Hacking 3DS/2DS Flashcard that let's me play GBA(& older systems) games?

ParzivalWolfram

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you told me to do research based on my first reply explaining how it works but im the one who insulted you? you serious right now? stop playing the victim you posted calling ds and gba shit on 3ds without even knowing what you were talking about thats the WORST thing to do
All you had to say was "There is an ARM7 in the 3DS." and give that link. Instead, you went off on tangents deliberately just to insult me in the post, so I ignored the actual proof thinking it was unrelated just to get rid of me with some bullshit unrelated to the topic at hand.
 

deathblade200

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All you had to say was "There is an ARM7 in the 3DS." and give that link. Instead, you went off on tangents deliberately just to insult me in the post, so I ignored the actual proof thinking it was unrelated just to get rid of me with some bullshit unrelated to the topic at hand.
you either assume to much or use assuming as an excuse for your behavior
 
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I was basing my assumption on there not being an ARM7 in the 3DS and the fact that GBx/SNES emulation are really inaccurate. You could've just clarified the issue initially, but you decided to insult me multiple times before even offering any evidence. Most Tempers do this, and it's sickening.
well,I said that too. I think its only fair you'll put "edit- sorry I wad wrong" in your first messege about it here to stop misinformation from spreading.

about vc in general. all official games that play on 3ds that arent 3ds, ds(i) or gba are software-emulated. it includes nes, snes, gb, gbc and some that I missed. so they might have inaccurate emulation. its pretty solid tho, nintendo made it themselves after all...
even tho gba vc works on hsrdware it might not be optimal for all games as some require hardware not present on 3ds, like rtc in pokemon. thats why I say its not always recommended.
please, next time ask google before insisting on what you say...
 

deathblade200

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well,I said that too. I think its only fair you'll put "edit- sorry I wad wrong" in your first messege about it here to stop misinformation from spreading.

about vc in general. all official games that play on 3ds that arent 3ds, ds(i) or gba are software-emulated. it includes nes, snes, gb, gbc and some that I missed. so they might have inaccurate emulation. its pretty solid tho, nintendo made it themselves after all...
even tho gba vc works on hsrdware it might not be optimal for all games as some require hardware not present on 3ds, like rtc in pokemon. thats why I say its not always recommended.
please, next time ask google before insisting on what you say...

the list of games with this issue is very VERY small with most of them actually needing an extra sensor that was built into the cart itself such as boktai (although there are hacked roms to fix this) and
Yoshi Topsy-Turvy...I can't say for pokemon as I've never tried it but I also don't see a reason it wouldn't work either
 
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how about you quit posting around misinformation calling it "trash emulation" when it is in fact hardware for both the ds and gba then? the only scum here are the people who spread this misinformation as if its fact which only makes other people waste time on a less effective methods such as mgba when they could be using actual hardware
as I said, sometimes mgba is better then vc because afaik it could emulate some hardware the vc cant. also, his behavior is unacceptable but why are you being hurt by somebody who clearly doesnt know something you do? I'd say it would have been better if you wouldve said it more calmly...
 

deathblade200

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as I said, sometimes mgba is better then vc because afaik it could emulate some hardware the vc cant. also, his behavior is unacceptable but why are you being hurt by somebody who clearly doesnt know something you do? I'd say it would have been better if you wouldve said it more calmly...
not "hurt" more annoyed and idk where you get this information about mgba but tell me how a mgba emulator somehow can emulate what the hardware itself can't do? that makes no logical sense the only limitation would be things built into the carts themselves such as sun sensors and accelerometers
 
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the list of games with this issue is very VERY small with most of them actually needing an extra sensor that was built into the cart itself such as boktai (although there are hacked roms to fix this) and
Yoshi Topsy-Turvy...I can't say for pokemon as I've never tried it but I also don't see a reason it wouldn't work either
and pokemon wont work because it uses real time clock. or at least emerald, ruby and saphire do. the list isnt so small... google it. and pokemon might be a deal breaker for lots of tempers

