SNEmulDS 0.5 beta

archeide

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This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).

I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).

A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)
Here is the list of changes

* Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
* Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
* Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
* Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
* Options can now be saved in configuration file
* New SNES config menu
* Fixed some bugs

Optionnal feature (enabled by configuration file):

* Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.
* Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)
* Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance). This option is useful for SOM1 and FFVI (set it to BG2).
* Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)

Get it here (and patch it with DLDI):

http://snemul.com/ds/SNEmulDSv05b.zip

http://snemul.com/ds/SNEmulDSv05b_M3S_R4.zip
 

.TakaM

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you're the man archeide!
I was wondering when a new release was coming out since you're so fast
tongue.gif

I see yoshis island still doesn't work, except a new little white line when it tries to boot up, and star fox is sound only
tongue.gif

super metroid works great, especially the music now
smile.gif

everything else seems to have improvements too, great work dude
smile.gif
 

stormwolf18

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you're the man archeide!
I was wondering when a new release was coming out since you're so fast
tongue.gif

I see yoshis island still doesn't work, except a new little white line when it tries to boot up, and star fox is sound only
tongue.gif

super metroid works great, especially the music now
smile.gif

everything else seems to have improvements too, great work dude
smile.gif


what do you mean by ''still doesnt work'' ??
snemulds doesnt support special chip
 

AFKboy

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bow.gif
thanks alot man!
Simply amazing!

Ps. thanks for the prepatched version
smile.gif



Any recommended Snes games?
I yust got my R4 today.
Hmm can you also play Duck Hunt on it?
laugh.gif

Hunting Ducks whit the stylus.
rofl2.gif
 

mflo

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Heh awesome. I hope to play Earthbound without graphical glitches on my DS one day. I don't know if that will happen, but I hope so.

I messed around with the graphic settings so that If I stand behind a tree, ness will actually look like he's behind it instead of on top. The only problem is that if I go into a battle, I won't be able to see the enemies. ah well...
 

paOol

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sorry for sounding like such a noob, but how do i patch it with DLDI?
currently, i have SNEmulDS copied into my microSD, didnt do anything special. and when i run roms, they sometimes go 127% faster - 220%.

any advice would be great.

also, thanks for the update.
 

jesterscourt

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Am I wrong in thinking this community would go totally apeshit if someone just found a way to emulate Chrono Trigger 100%? I mean that's the reason we are all crossing our fingers for SNES emulation on the DS, right?
 

Jdbye

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I didn't notice this topic until it was posted on the main page
frown.gif

But i'm happy now that i know of it, i
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every time a new version of SNEmulDS comes out
biggrin.gif
 

ditto_n

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Am I wrong in thinking this community would go totally apeshit if someone just found a way to emulate Chrono Trigger 100%? I mean that's the reason we are all crossing our fingers for SNES emulation on the DS, right?

With GBA ports of almost every Mario and FF, add Earthbound and you are completely correct.
 

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