I hope it's ok to make a new thread.
Informations:
Me: Noob
Game: Summon Night
Language of translation: German
So, back to my question.
Is it possible to change the position of a graphic in a screen?
This is a menu how it looks in japanese.
There are some tiles like #3, which are easy to edit.
The othere tiles (#1, #2, #4) are like... "font tiles".
As you can see, there is no ? for ??? (save).
So the ? from #2 is used for #4
This is the best I could edit.
#1
Between the characters in #1 there is a space and it seems there is no tile filling this space (only the bg tiles, which are repeating in the bg).
#2
Everything fine
#3
Everything fine
#4
Using a tile from #2
The tiles for "sta" "tus" are positioned apart and I think there should be something like x and y coordinates, which say where this tiles are positioned.
If I knew where (in the same file? in the nds-file? in an arm-filme?) the xy coordinates (?) are and how to find them, I can solve this problem.
Tile repeating is a problem too. If I could say to the file he should take another tile instead, it would be fine. (Take tile #9 instead of tile #7, for example)
In the battle menu and shop menu there are the same problems.
But is it possible to do? Or did I misunderstand everything?
Informations:
Me: Noob
Game: Summon Night
Language of translation: German
So, back to my question.
Is it possible to change the position of a graphic in a screen?
This is a menu how it looks in japanese.
There are some tiles like #3, which are easy to edit.
The othere tiles (#1, #2, #4) are like... "font tiles".
As you can see, there is no ? for ??? (save).
So the ? from #2 is used for #4
This is the best I could edit.
#1
Between the characters in #1 there is a space and it seems there is no tile filling this space (only the bg tiles, which are repeating in the bg).
#2
Everything fine
#3
Everything fine
#4
Using a tile from #2
The tiles for "sta" "tus" are positioned apart and I think there should be something like x and y coordinates, which say where this tiles are positioned.
If I knew where (in the same file? in the nds-file? in an arm-filme?) the xy coordinates (?) are and how to find them, I can solve this problem.
Tile repeating is a problem too. If I could say to the file he should take another tile instead, it would be fine. (Take tile #9 instead of tile #7, for example)
In the battle menu and shop menu there are the same problems.
But is it possible to do? Or did I misunderstand everything?