Built by @thelinkin3000
Features
-single player campaign
-online multiplayer & co-op
-custom PC map support
-voice chat with wired headsets
-deko3d renderer with shader cache
-auto-update from GitHub
-60 fps for singleplayer & mp *¹
It's still in testing, so ymmv. Maps take a moment to load, and it may lag at checkpoints if other SD IO is happening.
Requires a Halo CE Xbox iso in the switch/halo folder, or the maps folder copied from the PC version of the decomp (not Halo PC). If you supply the ISO it will take a few minutes to extract the maps, be patient
Custom single player & multiplayer maps are playable. Create a custom_maps folder beside the halo.nro, and put your PC Halo maps there.
Downloads on GitHub
https://github.com/thelinkin3000/halo-ce-universal/releases
Gameplay Vids
Multiplayer
Online co-op
*¹ (this is limited by game size somewhat. Multiplayer up to ~48 players runs well & co-op games are highly dependent on the host machine)
Features
-single player campaign
-online multiplayer & co-op
-custom PC map support
-voice chat with wired headsets
-deko3d renderer with shader cache
-auto-update from GitHub
-60 fps for singleplayer & mp *¹
It's still in testing, so ymmv. Maps take a moment to load, and it may lag at checkpoints if other SD IO is happening.
Requires a Halo CE Xbox iso in the switch/halo folder, or the maps folder copied from the PC version of the decomp (not Halo PC). If you supply the ISO it will take a few minutes to extract the maps, be patient

Custom single player & multiplayer maps are playable. Create a custom_maps folder beside the halo.nro, and put your PC Halo maps there.
Downloads on GitHub
https://github.com/thelinkin3000/halo-ce-universal/releases
Gameplay Vids
Multiplayer
Online co-op
*¹ (this is limited by game size somewhat. Multiplayer up to ~48 players runs well & co-op games are highly dependent on the host machine)
Last edited by NDSAK2,













