ROM Hack Dragon Quest IX - Save Editor

razikain

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First of all, kudos to Yumil for the effort on translating the save editor. Please keep on going
happy.gif

I've read this thread a bit quickly so maybe I haven't noticed, but nobody seemed to mention whether it works on the (U) version of the game or not. Well, I've did a few simple things like maxing out the Inn's grade and adding a Legacy Boss map, since my only intention is getting the stuff only available by DLC or that needs other players, because nobody around here has the game. And it seems to work, because I loaded the edited save file without problems and the Inn was upgraded and the Legacy Boss map that I added was working fine (I entered it and tried to fight the boss).
And considering that, how do I really know if my save file didn't get corrupted? Should I wait for an error message while loading the adventure log or I should wait for an in-game crash, or both?
 

Rocoto

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I've translated some of the grotto names. If the characters mess up, change the encoding to Unicode:
[*]grotto names
  • first part
    摇曳的 -> Basalt
    诅咒的 -> Bronze
    愤怒的 -> Copper
    狂野的 -> Emerald
    战栗的 -> Gold
    è–„æš—çš„ -> Granite
    沉ç¡çš„ -> Iron
    残存的 -> Platinum
    看ä¸è§çš„ -> Ruby
    ã‘ã ã‹ã -> Silver
    释放的 -> Steel
    大地之 -> Bane
    8B8A0-8B8A5: 岩之 -> Bliss
    神々㮠-> Death
    8B894-8B897: 梦之 -> Dolour
    魔神之 -> Doom
    8B888-8B88B: 空之 -> Doubt
    魂之 -> Dread
    命è¿ä¹‹ -> Fear
    风之 -> Glee
    8B8BC-8B8BF: 光之 -> Gloom
    8B8B6-8B8B9: 暗之 -> Hurt
    8B89A-8B89D: 影之 -> Regret
    悪霊㮠-> Ruin
    8B88E-8B891: 兽之 -> Woe
  • third part
    大地之 -> Bane
    岩之 -> Bliss
    神々㮠-> Death
    梦之 -> Dolour
    魔神之 -> Doom
    空之 -> Doubt
    魂之 -> Dread
    命è¿ä¹‹ -> Fear
    风之 -> Glee
    光之 -> Gloom
    暗之 -> Hurt
    影之 -> Regret
    悪霊㮠-> Ruin
    兽之 -> Woe
  • second part
    å¥ˆè½ -> Abyss
    眠る地 -> Chasm
    ç«å£ -> Crater
    墓場 -> Crypt
    8B94C-8B951: アジト -> Lair
    地底湖 -> Lake
    沼地 -> Marsh
    è¿·å®® -> Maze
    å‘é“ -> Mine
    湿原 -> Moor
    8B95E-8B95F: å·£ -> Nest
    8B954-8B955: é“ -> Path
    8B976-8B979: éºè·¡ -> Ruins
    åœ°ä¸‹é“ -> Tunnel
    水脈 -> Waterway
    8B962-8B965: 世界 -> World
------[*]types
éºè·¡ -> Ruins
8BA42:8BA45: ç«å±± -> Fire
8BA34-8BA37: 洞窟 -> Caves
8BA3E-8BA3F: æ°´ -> Water
8BA3A-8BA3B: æ°· -> Ice
------[*]bosses
黑龙丸 -> Equinox
哈奴曼 -> Nemean
å²èŽ±å§†å°†å†› -> Shogum
Sæ€äººæœºå™¨ -> Trauminator
伊迪阿拉贡 -> Elusid
鲜血骑士 -> Sir Sanguinus
阿特拉斯 -> Atlas
怪力军曹伊波伊诺斯 -> Hammibal
邪眼皇å¸é˜¿ç“¦ç‰¹ -> Fowleye
魔剑神雷帕é²å¾· -> Excalipurr
ç ´å神弗洛波斯 -> Tyrannosaurus Wrecks
格雷纳尔 -> Greygnarl
[*]etc
的地图 -> Map

Here's also a textfile with the names.

---
Andy00 said:
I'm looking for a Treasure Map that has Excalipurr. Does anyone have the Rank and Seed for that?

Here a some of mine, not really special though:
all values in HEX:
Location: 20, Rank : AB, Seed : 42B2
Location: 78, Rank : A6, Seed : 31C5
Location: 71, Rank : AA, Seed : 22FE
Location: 24, Rank : A4, Seed : 445C
Location: 25, Rank : A9, Seed : 1F67
 

padb

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Here some maps
all values in HEX:
Location: 5A, Rank : B7, Seed : 3CA2
Location: 22, Rank : B8, Seed : 4792
Location: 78, Rank : B7, Seed : 17F1 (LV99)
blink.gif


Have fun
 

Didu50

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Hey Yumil, When will the next update be releasing? I realise that you might be quite busy and take you a while but I was just wondering.
rolleyes.gif
 

GeekyGuy

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This will be my first time using the editor. I opened it up to check it out, and I noticed a wardrobe tab. Now, if I check something there, will the equipment be in my inventory, and if so, is there a way to set how many of a particular piece of equipment I want on my save file?
 

