This is probably a longshot, but I'll give it a try...
Is anybody skilled enough at romhacking that they'd be willing to try to see what they can do with this game?
Challenge:
On every cart that shipped, there are unused assets for character models for 3D renditions within the game.
Can any of this code be introduced into a semi-playable game even if it's in a horrendous state? (Don't care about a polished final product, it's probably not worth the time)
The assets don't need to even be created, so it's not like you'd be starting from scratch. The trick is: how do we make them available in-game?
References to these assets (there are many other links on the web, but this will give you an idea):
https://megarockblog.blogspot.com/2014/12/unused-models-revisited.html
I'm guessing the developers planned to initially make the character animations more advanced, but due to deadlines, they had to curb their ambitions in order to get this title out on time.
It appears Capcom has completely given up on the Megaman franchise, so this would be something really special to Megaman fans.
Is there any way some or all of these assets could be tinkered with and merged with the used assets in the game? It doesn't matter if it's super glitchy and crashes or what have you, but I'd like to see how it plays. If it's playable to the DS even better, but if you can just get it working in an emulator, that would be AMAZING.
Reward:
I'm not a rich guy by any means, but I'd be willing to pay you for your time if it's a reasonable rate. Hell, I've wasted so much money on crappy $59.99 new games, at least I know I'd enjoy this game and be willing to be pay a premium for the opportunity. It would NOT go to waste. I'd sink hundreds of hours into this thing.
Anyway... just giving it a shot. Maybe there's some talented coder out there who might have some fun with this.
Is anybody skilled enough at romhacking that they'd be willing to try to see what they can do with this game?
Challenge:
On every cart that shipped, there are unused assets for character models for 3D renditions within the game.
Can any of this code be introduced into a semi-playable game even if it's in a horrendous state? (Don't care about a polished final product, it's probably not worth the time)
The assets don't need to even be created, so it's not like you'd be starting from scratch. The trick is: how do we make them available in-game?
References to these assets (there are many other links on the web, but this will give you an idea):
https://megarockblog.blogspot.com/2014/12/unused-models-revisited.html
I'm guessing the developers planned to initially make the character animations more advanced, but due to deadlines, they had to curb their ambitions in order to get this title out on time.
It appears Capcom has completely given up on the Megaman franchise, so this would be something really special to Megaman fans.
Is there any way some or all of these assets could be tinkered with and merged with the used assets in the game? It doesn't matter if it's super glitchy and crashes or what have you, but I'd like to see how it plays. If it's playable to the DS even better, but if you can just get it working in an emulator, that would be AMAZING.
Reward:
I'm not a rich guy by any means, but I'd be willing to pay you for your time if it's a reasonable rate. Hell, I've wasted so much money on crappy $59.99 new games, at least I know I'd enjoy this game and be willing to be pay a premium for the opportunity. It would NOT go to waste. I'd sink hundreds of hours into this thing.
Anyway... just giving it a shot. Maybe there's some talented coder out there who might have some fun with this.