Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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warweeny

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But it's portable. You could bring a 3DS outside the house like a forest or on a boat or on a 5 hour bus trip. I did those things on my free time especially the bus(6 hours to go to the big city pretty much boring and sleeping might have a chance to miss a bus stop to relief yourself after how many times you drink water before leaving).

Yeah, Ik that "PCMASTERRACE" stuff. But at least give a handheld a try. Why would you hate it if you haven't hold one or try one before? XD
For the record, downloading roms is pretty much illegal to do while dumping them for personal use is not. That's why I have some games to buy. I mean, you own a strong PC that cost alot of money, but not a small handheld that is cheap?

i HAVE a 3ds, i never said i did not have one>.>
i never play on it because the screen is too small. Outside is garbage, the screen is not made for outside play, too much glare.
 
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Miguel Gomez

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i HAVE a 3ds, i never said i did not have one>.>
i never play on it because the screen is too small. Outside is garbage, the screen is not made for outside play, too much glare.
Well you could make it brighter or don't face the 3DS at the sun lol.

Also, I believe someone modded a 3DS that could make the screen larger but sadly the resolution is at 420p. But meh, since you really care of quality and performance at the same time with no broken FPS Checker, I don't think that it's likely possible to merge every single unstable repos and PRs to an emulator. Well, it is. But you have to sacrifice performance for those unstable PRs which is why most of drwhojan's build have some slowdowns or crashes or broken FPS checker. Can't try to cram a ton of wip stuffs on an emulator though.
 

Urdaneta09

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I just retest MH4U the build 12_12_2017 by @drwhojan which don't have FMV hack and the game runs at sadly 10fps is too heavy this game Dx
i better keep in 30_12_2017 with the strage frameskip/FMV thing xD
 

warweeny

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Well you could make it brighter or don't face the 3DS at the sun lol.

Also, I believe someone modded a 3DS that could make the screen larger but sadly the resolution is at 420p. But meh, since you really care of quality and performance at the same time with no broken FPS Checker, I don't think that it's likely possible to merge every single unstable repos and PRs to an emulator. Well, it is. But you have to sacrifice performance for those unstable PRs which is why most of drwhojan's build have some slowdowns or crashes or broken FPS checker. Can't try to cram a ton of wip stuffs on an emulator though.

Tabnk build has good speed, good emulation graphics, AND has good framepacing.
Not sure what you are on about here....
 

drwhojan

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I'm trying to keep both FPS limit at correct rate, and FMV speed up
https://github.com/Jhon591/citra/commit/25371523e54e77d3183c126c8894dbcc7a261637

The build is starting to compile now, hope it goes well, Are i may have to re-move the test files, and try again if not, My local compiler don't give a shit about the test files and compiles it anyway, only the AppVeyor dose..
-------------
Seems to give ben 10 galatic racing a stable 100% over 20fps seems normal for this one game, Others 100/60 Abouts
Not sure if would brake Alola photo club thing...
-------------
EDIT: 30mins are so
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.36

MinGw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.36/job/hjpok9s6t9uu8bw8/artifacts

MSVC: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.36/job/a2hp5nae9gq7dqiu/artifacts
 
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drwhojan

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drwhojan

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@drwhojan the alola photo club now does not work

So that narrows it down to two possibles
1. The new/new texcache-pt2
https://github.com/citra-emu/citra/compare/master...Phanto-m:texcache-pt2

2. Older FMV speed up that Breaks the Framepacing, But fixes some games with the speed.

EDIT: Added Option 2 to test ?, Build should be in 30mins
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.38

EDIT:
MinGw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.38/job/efd759m2wwhwrr4y/artifacts
MSVC 2017: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.38/job/xmiaog7lo8ekb63j/artifacts

Any off you guys let us know if this option works are not with, alola photo club ?, thanks.

--------------------- MERGED ---------------------------

happy new year guys! o/

You too and to all!
----------
Ever Oasis test!
 
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Slidingbass

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So that narrows it down to two possibles
1. The new/new texcache-pt2
https://github.com/citra-emu/citra/compare/master...Phanto-m:texcache-pt2

2. Older FMV speed up that Breaks the Framepacing, But fixes some games with the speed.

EDIT: Added Option 2 to test ?, Build should be in 30mins
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.38

EDIT:
MinGw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.38/job/efd759m2wwhwrr4y/artifacts
MSVC 2017: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.38/job/xmiaog7lo8ekb63j/artifacts

Any off you guys let us know if this option works are not with, alola photo club ?, thanks.

--------------------- MERGED ---------------------------



You too and to all!
----------
Ever Oasis test!

@drwhojan 1.0.38 fixes alola photo club :)
 

drwhojan

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@drwhojan 1.0.38 fixes alola photo club :)

Thanks for testing!, and letting us all know!
Jez, lol whats with this FMV speed up and fixes this issue, and brakes the FPS counter speed are / Framepacing..
They has to be another way around this in the source coding xd...

Edit: Seems to be better @

void AddTicks(u64 ticks) {
downcount -= 14000;
}

Keeping 100/60fps are 100/30fps depending on game, and not like 100/53fps est

-----
Edit: The next build is just a big clean up, and latest PR updates from main citra and canary, also re-added texcadge-pt2 lastest/latest update.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.39

Better Framepacing ?, Dose it brake Alola photo club ?..., Still compiling be 30mins are so
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.40

Commits
https://github.com/Jhon591/citra/commits/master
 
Last edited by drwhojan,

Kaito9x

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Thanks for testing!, and letting us all know!
Jez, lol whats with this FMV speed up and fixes this issue, and brakes the FPS counter speed are / Framepacing..
They has to be another way around this in the source coding xd...

Edit: Seems to be better @

void AddTicks(u64 ticks) {
downcount -= 14000;
}

Keeping 100/60fps are 100/30fps depending on game, and not like 100/53fps est

-----
Edit: The next build is just a big clean up, and latest PR updates from main citra and canary, also re-added texcadge-pt2 lastest/latest update.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.39

Better Framepacing ?, Dose it brake Alola photo club ?..., Still compiling be 30mins are so
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.40

Commits
https://github.com/Jhon591/citra/commits/master
Alola photo club worked
byebye.gif


 

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