Gaming Smash Bros Ultimate is not a port! (Confirmed)

Xzi

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usgamer.net said:
Bihldorff says he understands that stages returning from the Wii U version look superficially similar, but he says there are differences. "When you're bringing back stages, especially when you look at a stage from the Wii U version which was already in HD, at first glance it's going to be a little bit similar. That's when you need to go to the next level and look at lighting, how the players are interacting. Beyond the changes, I can't count the number of small changes. I don't think it's hyperbole when Mr. Sakurai said that there were tens of thousands of changes compared to the last game."

In addition to the visual changes and new characters, Smash Bros. has a handful of new and returning mechanics, including a new short hop attack shortcut and a directional air dodge. Talking about yesterday's Smash Bros. Invitational 2018 Tournament, Bihldorff says he already saw new techniques emerge among the pro set.
Yeah much of this was demonstrated in the trailer, people just wanted to ignore it in order to start arguments.
 
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Reploid

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Yes, its not a port, it's just exactly the same game running on new set of hardware. No old code or assets are used. That's what we call ground up nowdays.

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people calling this a port are crazy Jesus.
ya, only crazy person would disagree with god (e.g. nintendo) lol
 

Viri

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Dfn2eDdU8AAweis.jpg:large
So, if I posted this picture last week, would anyone here have believed me, or would they have called it a fake? :P
 

Xzi

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I’m not convinced that it was built from scratch. A heavily upgraded port is more realistic.
It's a completely different engine, stop with the 'port' bullshit. Re-used assets is as far as it goes, but they've seemingly changed the majority of individual models and animations in some fashion, which is a significant task.
 

the_randomizer

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It's a completely different engine, stop with the 'port' bullshit. Re-used assets is as far as it goes, but they've seemingly changed the majority of individual models and animations in some fashion, which is a significant task.

The whole "but the game is a port" mentality is really starting to get on my nerves. When will people shut up about it already and move on?
 

WiiUBricker

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It's a completely different engine, stop with the 'port' bullshit. Re-used assets is as far as it goes, but they've seemingly changed the majority of individual models and animations in some fashion, which is a significant task.
Where is your proof that the engine is different?
 

Clydefrosch

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Yes, its not a port, it's just exactly the same game running on new set of hardware. No old code or assets are used. That's what we call ground up nowdays.

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ya, only crazy person would disagree with god (e.g. nintendo) lol

i have no idea what more you'd want in a 'new' smash game. do you want them to brawl up the physics again just so its not the same as in 4? even if they reused the same engine, if they built that with this ammount of tweakability in mind, future proofing it, what the fuck would be wrong about reusing it?
like what the heck
 
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Xzi

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Where is your proof that the engine is different?
Or it might simply be an improved version of the previous engine, but as the article notes, lighting is improved and a number of effects have changed (notable to me was the knockback momentum effect). Quite possible it's UE4, but Sm4sh had a similar aesthetic to UE4 games too, so it's really hard to say definitively one way or another.
 
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Dan-the-Rebirth

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Did anyone see the Pokémon city stage in smash ultimate? It looks like a 1:1 N64 stage. Some textures where new but the pkmn that come through the door look totally pixelated...
 

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