Hacking Configurable USB Loader

xakmad

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merry christmass, oggzee, Dr Clipper and all the team who helped us all this year.
loving the loader, long may you develop
 

oggzee

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wbfs_file 2.3-beta
wbfs_file_2.3-beta.zip
(included is the windows binary and the sources)
Changes:

v2.3-beta:

* New command: scrub
Will scrub the source .iso and write the destination .iso as a sparse file.
Options that affect the created file: -u -t -d -b -g -a
usage: wbfs_file.exe scrub

* New options:
-u SIZE : Set scrub block size [32768] (1 wii sector)
Must be a multiple of 32768 (wii sector size)
Special values: 1=1 wii sector, 2=2mb (.wbfs block)

-x 0|1 : disable|enable .txt file creation

* Included some fixes from wwt (by wiimm) for correct sector based scrubbing

* Changed most of the options that previously accepted a destination directory
to optionally accept a destination filename to avoid automatic file naming:

convert
convert
extract_iso
extract_wbfs

* Naming of the destination .iso file when converting from .wbfs to .iso file
can now also be controlled using -b or -d options.
(If none are specified the old naming is used: id_title.iso)
 

Kleptik

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Dr. Clipper said:
Kleptik said:
Ello,
Two Questions:

1. Is there a way, when in "Simple" mode to download Game Covers? Hold this button, or that, or some secret way to initiate the download or get into the settings?

2. I think the "Footer" refers to the Bar at the bottom that shows, in text, the name of the game currently selected, and the time, etc.

I can't get it to go away. I've tried Simple = 1 in config.txt and in the theme config.txt. I've tried hide_footer = 1 aswell. No luck. Any help here? I suspect my theme may be over writing it or something. Modifying config.txt in the usbloader root folder should overwrite all, correct?
1. There is an admin unlock method that will temporarily unblocks all the features blocked by simple. At the game list or GUI, hold 1 for 5-10 seconds until a prompt comes up asking you to enter the password. The default password is B-Up-Down-A-Home-1-2, but you can change it to anything else in config.txt.

2. The footer is the one in the text game list. If you want to remove the text from the GUI screen, set the GUI text colour so that everything is transparent. i.e, set all of gui_text_color, gui_text_shadow, gui_text_outline, gui_text2_color, gui_text2_shadow and gui_text2_outline to "00000000".

jdcomic said:
this is the best program i use

just you need to add on the menu setting

at the ( alt-dol ) the chose for usb

thank you
I don't understand what you mean here. The SD or 1 setting will actually load from wherever the base directory is located, so it will load from the USB drive if the loader is installed there. However, there is absolutely zero need for this method right now. The alternate .dols needed to launch the games are already on the image of the game on the drive and Cfg automatically finds these and allows you to choose them directly. There is currently no game in existence which requires you to have a .dol that can't be loaded via the easy method I just described.

Envido32 said:
Could you lend me a hand?
I am courrently using USB Loader GX and preaty happy with it, but reading about Configurable USB Loader seems much more interesting, but I have a couple of doubts about it.

Right now my HDD has one big WBFS partition and I was thinking in change it to FAT32 or NTFS with .WBFS or .ISO files (is .cISO suported? any other file format?), but I can't find the diferences, pros and cons of each other.

With USB Loader GX, if you have a FAT32 partition in the HDD you can load all the covers and settings from it, the same can be made with a NTFS partition?

Thanks
While you can have your covers stored on NTFS, you can't have the settings and loader installed there. You also can't have the loader automatically install the covers as NTFS drives are read-only right now. With FAT32, you can have everything on the one drive, and if you want to change, it is the most convenient option. Simple instructions to convert to FAT32 can be found here. To put the loader on the FAT32 drive, just see my response to the next question.

QUOTE(viiral @ Dec 25 2009, 06:22 AM)
How to i make it load settings from hdd and not sd card?
Just copy the apps and usb-loader folders from the root of the SD to the root of the FAT partition. Change any references to sd:/ in config.txt and theme.txts to usb:/ as well (although if you are using the default ones, you won't have any sd:/ references). It should be noted that not all drives like having both the games and the loader on the same partition, but most are OK with it.
Thanks allot man!
smile.gif
 

drizzt007

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is it possible to install configurable USB loader as a full channel?
if so, how do I do it?
I have it installed using the channel forwarder, but want to do it without the SD card.
 

Bloodlust

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Just curious, if I set the below option in my config.txt file :

home = exit

Does this return me to the CFG loader menu? It's a hassle to relaunch the loader everytime I exit a game...
 

OtakuGamerZ

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Bloodlust said:
Just curious, if I set the below option in my config.txt file :

home = exit

Does this return me to the CFG loader menu? It's a hassle to relaunch the loader everytime I exit a game...
No, Look at F.A.Q. and Read or Die (R.O.D. is a great show btw)
It says to use priiloader to get effect you seek.
 

bert02

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oggzee said:
wbfs_file 2.3-beta
wbfs_file_2.3-beta.zip
(included is the windows binary and the sources)
Changes:

v2.3-beta:

* New command: scrub
Will scrub the source .iso and write the destination .iso as a sparse file.
Options that affect the created file: -u -t -d -b -g -a
usage: wbfs_file.exe scrub

* New options:
-u SIZE : Set scrub block size [32768] (1 wii sector)
Must be a multiple of 32768 (wii sector size)
Special values: 1=1 wii sector, 2=2mb (.wbfs block)