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not "hurt" more annoyed and idk where you get this information about mgba but tell me how a mgba emulator somebody can emulate what the hardware itself can't do? that makes no logical sense the only limitation would be things built into the carts themselves such as sun sensors and accelerometers
because it emulates both the gba and the cartridge and the cart has some processors inside it. in fact its true even for gb/c as theres mbc inside and some emulators dont support all types of mbc.iirc mgba does. because the cart in vc is simulsted via software, and nobody bothered to simulate all carts, and also we dont have that hardware inside gba/3ds itself... you see?
 

deathblade200

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and pokemon wont work because it uses real time clock. or at least emerald, ruby and saphire do. the list isnt so small... google it. and pokemon might be a deal breaker for lots of tempers

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because it emulates both the gba and the cartridge and the cart has some processors inside it. in fact its true even for gb/c as theres mbc inside and some emulators dont support all types of mbc.iirc mgba does. because the cart in vc is simulsted via software, and nobody bothered to simulate all carts, and also we dont have that hardware inside gba/3ds itself... you see?
about to test it myself but pretty sure the ONLY problem pokemon games have is saving issues if you don't patch it properly
 
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about to test it myself but pretty sure the ONLY problem pokemon games have is saving issues if you don't patch it properly
the patching is because (I think) vc doesnt support large sram emulations which might be becsuse its not emulating the mbc. again most of my knowledge is avout gb/c but im not talking out of mah ass here
 

deathblade200

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after some research all thats needed is a simple patch to fix it https://gbatemp.net/threads/pokemon-ruby-sapphire-clock-other-patches.323667/ there is also a tool called gbata that can fix it
agaim. the patch is needed because of the systems inability to prlperly emulate hardware. if vc was flawless then no patch would be needed. also the patch only allows time to pass when game is running which isnt what was intended originally- the whole point of rtc is stuff running when game isnt
 

deathblade200

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agaim. the patch is needed because of the systems inability to prlperly emulate hardware. if vc was flawless then no patch would be needed. also the patch only allows time to pass when game is running which isnt what was intended originally- the whole point of rtc is stuff running when game isnt

I just tested it on my 3ds without the rtc patch I made the cia with new super ultimate injector then got to the point in the game that I could set the clock then saved it and turned it off for a few minutes and when I loaded it up again time had advanced so not sure what to tell you about that but it worked fine for me I used pokemon ruby btw
 
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I just tested it on my 3ds without the rtc patch I made the cia with new super ultimate injector then got to the point in the game that I could set the clock then saved it and turned it off for a few minutes and when I loaded it up again time had advanced so not sure what to tell you about that but it worked fine for me I used pokemon ruby btw
try letting more then 5 mins to pass. like a day or so. see if berries actually grow...
there is no way for the game to know time has passed as its not implemented in vc and patches only run when game is running and cant get info from outside the arm7, like from the 3ds os... the patches assume the game runs on hardware, gba or 3ds, and on gba there is no rtc
 

deathblade200

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I just tested it on my 3ds without the rtc patch I made the cia with new super ultimate injector then got to the point in the game that I could set the clock then saved it and turned it off for a few minutes and when I loaded it up time again had advanced so not sure what to tell you about that but it worked fine for me
try letting more then 5 mins to pass. like a day or so. see if berries actually grow...
there is no way for the game to know time has passed as its not implemented in vc and patches only run when game is running and cant get info from outside the arm7, like from the 3ds os... the patches assume the game runs on hardware, gba or 3ds, and on gba there is no rtc
again I didn't put any rtc patch on it the clocks time is passing without a patch... without a patch the clock is just stuck usually
 
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again I didn't put any rtc patch on it the clocks time is passing without a patch... without a patch the clock is just stuck usually
whats im saying is, a. maybe this injecter also puts a patch, but in any case, b. let a few hours pass irl when game isnt running and the console is shut down and see if berries grow.
 

deathblade200

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whats im saying is, a. maybe this injecter also puts a patch, but in any case, b. let a few hours pass irl when game isnt running and the console is shut down and see if berries grow.
oh i saved it right in front of planted berries to test it and again the rtc patches don't let time pass at all this though when its off time is actually passing the clock is actually updating also it takes like 12 hours for berries to grow if not longer
 
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