Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups (KEX+HV) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups (KEX+HV) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = HV+KEX+WK (
WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/HV. UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 13.60 (SlopSploit)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.10 (01/10/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Stability for me is awful on 13.6 on the Pro.

I can jailbreak successfully about 75% of the time but 95% of the time the console shuts down about 3 minutes later

Has anyone else experienced this? Is it a known issue with the Pro. I’m using the Karo host.
Re shutdown after 3 mins, do you have an extended drive for PS4 games. If yes, unplug it before the jb and wait 3 minutes before plugging back in.
 
Some massive updates:

ProsperoEden v1.000.110​

  • Multiplayer through Eden rooms (new, experimental). ProsperoEden can join an Eden room, so a game's Local Wireless mode reaches other players over the internet: other PS5 consoles running ProsperoEden, and Eden on a PC. Open Settings > Multiplayer, join a room, then start the game and choose its Local Wireless mode. The home screen shows when a room is connected, the game overlay shows the delay to the room in milliseconds, and when the connection is lost the game closes and the launcher says why. See the setup guide.
  • Private room. Enter a room's address, UDP port, a nickname and its password. They are saved as you type them, and joining a public room does not replace them. Enter the room's IPv4 address: looking up a hostname does not work on the console yet.
  • Public rooms. A list of the rooms in Eden's public directory, with each room's game, how many players it has and whether it asks for a password. Rooms you can join come first, the busiest at the top; Left and Right move a page at a time and Triangle refreshes. Rooms that use another protocol version are marked and cannot be joined.
  • For a stable multiplayer session, everyone needs the same game and the same update of it, and the player who hosts the lobby should use 1x resolution with frame generation off. A host that cannot hold full speed ends the session for everyone.
  • Connection problems are explained. When a room cannot be joined, a panel says what happened and what to try: a wrong password, a full room, a room that did not answer, a name already in use. Settings > Diagnostics has the detailed log to send with a report.
  • Self-update keeps the version it replaces. After an update, the previous version's files stay in /data/prosperoeden/previous-version/PPSA99008-backup until the next update. See Going back to the previous version.
  • One place for your data. Settings, saves and covers are only ever in /data/prosperoeden. When ProsperoEden could not get access to the console's storage at a start, it used to carry on with empty settings and no saves, which looked as if they had been lost; it now says so on the home screen and starts no game. Keys, firmware and games that an early version kept inside the app's folder are moved to /data/prosperoeden at the first start, so that replacing the app cannot remove them.
  • 120 Hz holds on a display with a variable refresh rate. With Refresh rate at 120 Hz, such a display was read as not having switched and the output went back to 60 Hz.
  • No more lost graphics device in shader-heavy scenes. Long scenes could stop a game with VK_ERROR_DEVICE_LOST; draws are now handed to the GPU in smaller batches. Contributed by Bauls Deep.
  • Eden updated to its revision of 8 October (67bada77), together with the Vulkan driver (Mesa), its tools and the Payload SDK.
  • The helper that gives ProsperoEden access to storage no longer reads a title's kernel data after that title has exited during its start.
Link: https://github.com/blackbearreloaded/ProsperoEden/releases/tag/v1.000.110
 
Some massive updates:

