget, and it will probably be a disappointment just like Mighty No.9 was.
 

sarkwalvein

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This is why "artist developers" need a corporation to crack a whip over them at all times. Say what you will about Konami, but they could enforce a deadline. Bloodstained will come out 6 years late and over budget, and it will probably be a disappointment just like Mighty No.9 was.
True, if he was still working under Konami Bloodstained would sure be out there on Pachinkos already!
 

SonowRaevius

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This is why "artist developers" need a corporation to crack a whip over them at all times. Say what you will about Konami, but they could enforce a deadline. Bloodstained will come out 6 years late and over budget, and it will probably be a disappointment just like Mighty No.9 was.
I wish Mighty No.9 didn't exist for many reasons, but the whole "The sky is falling" bit people play when a game gets a little bit delayed is now probably the biggest reason I wish it didn't.

First, there was a lot of shitty things going on with the development with MNo.9 to the point Inti Creates, a company well known for making/helping make many other indie games, couldn't even salvage it.

Second off, the people making Bloodstained: Ritual of the Night, have proven time and time again that they are actually trying to make a quality product and experience. They have already delivered on their 8-bit game promise to backers and they have been taking feedback seriously from people who played both demos and are trying to polish based on their complaints/criticism, you can even see this when you look at the differences between last year's demo and this year's.

Third, when it does come out next year it will have only been delayed 2 years after the original PROJECTED RELEASE YEAR, which was before all the stretch goals were even going to be a thing.

Finally, You saying "lol it'll be 6 years" is just as stupid and idiotic as the people who go on and on about Kingdom Hearts 3 being delayed for 13 years because Kingdom Hearts 2 came out that long ago.
 

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True, if he was still working under Konami Bloodstained would sure be out there on Pachinkos already!
Good.
I wish Mighty No.9 didn't exist for many reasons, but the whole "The sky is falling" bit people play when a game gets a little bit delayed is now probably the biggest reason I wish it didn't.

First, there was a lot of shitty things going on with the development with MNo.9 to the point Inti Creates, a company well known for making/helping make many other indie games, couldn't even salvage it.

Second off, the people making Bloodstained: Ritual of the Night, have proven time and time again that they are actually trying to make a quality product and experience. They have already delivered on their 8-bit game promise to backers and they have been taking feedback seriously from people who played both demos and are trying to polish based on their complaints/criticism, you can even see this when you look at the differences between last year's demo and this year's.

Third, when it does come out next year it will have only been delayed 2 years after the original PROJECTED RELEASE YEAR, which was before all the stretch goals were even going to be a thing.

Finally, You saying "lol it'll be 6 years" is just as stupid and idiotic as the people who go on and on about Kingdom Hearts 3 being delayed for 13 years because Kingdom Hearts 2 came out that long ago.
It's a figure of speech. A two-year delay with little evidence of having a working, somewhat complete and playable game points at severe lack of planning.
 

SonowRaevius

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Good.
It's a figure of speech. A two-year delay with little evidence of having a working, somewhat complete and playable game points at severe lack of planning.
So you're just going to ignore the whole "The release date was a projected time before all the bonuses" thing right? Projections aren't set in stone dates.

Also, ignoring the fact that they have had two fully functioning demos released so far that shows their work being done? I mean, the last demo was pretty much complete and just needed a bit of touching up, which they are doing based on player feedback LIKE THEY DID WITH THE PREVIOUS DEMO.

Since you want to bring up 2 years of delays as an example of a "Severe lack of planning", Breath of the Wild was originally planned to come out in 2015...but oh wait, didn't come out until 2017....shit I guess that was a "Severe lack of Planning" on Nintendo end then as well.

Any other empty, entitlement filled arguments you want to throw out there?
 
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sarkwalvein

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Calm down people, no need to get things so to heart.
It doesn't really matter at all.
The game will eventually come out, it may be good or bad, we will know then.
No need to get so emotional and start these stupid fights.
This behavior... it's sad.
 

Foxi4

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So you're just going to ignore the whole "The release date was a projected time before all the bonuses" thing right? Projections aren't set in stone dates.

Also, ignoring the fact that they have had two fully functioning demos released so far that shows their work being done? I mean, the last demo was pretty much complete and just needed a bit of touching up, which they are doing based on player feedback LIKE THEY DID WITH THE PREVIOUS DEMO.

