Homebrew disable music without disabling SFX

DSoryu

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Sorry to bump but this thread was really helpfull to me, I ripped nds songs straight from the ROMS and even the sounfonts, they play like the originals on FL studio and Syinthfont (tough in this one sometimes you need to tweak the sf2 cfg).
Thanks for the usefull tips, gonna answer with a quick "how to do" tutorial.
 

Seankoops

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Others have tried to be polite and usually I would carry on ignoring things but you are making it very hard for that to continue and chief among those is your continued typing in capitals and overuse of exclamation marks.

So far you have had at least three hackers that have done a fair bit in DS sound hacking work and maybe even could be said to be noted for their work in it and several others that certainly know what they are doing give you viable methods, viable guides and viable alternatives should one of those methods fall short. In your defence some of those required a tiny leap of logic and some understanding of how files and methods work which admittedly not everybody is cut out for and there is no shame in not being able to do such things although it certainly does not excuse acting the fool.

For most others someone would have served it up on a silver platter or held your hand but the twenty or so minutes it would take to generate the pictures and sort it all for that tends to be the sort of efforts reserved for those that engage in civil conversation. I am bored and I hope some of this could be salvaged at a later date for a proper guide so

A runthrough of a handful of the methods
I got a version of the US pokemon black and ripped it apart, the sound file is called "wb_sound_data.sdat" and is found in the data folder as extracted by ndstool (the first main directory where all the files usually sit if you are using a different method). Many of these tools do not require it to be extracted but it is nicer to do so.

Sound ripping
I decided to go with the big three and ignore any recent developments or older tools as hey.
I think i'll try that since i'm trying to get some sfx from Mario & Luigi: Bowser's inside story. Hope I get it done right!
 

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