Hacking DIOS MIOS (Lite)

Maxternal

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Maxternal

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Just tried DM 2.0 3a. Still hasn't fixed the controller issue.
homer-doh-squaregreen.jpg
 

Maxternal

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Ok DM is being very random, sometimes it loads and sometimes the wii just turns off
Okay, so at least it SOMETIMES loads for you. That looks like a SLIGHT improvement from your previous posts of yours.
Just a thought, I remember someone having a problem because of a crappy USB cable, have you tried switching that out or making sure the cable isn't bent too sharply or pulled too tightly in some direction or something? . . . or was that you that has that problem already . . . I can't remember.
 

Hielkenator

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Is there any advantage to having GC games in a particular format (DiscEX, GCReEx etc) and running them via DM USB or do they all give the same performance?

gamecube version runs in 480p, 4:3
Wii version 480p. 16:9

They look the same to me outside of the wii version having widescreen support.
Use your wii in 4:3 and compare both games, you'll see that he cubes picture is far more defined.

Are you using PAL or NTSC versions? There are video problems with the PAL version of TP that aren't widely documented. If you have them try playing both the PAL and NTSC versions of TP on the Wii in progressive scan and you will notice that the NTSC version looks significantly better.

Yes, as a matter of fact I'm using my PAL Wii , and using the ntsc version of the Gamecube game....
I will see if I can get a hold of the ntsc version for Wii...cool did'nt knew that....

My wii version of TP looks softer and blurry compared to the ntsc GC version.
And I mean really softer....

Thank you for the info!

EDIT: seems I'm not the only one: http://forum.beyond3...ead.php?t=60717
I'm speecheless...
All those years I wondered why TP lookes so fuzzy....
was abug in pal version all along.....
NTSC version looks great in 480 p!

Would there be more games that suffer from this bug on wii?
Okami comes to mind....
 

Coto

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Ok DM is being very random, sometimes it loads and sometimes the wii just turns off

I know that feel bro... I just can't get the damn DM (2.0, 2.03 update) to work, under FAT32 10GB IDE HDD drive 32K cluster size. Under a WD 250GB FAT32, and either a 80 GB IDE FAT32 32K...!

BC6 was reinstalled, tried dios mios booter r24 & r26, games are being shown on CFG USB Loader mod & dios mios booter (through HDD, USB) but I just get a damn black screen then Wii shuts DOWN!

*F******* this ****

edit: anyone willing to share how to use uncompressed ISO??? Because those issues happen with DiscEx converted GC games! (most of them are already working, confirmed by various tempers...)

Please help!!! >-
 

Maxternal

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Ok DM is being very random, sometimes it loads and sometimes the wii just turns off
I know that feel bro... I just can't get the damn DM (2.0, 2.03 update) to work, under FAT32 10GB IDE HDD drive 32K cluster size. Under a WD 250GB FAT32, and either a 80 GB IDE FAT32 32K...!
BC6 was reinstalled, tried dios mios booter r24 & r26, games are being shown on CFG USB Loader mod & dios mios booter (through HDD, USB) but I just get a damn black screen then Wii shuts DOWN!
*F******* this ****
edit: anyone willing to share how to use uncompressed ISO??? Because those issues happen with DiscEx converted GC games! (most of them are already working, confirmed by various tempers...)
Please help!!! >-<
You can just rename your original iso image to "game.iso" and replace the existing "game.iso" file (in usb1:/games/folder/game.iso).

EDIT : but really, if the compressed disk image worked fine for you with DML, in theory they SHOULD work the same with DM.
If you have really bad luck, the USBtoIDE converter you're using for the 10gig and 80gig drive AND the the 250gig one are just not compatible with this version of DM. Let's hope it's something else, though.
 

WiiUBricker

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-snip-
-snip-
-snip-

I'm speecheless...
All those years I wondered why TP lookes so fuzzy....
was abug in pal version all along.....
NTSC version looks great in 480 p!

Would there be more games that suffer from this bug on wii?
Okami comes to mind....

Wait a second, it was common knowledge that the GC version of TP looks better than the Wii version, because the game has always been coded specifically for the GC while the Wii version is just a rushed port, which would explain the bugs in there.

And it has nothing to do with the region of the game. Both NTSC and PAL GC versions of TP looks the same in 480p. The PAL version doesn't support 480p, but you sure can force 480p AND also widescreen. That's right. You can play the GC version of TP in 480p and 16:9. TP is one of the gamecube games that can be forced to output 16:9 flawlessly.

The GC version of TP however has framerate issues which have been addressed with the Wii version.
 

Harsky

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Quick question, with the latest Dios Mios wad being released, can I install that over an existing DM or do I have to uninstall the old one first?
 

Coto

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Ok DM is being very random, sometimes it loads and sometimes the wii just turns off
I know that feel bro... I just can't get the damn DM (2.0, 2.03 update) to work, under FAT32 10GB IDE HDD drive 32K cluster size. Under a WD 250GB FAT32, and either a 80 GB IDE FAT32 32K...!
BC6 was reinstalled, tried dios mios booter r24 & r26, games are being shown on CFG USB Loader mod & dios mios booter (through HDD, USB) but I just get a damn black screen then Wii shuts DOWN!
*F******* this ****
edit: anyone willing to share how to use uncompressed ISO??? Because those issues happen with DiscEx converted GC games! (most of them are already working, confirmed by various tempers...)
Please help!!! >-<
You can just rename your original iso image to "game.iso" and replace the existing "game.iso" file (in usb1:/games/folder/game.iso).