Since you want to bring up 2 years of delays as an example of a "Severe lack of planning", Breath of the Wild was originally planned to come out in 2015...but oh wait, didn't come out until 2017....shit I guess that was a "Severe lack of Planning" on Nintendo end then as well.

Any other empty, entitlement filled arguments you want to throw out there?
In the time it took from the initial announcement to a playable demo that wasn't a joke the Wii U and the Vita died, not to mention that Nintendo released a new console. If they keep it up they'll run out of systems to release the game on. It's a 2D Castlevania look-alike, not the next Elder Scrolls. And yes, planning of BOTW was severely impacted by the death of the Wii U and the necessity to adapt the game to the Switch, it *was* poorly planned, which is why it was a 7/10 Skyrim Lite upon release and not a 10/10 Zelda, the game required several patches before the mechanics were actually ironed out. Please, continue to get more and more upset over someone stating the obvious, I'm sure Bloodstained will deliver and will play brilliantly on your brand-new Smach Z.
 

SonowRaevius

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In the time it took from the initial announcement to a playable demo that wasn't a joke the Wii U and the Vita died, not to mention that Nintendo released a new console. If they keep it up they'll run out of systems to release the game on. It's a 2D Castlevania look-alike, not the next Elder Scrolls. And yes, planning of BOTW was severely impacted by the death of the Wii U and the necessity to adapt the game to the Switch, it *was* poorly planned, which is why it was a 7/10 Skyrim Lite upon release and not a 10/10 Zelda, the game required several patches before the mechanics were actually ironed out. Please, continue to get more and more upset over someone stating the obvious, I'm sure Bloodstained will deliver and will play brilliantly on your brand-new Smach Z.
The first demo wasn't even that bad (not the best thing, but it still played well) , but players claimed it was too slow (despite playing at the same speed as similar castlevania games) and looked terrible so they went back polished up the graphics and even increased movement speed a little.

The second demo however played just fine, yet people still insisted that it need more polish which is what they are working on now and why it was pushed back. The same thing is happening with KH3, where the game would have come out sooner, but players felt the combat was off so it got pushed back a month.

Neither of these are bad things because it does help the game get better, which has been shown the changes from the 2017 demo to the 2018 demo.

The patches that you are talking about for Breath of the Wild were mostly to stop frame stuttering which many people either didn't experience or experienced very little of, considering many people still considered it a 8-9/10 game I am going to say it wasn't that big of a deal or at least not a big of one as you are making it out to be.

The Wii U was a failure of a console for as was the Vita was a failure of a handheld and support for both started to end about 2-3 years ago anyway, which you would and should know if you actually kept up with gaming in any way shape or form. Care to tell me any large/well known exclusives that came out on either because I can't recall any...other than Breath of the Wild on Wii U. Speaking on both as well, many people even express a good amount of buyers remorse for both and I have seen one or the other literally gathering dust in peoples' homes.

To your "Telling it like it is" schtick, you're speculating wildly with only ""Proof"" being a couple of other games that have had similar ordeals, however they are still not the same and you have already admitted you are blowing things wildly out of proportion (Which you did so again just now) so good contradiction here.

As for them taking a while, it's a small indie team of devs creating new code, models, assets, and everything else for a brand new game and comparing it to a large studio such a Bathesda is absolutely the most idiotic thing you have posted so far. There are games similar in art styles, and pure 2D games, in the modern age that have required 4-5 years to develop and that is with larger Budgets. Game Development isn't easy or simple by any means and acting like it is completely ignorant.

If the best you can do is shit on everything, speculate wildly with no real proof, and spout nothing but over top meme replies while acting like a over-entitled 5-year old throwing a temper tantrum I honestly don't think you deserve that title of "Global Moderator".
 

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The first demo wasn't even that bad (not the best thing, but it still played well) , but players claimed it was too slow (despite playing at the same speed as similar castlevania games) and looked terrible so they went back polished up the graphics and even increased movement speed a little.

The second demo however played just fine, yet people still insisted that it need more polish which is what they are working on now and why it was pushed back. The same thing is happening with KH3, where the game would have come out sooner, but players felt the combat was off so it got pushed back a month.