Skyblade

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GeekyGuy said:
This will be my first time using the editor. I opened it up to check it out, and I noticed a wardrobe tab. Now, if I check something there, will the equipment be in my inventory, and if so, is there a way to set how many of a particular piece of equipment I want on my save file?

No. If you check it in the tab, it will just show up as you having seen it on the Wardrobe tab of the battle records. If you want it in your inventory you have to add it through the items tab.
 

Yumil

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Didu50 said:
Hey Yumil, When will the next update be releasing? I realise that you might be quite busy and take you a while but I was just wondering.
rolleyes.gif
I'm working on it, was trying to release it a day or two ago, but didnt get the time I needed to really update it enough to call it an update. I'm hesitant about giving a release window as I don't know if I will or will not be able to meet it.
 

Arek1985

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For Legacy bosses you can create legacy maps. What you'll select under treasure maps is the Devil option. Then under monster you can select which boss to fight, but it's not translated yet so you would most likely have to use trial and error to find the correct boss. But it shouldn't take too long to find the correct boss.
 

dan80315

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Yumil said:
Didu50 said:
Hey Yumil, When will the next update be releasing? I realise that you might be quite busy and take you a while but I was just wondering.
rolleyes.gif
I'm working on it, was trying to release it a day or two ago, but didnt get the time I needed to really update it enough to call it an update. I'm hesitant about giving a release window as I don't know if I will or will not be able to meet it.
The editor looks finished already, what could possibly be improved? Great work.
 

FranckKnight

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There isn't much left to translate either, but here's what I see that is still left. There's degrees of important or usefulness involved, but it's mostly for completion's sake :

Some of the more important ones I believe :

-The treasure map section is still vastly untranslated, but functionnal. I personally don't care about normal treasure maps, since their names barely mean anything at all, level and seed is enough most of the time, and the right side info tells us the kind of chests we'll get there. But the legacy bosses are confusing to figure out which one is what.

-What's still untranslated in the 'Party' tab, which are mainly abilities, spells and skills.

-The menus : The 3 options in 'Edit' really make me curious
tongue.gif




Then there's optional and fluff parts :
-Save locations, although Zoom already takes care of moving around.
-Titles and Accolades : Not much use either, but they are there.
-Quests : numbers are enough to enable them mind you, especially the DLC ones.
-Fixing the Inn Display Message (for Canvassing), and the DQVC message. Those are only used if you doing bulk saves (like I did this week to get someone 30 tags, made 30 unique characters on my flash cart). The DQVC message gets replaced when you download, but if you use the editor to make bulk saves (once again, that), you could make a custom message and your own 'shop' for those that you multi-play with.
-Historical characters : if you enable one, why not enable all of them while at it.
-Most of the Inn tab is still untranslated, but rather useless unless you just want to fill your inn with characters of your choice. Giving them maps is equally useless since you can just make a new one in the map tab.
-Monsters : again, it's one of those 'check one, check all of them' case. The tab itself is rather useless, as it serves as information only on how many you killed and how many of each drop you got.
-The full treasure map data can be downloaded from the 'Treasure Data' menu, also untranslated. That will be a pain in the butt to do though, considering the 38,000 combinations or so. That's not a big necessity either since most of the important data, such as chests and general layout, are easily readable.


All in all, right now all of the more essential data is already done, the items mostly. That's the biggest part of the project, I'm quite aware, with the amount of items in this game. Good job on that part
smile.gif
 

Yumil

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dan80315 said:
The editor looks finished already, what could possibly be improved? Great work.
It's more completion for completions sake on my part. I'm working mainly on the skills/abilities and the treasure map stuff in my free time(what little I got as I have work and two other projects) so maybe I'll get something out soonish.
 

GeekyGuy

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I tried using the inn tab to increase the number of guests to 30, but there was no change to the inn when playing the game. The restricted areas are still partitioned off. Can someone help me with that?

P.S. -- Anyone know if there's a way to release all skills after setting skill points for each ability to 100? Even though you can max the abilities out, they aren't executed in the game until you go into the skill-point allocation screen, and then you have to sit there for literally 10 minutes going through each of the skills your character "learnt."
 

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