Built by @thelinkin3000
Features
- Switch style button layout (A-select/B-back) & matching in game graphics.
-single player & split screen campaign and multiplayer
-cross platform LAN multiplayer
-online multiplayer, including hosting, with upnp *⁴
- save replays of online mp games and view in the replay theater
-online co-op. Very beta. YMMV
-voice chat with wired headsets
-custom PC map support
-mod support
-gyro controls, with a zoom only option
-threaded deko3d renderer with shader cache
-60 fps for singleplayer & mp *¹
-higher rendering resolutions (480,720,900,1080)*²
-dynamic resolution scaling *³
-auto-update from GitHub
Downloads on GitHub
https://github.com/thelinkin3000/halo-ce-universal/releases
Download halo-switch-release.zip and put the files in /switch/halo
Requires a Halo CE Xbox iso at '/switch/halo/halo.iso'. On first launch it will extract the needed files to the maps folder, with a progress bar.
Custom single player & multiplayer maps
Create a custom_maps folder beside the halo.nro, and put your PC Halo maps there. Sub-folders are supported for organizing.
Mod Support
Mods go in a folder named 'mods' beside the nro, unzipped into their own folder. Check the openCE discord for available mods. I can definitely recommend the uncompressed audio & uncompressed texture mods. They improve the look & sound of the game while retaining the original artwork, without affecting performance. Other mods are at your own discretion.
Debug Console Overlay
Cheats & console commands now supported in game via an overlay menu, accessed by L+R+dpad down
Gameplay Vids
Multiplayer
Online co-op
Alternate Menu
DL here. Instructions included in zip.
https://files.catbox.moe/m4ono4.zip
*¹ (this is limited by game size somewhat. Multiplayer up to ~48 players runs well & co-op games are highly dependent on the host machine)
*² it should run 60fps in most spots at stock speeds for SP & MP. Larger MP games may drop the fps, so if you plan on lots of online play, a 1581 MHz OC of CPU should be enough.
*³ off by default, enable in video options. Scales the internal rendering resolution depending on GPU load.
*⁴ currently in testing. A limit of 48 players so far, with more optimizations to be done .
Features
- Switch style button layout (A-select/B-back) & matching in game graphics.
-single player & split screen campaign and multiplayer
-cross platform LAN multiplayer
-online multiplayer, including hosting, with upnp *⁴
- save replays of online mp games and view in the replay theater
-online co-op. Very beta. YMMV
-voice chat with wired headsets
-custom PC map support
-mod support
-gyro controls, with a zoom only option
-threaded deko3d renderer with shader cache
-60 fps for singleplayer & mp *¹
-higher rendering resolutions (480,720,900,1080)*²
-dynamic resolution scaling *³
-auto-update from GitHub
Downloads on GitHub
https://github.com/thelinkin3000/halo-ce-universal/releases
Download halo-switch-release.zip and put the files in /switch/halo
Requires a Halo CE Xbox iso at '/switch/halo/halo.iso'. On first launch it will extract the needed files to the maps folder, with a progress bar.
Custom single player & multiplayer maps
Create a custom_maps folder beside the halo.nro, and put your PC Halo maps there. Sub-folders are supported for organizing.
Mod Support
Mods go in a folder named 'mods' beside the nro, unzipped into their own folder. Check the openCE discord for available mods. I can definitely recommend the uncompressed audio & uncompressed texture mods. They improve the look & sound of the game while retaining the original artwork, without affecting performance. Other mods are at your own discretion.
Debug Console Overlay
Cheats & console commands now supported in game via an overlay menu, accessed by L+R+dpad down
Gameplay Vids
Multiplayer
Online co-op
Alternate Menu
DL here. Instructions included in zip.
https://files.catbox.moe/m4ono4.zip
*¹ (this is limited by game size somewhat. Multiplayer up to ~48 players runs well & co-op games are highly dependent on the host machine)
*² it should run 60fps in most spots at stock speeds for SP & MP. Larger MP games may drop the fps, so if you plan on lots of online play, a 1581 MHz OC of CPU should be enough.
*³ off by default, enable in video options. Scales the internal rendering resolution depending on GPU load.
*⁴ currently in testing. A limit of 48 players so far, with more optimizations to be done .
Last edited by NDSAK2,