-x 0|1 : disable|enable .txt file creation

* Included some fixes from wwt (by wiimm) for correct sector based scrubbing

* Changed most of the options that previously accepted a destination directory
to optionally accept a destination filename to avoid automatic file naming:

convert
convert
extract_iso
extract_wbfs

* Naming of the destination .iso file when converting from .wbfs to .iso file
can now also be controlled using -b or -d options.
(If none are specified the old naming is used: id_title.iso)
how do i convert all my isos at once i dont understand the "%1" command
 

exception.cpp

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Anyone have success AUTOBOOT this loader v50 on Wii ?
I have 4.2E + priiloader r42 - they can't start loaded forwarder
frown.gif
I try all forwarders from fitst post - just black screen.
Possible launch this trough autoboot function on Wii v4.2 ?
 

Dr. Clipper

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drizzt007 said:
is it possible to install configurable USB loader as a full channel?
if so, how do I do it?
I have it installed using the channel forwarder, but want to do it without the SD card.
There are full channel versions in the first post of the thread. They are called 'hybrids' now. However, a much better way to remove the need for the SD card is to just copy your sd:/apps/usbloader and sd:/usb-loader directories (and anything else associated with the loader) to a FAT partition on your USB drive. The forwarders work with that too.

Of course, if your drive is fully WBFS, then you will need to reformat. Perhaps it's time to convert to a FAT partition.
 

oggzee

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wbfs_file 2.3
wbfs_file_2.3_win32.zip
(included sources and windows binary)
Changes:

v2.3:

* Fixed scrub with -t option to properly pre-allocate trimmed size
and enable sparse file mode.

v2.3-beta:

* New command: scrub
Will scrub the source .iso and write the destination .iso as a sparse file.
Options that affect the created file: -u -t -d -b -g -a
usage: wbfs_file.exe scrub

* New options:
-u SIZE : Set scrub block size [32768] (1 wii sector)
Must be a multiple of 32768 (wii sector size)
Special values: 1=1 wii sector, 2=2mb (.wbfs block)

-x 0|1 : disable|enable .txt file creation

* Included some fixes from wwt (by wiimm) for correct sector based scrubbing

* Changed most of the options that previously accepted a destination directory
to optionally accept a destination filename to avoid automatic file naming:

convert
convert
extract_iso
extract_wbfs

* Naming of the destination .iso file when converting from .wbfs to .iso file
can now also be controlled using -b or -d options.
(If none are specified the old naming is used: id_title.iso)
 

bert02

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Dr. Clipper said:
drizzt007 said:
is it possible to install configurable USB loader as a full channel?
if so, how do I do it?
I have it installed using the channel forwarder, but want to do it without the SD card.
There are full channel versions in the first post of the thread. They are called 'hybrids' now. However, a much better way to remove the need for the SD card is to just copy your sd:/apps/usbloader and sd:/usb-loader directories (and anything else associated with the loader) to a FAT partition on your USB drive. The forwarders work with that too.

Of course, if your drive is fully WBFS, then you will need to reformat. Perhaps it's time to convert to a FAT partition.
can u rip games onto a fat partition
 

SilverStar

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I don't suppose there's any hope of seeing a channel creator that might either be built right into CFG (that would be so very nifty on its own), or one that would be developed to work directly with CFG, when downloaded as the full package?

Really, I'm just getting tired of the development communities moving along so slow... too few work with NTFS so far as it is. It'll be awhile before we see NTFS write capability, at this rate.
 

rayuki

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ok silly question but i can't figure it out.

i got this all setup with the channel loader and it loads up and detects my SD card as fat format and i've put an .ISO game in the root of my sd card but its not detecting it.

do i need to put the game somewhere special?
 

julz1

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SilverStar said:
I don't suppose there's any hope of seeing a channel creator that might either be built right into CFG (that would be so very nifty on its own), or one that would be developed to work directly with CFG, when downloaded as the full package?

Really, I'm just getting tired of the development communities moving along so slow... too few work with NTFS so far as it is. It'll be awhile before we see NTFS write capability, at this rate.

yeah what the hell are you complaining about really. your bitching is not going to help NTFS development at all

I also wanted to say thanks to Oggzee thanks your sick loader i havent had this much fun playing the wii ever!
 

usptactical

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SilverStar said:
I don't suppose there's any hope of seeing a channel creator that might either be built right into CFG (that would be so very nifty on its own), or one that would be developed to work directly with CFG, when downloaded as the full package?

Really, I'm just getting tired of the development communities moving along so slow... too few work with NTFS so far as it is. It'll be awhile before we see NTFS write capability, at this rate.

Thanks for all your contributions to the Wii community, genius.
rolleyes.gif
 

wiiuser2

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exception.cpp said:
Anyone have success AUTOBOOT this loader v50 on Wii ?
I have 4.2E + priiloader r42 - they can't start loaded forwarder
frown.gif
I try all forwarders from fitst post - just black screen.
Possible launch this trough autoboot function on Wii v4.2 ?

No you cannot currently, priiloader (based on preloader 0.30) is not compatible with the CFG USB loader. You have to use Preloader 0.29...(but with 4.2 yo cannot start HBC 1.06 then from Preloader). The choice is yours. I chose Preloade r0.29.
 

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