EDIT : but really, if the compressed disk image worked fine for you with DML, in theory they SHOULD work the same with DM.
If you have really bad luck, the USBtoIDE converter you're using for the 10gig and 80gig drive AND the the 250gig one are just not compatible with this version of DM. Let's hope it's something else, though.

IDE 2,5 being 10GB (yep, quite old) and IDE 3,5 80GB shares the same IDE adapter, but WD 250GB is sata 2,5 and has its own SATA2USB controller (works like a charm in Wiiflow/Homebrew channel/USB CFG/any homebrew), and it's FAT32
 

Fgamer

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Is there any advantage to having GC games in a particular format (DiscEX, GCReEx etc) and running them via DM USB or do they all give the same performance?

gamecube version runs in 480p, 4:3
Wii version 480p. 16:9

They look the same to me outside of the wii version having widescreen support.
Use your wii in 4:3 and compare both games, you'll see that he cubes picture is far more defined.

Are you using PAL or NTSC versions? There are video problems with the PAL version of TP that aren't widely documented. If you have them try playing both the PAL and NTSC versions of TP on the Wii in progressive scan and you will notice that the NTSC version looks significantly better.

Yes, as a matter of fact I'm using my PAL Wii , and using the ntsc version of the Gamecube game....
I will see if I can get a hold of the ntsc version for Wii...cool did'nt knew that....

My wii version of TP looks softer and blurry compared to the ntsc GC version.
And I mean really softer....

Thank you for the info!

EDIT: seems I'm not the only one: http://forum.beyond3...ead.php?t=60717
I'm speecheless...
All those years I wondered why TP lookes so fuzzy....
was abug in pal version all along.....
NTSC version looks great in 480 p!

Would there be more games that suffer from this bug on wii?
Okami comes to mind....

As far as I know it's just TP. If it's correct that it's just because the PAL Wii version (and obviously the PAL GC version) only run in interlaced it might be because it was a hangover from PAL GC games also missing progressive scan mode. It was a launch game after all. Not sure how no one really noticed it until years later though, I suppose no one had both versions.

Edit: Another poor PAL conversion is Madworld, which doesn't have a 60hz mode. I believe the No More Heroes games are censored too? I can't think of any others though, would be nice if there was a list somewhere that detailed regional differences. Anyway, back on topic!
 

kirbymaster101

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Are cheats supported because I tried using codes for super smash bros melee and it didnt work? The format is the same though right? Put the .gct files in the codes folder?
 

rainbowvegas

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-snip-
-snip-
-snip-

I'm speecheless...
All those years I wondered why TP lookes so fuzzy....
was abug in pal version all along.....
NTSC version looks great in 480 p!

Would there be more games that suffer from this bug on wii?
Okami comes to mind....

Wait a second, it was common knowledge that the GC version of TP looks better than the Wii version, because the game has always been coded specifically for the GC while the Wii version is just a rushed port, which would explain the bugs in there.

And it has nothing to do with the region of the game. Both NTSC and PAL GC versions of TP looks the same in 480p. The PAL version doesn't support 480p, but you sure can force 480p AND also widescreen. That's right. You can play the GC version of TP in 480p and 16:9. TP is one of the gamecube games that can be forced to output 16:9 flawlessly.

The GC version of TP however has framerate issues which have been addressed with the Wii version.
Very noob question how do you force widescreen for gc games?
 

Fgamer

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-snip-
-snip-
-snip-

I'm speecheless...
All those years I wondered why TP lookes so fuzzy....
was abug in pal version all along.....
NTSC version looks great in 480 p!

Would there be more games that suffer from this bug on wii?
Okami comes to mind....

Wait a second, it was common knowledge that the GC version of TP looks better than the Wii version, because the game has always been coded specifically for the GC while the Wii version is just a rushed port, which would explain the bugs in there.

And it has nothing to do with the region of the game. Both NTSC and PAL GC versions of TP looks the same in 480p. The PAL version doesn't support 480p, but you sure can force 480p AND also widescreen. That's right. You can play the GC version of TP in 480p and 16:9. TP is one of the gamecube games that can be forced to output 16:9 flawlessly.

The GC version of TP however has framerate issues which have been addressed with the Wii version.

I missed this post. Since when is it common knowledge that GC TP looks better than the Wii version? That's not true at all. They look exactly the same aside from the widescreen mode on the Wii version. You might be right about forcing progressive scan on the PAL version, if that's the issue.

Also I've used the widescreen hack for TP Gamecube and it was far from flawless, is the Dolphin one flawless? Which hack are you referring to?

Very noob question how do you force widescreen for gc games?

http://gbatemp.net/topic/326709-new-feature-force-169-widescreen-on-gamecube-games/

Would be nice if this could be added to DM eventually. Works very nicely with Super Mario Sunshine in particular.
 

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