ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

Ezehokadrim

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Anyways, I have to fix Chrom's animations since I removed them to that he could be able to use mounted sword classes, this extdata would also be more updated than the current released V6, since in here Arfoire now has the actual Witch hair (she also has Lucina's face for now since I have no idea which one to use instead), the Awakening trio also have their Awakening reclass options now too, and I think some other small fixes.

I'll fix Chrom's animations then upload the extdata set (will probably not upload the Ciphers though, they're really just novelty), and also, Chrom/Lissa/Frederick scale depending on WHEN you get them, so I'll upload new .fe14unit files for Chrom/Lissa/Frederick from chapter 7 (so that you can start a new run with them).

Anyways, my extdata should work on all versions/regions, so even the Japanese ones should work.

Oh nice to see this stuff be released by you instead of in my spare time. I'll definitely get this update though because I really like Arfoire and having a more fitting hairstyle would be nice. And yeah I ended up explaining the JK's Save Manager method because I saw there was an updated .3dsx so I guessed it should work now. It's pretty nice that non-CFW players can enjoy these custom characters too.
 

KunoichiZ

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Oh nice to see this stuff be released by you instead of in my spare time. I'll definitely get this update though because I really like Arfoire and having a more fitting hairstyle would be nice. And yeah I ended up explaining the JK's Save Manager method because I saw there was an updated .3dsx so I guessed it should work now. It's pretty nice that non-CFW players can enjoy these custom characters too.
Can you write up a more detailed guide so that I can put that in the hex editing guide I'm writing for this editor? I'll credit you, of course. I'm including downloads to the amiibo characters, Izana/Yukimura, and the capture-able bosses just so that people can find, import, and hex edit them.
 

DeathChaos

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Oh nice to see this stuff be released by you instead of in my spare time. I'll definitely get this update though because I really like Arfoire and having a more fitting hairstyle would be nice. And yeah I ended up explaining the JK's Save Manager method because I saw there was an updated .3dsx so I guessed it should work now. It's pretty nice that non-CFW players can enjoy these custom characters too.
JKSV used to not work, I remember having some people already try a few times with my backups and they wouldn't work, I'm guessing this update fixed that, so it's nice to see that these hacks will now be equally available to everyone to enjoy.
 

Ezehokadrim

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Can you write up a more detailed guide so that I can put that in the hex editing guide I'm writing for this editor? I'll credit you, of course. I'm including downloads to the amiibo characters, Izana/Yukimura, and the capture-able bosses just so that people can find, import, and hex edit them.
I probably wouldn't write a very good guide but it's just four steps; you use JKSV to backup the current ExtraData, you add the Custom DLC asset files to that backup, you restore the backup and then you use the save editor to add the characters to your save. The only possible problem in these steps would be when you first backup the ExtraData. If there isn't any ExtraData present JKSV should error. In this case, you just need to create a save in the ExtraData slots (the ones added by the additional routes) or create an in-battle bookmark.
 
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DeathChaos

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I probably wouldn't write a very good guide but it's just four steps; you use JKSV to backup the current ExtraData, you add the Custom DLC asset files to that backup, you restore the backup and then you use the save editor to add the characters to your save. The only possible problem in these steps would be when you first backup the ExtraData. If there isn't any ExtraData present JKSV should error. In this case, you just need to create a save in the ExtraData slots (the ones added by the additional routes) or create an in-battle bookmark.
You can also create extdata by accessing Before Awakening, since it will store assets for the Pebble in your extdata.
 
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DeathChaos

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We just ask for patience.

Speaking from personal experience, updates aren't just released at arbitrary dates or whenever we feel like it, updates are mostly released when we're 100% sure everything is working as intended and won't end up breaking for the end user somehow, no use in rushing things for them to release unfinished.
 

ToxicHD345

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My Saizo looking fresh
 

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DeathChaos

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Alright, here it is, DLC extdata, includes both English and undub, as well as the fe14unit files for the units, some units scale base on your progress, these units will have whatever stats they would have should you have gotten them on chapter 7, others have static stats.

Anyways, just make a backup of your own extdata before using this!
 
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KunoichiZ

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Alright, here it is, DLC extdata, includes both English and undub, as well as the fe14unit files for the units, some units scale base on your progress, these units will have whatever stats they would have should you have gotten them on chapter 7, others have static stats.

Anyways, just make a backup of your own extdata before using this!
No attached files ftw?
 

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