Homebrew lolSnes -- SNES emulator for DS

nathan_cpt

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Should I keep the older build results on the WikiTemp page for reference and just add the new test results or should I update the results?
 

VMM

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Also, do you guys think I should release lolSnes now? It'd help make the project more known for sure, but on the other hand, I get the feeling the compatibility is still too low for a good release.

The difference beteween version 1.0 and the last avaiable at github is enormous.
It sure is time for a new release. Compatibility is low now, but that's gonna change with time, there is no need to make a big compatibility list in such an early version.
 

Arisotura

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The difference beteween version 1.0 and the last avaiable at github is enormous.
It sure is time for a new release. Compatibility is low now, but that's gonna change with time, there is no need to make a big compatibility list in such an early version.
I was asking because there are the Git builds, and with that there's no need to have a release every so often. Git builds are released silently, though.
 

Boriar

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I was asking because there are the Git builds, and with that there's no need to have a release every so often. Git builds are released silently, though.
But, like VMM said and you also, the funcionality of version 1.0 is so far now from the last build and people need official stable version to know about your project. And about compatibility... eee!!! It's an early version WTF!. If someone need more compatibility they must wait, that's all. You are the program master and you decide what to do in any moment.
Come on and GO Mega-Mario!
 

nathan_cpt

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Ok, if anybody else wants to add to the compatibility list, go to the page, click edit, go to the bottom of the text editing page and add this:

|-
|align="center" style="background:<<red/yellow/green>>"|<<Proper game name and region>>
|align="center"|<<Git/Ver./Date of build>>
|align="center"|<<Unplayable/Working/Playable>>
|align="center"|<<Where does problem occur, what is it?>>

Example:
|-
|align="center" style="background:red"|Mario in Mushroom planet [SMW hack]
|align="center"|Build of December 22 2013
|align="center"|Unplayable
|align="center"|Freezes on logo

Once you fill that in, paste it directly below the last one.
 

gego51

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je me pose une une question et je m’adresse directement à vous Méga-Mario, désolé si je parle français mais bon, je n'ai pas une bonne interprétation en anglais, j'ai eu l'honneur de testé l’émulateur d'ichfly gbaemu4ds, la version alpha2 fix 4 sur ma ds tank, j'ai pu tester 2 jeux en particulier:
1: sonic battle: un jeu de combat (genre super smash bros) en 3d
2: golden sun 1 la carte en voxel est visible en mettant le jeu en pause
ces 2 jeux fonctionne à plaines vitesse même avec la 3d voxel
le moteur 3d voxel de la gba est t-il plus puissant que les puces superfx intégrées?
 

Flurry

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I made an updated banner if you want to use it :)
uFMqbMk.png

and a reduced color version for the splash screen.
Y8seKjl.png
 
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loco365

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je me pose une une question et je m’adresse directement à vous Méga-Mario, désolé si je parle français mais bon, je n'ai pas une bonne interprétation en anglais, j'ai eu l'honneur de testé l’émulateur d'ichfly gbaemu4ds, la version alpha2 fix 4 sur ma ds tank, j'ai pu tester 2 jeux en particulier:
1: sonic battle: un jeu de combat (genre super smash bros) en 3d
2: golden sun 1 la carte en voxel est visible en mettant le jeu en pause
ces 2 jeux fonctionne à plaines vitesse même avec la 3d voxel
le moteur 3d voxel de la gba est t-il plus puissant que les puces superfx intégrées?

Cette topique est pour lolsnes, un émulateur pour le Super Nintendo. Il n'est pas à gbaemu4ds.
This topic is for lolsnes, an emulator for the Super Nintendo. It's not for gbaemu4ds.

Vous peut trouvez gbaemu4ds ici: http://gbatemp.net/threads/gbaemu4ds-gba-emulator-for-ds-i-dsi-entry.281715
You can find gbaemu4ds here: http://gbatemp.net/threads/gbaemu4ds-gba-emulator-for-ds-i-dsi-entry.281715

(Je suis désolé pour mon mal Francais n__n' )
(I am sorry for my bad French n__n' )
 

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