Neither of these are bad things because it does help the game get better, which has been shown the changes from the 2017 demo to the 2018 demo.

The patches that you are talking about for Breath of the Wild were mostly to stop frame stuttering which many people either didn't experience or experienced very little of, considering many people still considered it a 8-9/10 game I am going to say it wasn't that big of a deal or at least not a big of one as you are making it out to be.

The Wii U was a failure of a console for as was the Vita was a failure of a handheld and support for both started to end about 2-3 years ago anyway, which you would and should know if you actually kept up with gaming in any way shape or form. Care to tell me any large/well known exclusives that came out on either because I can't recall any...other than Breath of the Wild on Wii U. Speaking on both as well, many people even express a good amount of buyers remorse for both and I have seen one or the other literally gathering dust in peoples' homes.

To your "Telling it like it is" schtick, you're speculating wildly with only ""Proof"" being a couple of other games that have had similar ordeals, however they are still not the same and you have already admitted you are blowing things wildly out of proportion (Which you did so again just now) so good contradiction here.

As for them taking a while, it's a small indie team of devs creating new code, models, assets, and everything else for a brand new game and comparing it to a large studio such a Bathesda is absolutely the most idiotic thing you have posted so far. There are games similar in art styles, and pure 2D games, in the modern age that have required 4-5 years to develop and that is with larger Budgets. Game Development isn't easy or simple by any means and acting like it is completely ignorant.

If the best you can do is shit on everything, speculate wildly with no real proof, and spout nothing but over top meme replies while acting like a over-entitled 5-year old throwing a temper tantrum I honestly don't think you deserve that title of "Global Moderator".
Time will tell, won't it? Again, it's a low-budget 2D game, of course it's not comparable to a large AAA title, that's the point - there's no reason why it should take this long which points to poor management.
 

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Time will tell, won't it? Again, it's a low-budget 2D game, of course it's not comparable to a large AAA title, that's the point - there's no reason why it should take this long which points to poor management.
It's still using current day current day high definition 3D models and environments which still take a long to create in and of themselves, not to mention the amount of coding and polish that is need to go into to how everything reacts to one another and to the player's input as well.

Even then, again, there are games even in this day an age that are purely 2D, the sprites made with digital art programs, that have bigger budgets than this game that have taken 4-5 years from team the same size or larger than this game, so even if they started in 2015 they would still be within the same normal bounds and limits as other devs if it released next year.

Game design is not nearly as cut and dry as you seem to think it is.
 

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It's still using current day current day high definition 3D models and environments which still take a long to create in and of themselves, not to mention the amount of coding and polish that is need to go into to how everything reacts to one another and to the player's input as well.

Even then, again, there are games even in this day an age that are purely 2D, the sprites made with digital art programs, that have bigger budgets than this game that have taken 4-5 years from team the same size or larger than this game, so even if they started in 2015 they would still be within the same normal bounds and limits as other devs if it released next year.

Game design is not nearly as cut and dry as you seem to think it is.
I don't know why you're so emotionally invested in this, but you early care about the game so I hope it works out for you and you end up liking it, whenever it releases. I've seen this story play out with many Kickstarter projects, including ones by professionals, and very few dig themselves out of a reschedule hole, so I remain sceptical until I see evidence that there's actual progress being made here. Few titles can rise up to this many delays and that long of a development schedule.
 

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so they will release physical on vita but not switch? Or is there gonna be a physical switch release? Vita carts are probably similar cost to switch carts.
 

SonowRaevius

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I don't know why you're so emotionally invested in this, but you early care about the game so I hope it works out for you and you end up liking it, whenever it releases. I've seen this story play out with many Kickstarter projects, including ones by professionals, and very few dig themselves out of a reschedule hole, so I remain sceptical until I see evidence that there's actual progress being made here. Few titles can rise up to this many delays and that long of a development schedule.
While I am a little bit involved in the game it's more of the fact that I don't like it when people jump to conclusions about games before they are released, especially when it is based on a couple of bad examples in the past. I would rather a game be judged off what is important like gameplay, story, visuals, controls, and soundtrack and now how long one had to wait for it. If it's trash, then yeah, I will complain about it just like I did with Mighty No. 9 as well and it probably will shake my faith in Kickstarters even more to the point where I won't invest in them initially any more, but none of this will happen until I get the game for myself and play it and I won't judge it til then either.

I also don't like that people think game development is all that easy. I help people test out their rom-hacks for games like Super Metroid, SMW, and many others, some of which have their own level/sprite/map editors and even then it's not 100% cut and dry there either because even the smallest mistake can cause various issues. Super Metroid for Example is extremely hard to edit the map and doors correctly and you have to have the know how to do so, but even then room errors and various other bugs can occur. Having even the tiniest pixel off at a grappling point can even cause Samus to clip into the walls with a 50/50 shot at her either falling out or getting permastuck and the effort just to fix that one little thing can gets all the ducks back in a row takes a good few hours.

To put it to a point on how easy it is to fuck this kind of thing up though, imagine this:

You finally make it so an attack registers on an enemy, but it does no damage.
You fix the damage and then suddenly the enemy just doesn't die.
You fix it so it does damage and dies, but then for some reason the player can't progress past the current screen because of a loading error caused by the code you just changed.
In the process of fixing all that, somehow the enemy doesn't register damage any more.


Basically it's like an ever shifting jigsaw puzzle where you may never get all the puzzle pieces together, but you more than likely can get enough of it there for someone to know what it's supposed to be and find some enjoyment out of it.
 

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While I am a little bit involved in the game it's more of the fact that I don't like it when people jump to conclusions about games before they are released, especially when it is based on a couple of bad examples in the past. I would rather a game be judged off what is important like gameplay, story, visuals, controls, and soundtrack and now how long one had to wait for it. If it's trash, then yeah, I will complain about it just like I did with Mighty No. 9 as well and it probably will shake my faith in Kickstarters even more to the point where I won't invest in them initially any more, but none of this will happen until I get the game for myself and play it and I won't judge it til then either.

I also don't like that people think game development is all that easy. I help people test out their rom-hacks for games like Super Metroid, SMW, and many others, some of which have their own level/sprite/map editors and even then it's not 100% cut and dry there either because even the smallest mistake can cause various issues. Super Metroid for Example is extremely hard to edit the map and doors correctly and you have to have the know how to do so, but even then room errors and various other bugs can occur. Having even the tiniest pixel off at a grappling point can even cause Samus to clip into the walls with a 50/50 shot at her either falling out or getting permastuck and the effort just to fix that one little thing can gets all the ducks back in a row takes a good few hours.

To put it to a point on how easy it is to fuck this kind of thing up though, imagine this:

You finally make it so an attack registers on an enemy, but it does no damage.
You fix the damage and then suddenly the enemy just doesn't die.
You fix it so it does damage and dies, but then for some reason the player can't progress past the current screen because of a loading error caused by the code you just changed.
In the process of fixing all that, somehow the enemy doesn't register damage any more.


Basically it's like an ever shifting jigsaw puzzle where you may never get all the puzzle pieces together, but you more than likely can get enough of it there for someone to know what it's supposed to be and find some enjoyment out of it.
Again, this isn't the first Kickstarter by former professionals that goes sour along the way, we've seen it before and we know where it leads. I'm a huge fan of Castlevania myself and I fully intended to pick this game, but it's been long enough for me to believe that Iga, the artist that he is, keeps reworking the game over and over to make it "perfect". That's not how you finish a project, that's how you make one level every couple of years. There's only so much polish you can give an asset before you start ruining it over time, and I have a feeling that's what's happening here - instead of following a strict roadmap the team is just "kinda doing things", and such lack of organisation leads to massive delays. I'm more than familiar with the level of effort required to get a game ready to ship, I made a game with a small team of devs as our IT finals project, it's not an easy task at all. Thing is, you need to know when to let it go. When you have a team of passionate artists working on something, you also need a team leader or project manager who puts their foot on people's necks and tells them that enough is enough and they can get back to "polishing" when the product gets further along the roadmap. This is more important than you might think, without someone with that attitude you get Duke Nukem Forever'd into mediocrity. My claims are not "unfounded", they're backed up by multiple projects that faced the sane fate and we're basically in development for as long as there was money left to develop them, often times even getting companies in the red.
 

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