ProsperoEden v1.000.110​

  • Multiplayer through Eden rooms (new, experimental). ProsperoEden can join an Eden room, so a game's Local Wireless mode reaches other players over the internet: other PS5 consoles running ProsperoEden, and Eden on a PC. Open Settings > Multiplayer, join a room, then start the game and choose its Local Wireless mode. The home screen shows when a room is connected, the game overlay shows the delay to the room in milliseconds, and when the connection is lost the game closes and the launcher says why. See the setup guide.
  • Private room. Enter a room's address, UDP port, a nickname and its password. They are saved as you type them, and joining a public room does not replace them. Enter the room's IPv4 address: looking up a hostname does not work on the console yet.
  • Public rooms. A list of the rooms in Eden's public directory, with each room's game, how many players it has and whether it asks for a password. Rooms you can join come first, the busiest at the top; Left and Right move a page at a time and Triangle refreshes. Rooms that use another protocol version are marked and cannot be joined.
  • For a stable multiplayer session, everyone needs the same game and the same update of it, and the player who hosts the lobby should use 1x resolution with frame generation off. A host that cannot hold full speed ends the session for everyone.
  • Connection problems are explained. When a room cannot be joined, a panel says what happened and what to try: a wrong password, a full room, a room that did not answer, a name already in use. Settings > Diagnostics has the detailed log to send with a report.
  • Self-update keeps the version it replaces. After an update, the previous version's files stay in /data/prosperoeden/previous-version/PPSA99008-backup until the next update. See Going back to the previous version.
  • One place for your data. Settings, saves and covers are only ever in /data/prosperoeden. When ProsperoEden could not get access to the console's storage at a start, it used to carry on with empty settings and no saves, which looked as if they had been lost; it now says so on the home screen and starts no game. Keys, firmware and games that an early version kept inside the app's folder are moved to /data/prosperoeden at the first start, so that replacing the app cannot remove them.
  • 120 Hz holds on a display with a variable refresh rate. With Refresh rate at 120 Hz, such a display was read as not having switched and the output went back to 60 Hz.
  • No more lost graphics device in shader-heavy scenes. Long scenes could stop a game with VK_ERROR_DEVICE_LOST; draws are now handed to the GPU in smaller batches. Contributed by Bauls Deep.
  • Eden updated to its revision of 8 October (67bada77), together with the Vulkan driver (Mesa), its tools and the Payload SDK.
  • The helper that gives ProsperoEden access to storage no longer reads a title's kernel data after that title has exited during its start.
Link: https://github.com/blackbearreloaded/ProsperoEden/releases/tag/v1.000.110
Yes, with online support!!! All create your new Animal Crossing islands!!! Let's play!
 
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I have some concerns about the work maj0r is doing. I know he may be acting in good faith, but for some reason, he’s either completely ignoring the fact that the Illusion patches for PS4 games are already working again up to version 13.60, or he’s outright trying to take credit for all of that and hide it with cheatrunner, which, by the way, still has quite a few issues.

I came across the project by chance and it seemed interesting. Not tried it myself but looking to check out some of these 60fps patches in future. Was wondering if there's any difference between a PS4 game that has the 60fps baked in or better to apply patch separately....
 
Last edited by AceLighting,
I am on FW 5.00 running itsPLK/ps5-webkit-autoloader 0.5.2

Should i stay on 5.00? What do you guys recommend?
Is that exploit method the one to use in terms of stability or any better option?
 
Had a quick test on ps5x360 and i have to say v0.6.0 works great for me only one game caused the app to crash and one had the rest worked. I got in game with Lost Odyssey seemingly works well but have not played enough (only tested part of first battle) but very impressive.
 
Could you please share your opinion on these options, or let me know which one you would choose? (Firmware 6.50)

1) Perform the jailbreak using the Y2JB profile. Currently, the only content is the original *Astro's Playroom* game with no save data; there is no PSN profile, so the system is completely inactive and offline.

2) Perform the jailbreak using Netflix and then manually install Y2JB. This way, you don't have to delete the original profile or the original *Astro's Playroom*, and you likely retain the unmodified Y2JB version number.

The Y2JB save profile contains the modified version of Y2JB (I'm not sure if that offers any advantage). I also wonder if the Y2JB profile backup might use the same activated ID for everyone, potentially opening up more possibilities for future tools.
 
Some massive updates:

ProsperoEden v1.000.110​

  • Multiplayer through Eden rooms (new, experimental). ProsperoEden can join an Eden room, so a game's Local Wireless mode reaches other players over the internet: other PS5 consoles running ProsperoEden, and Eden on a PC. Open Settings > Multiplayer, join a room, then start the game and choose its Local Wireless mode. The home screen shows when a room is connected, the game overlay shows the delay to the room in milliseconds, and when the connection is lost the game closes and the launcher says why. See the setup guide.
  • Private room. Enter a room's address, UDP port, a nickname and its password. They are saved as you type them, and joining a public room does not replace them. Enter the room's IPv4 address: looking up a hostname does not work on the console yet.
  • Public rooms. A list of the rooms in Eden's public directory, with each room's game, how many players it has and whether it asks for a password. Rooms you can join come first, the busiest at the top; Left and Right move a page at a time and Triangle refreshes. Rooms that use another protocol version are marked and cannot be joined.
  • For a stable multiplayer session, everyone needs the same game and the same update of it, and the player who hosts the lobby should use 1x resolution with frame generation off. A host that cannot hold full speed ends the session for everyone.
  • Connection problems are explained. When a room cannot be joined, a panel says what happened and what to try: a wrong password, a full room, a room that did not answer, a name already in use. Settings > Diagnostics has the detailed log to send with a report.
  • Self-update keeps the version it replaces. After an update, the previous version's files stay in /data/prosperoeden/previous-version/PPSA99008-backup until the next update. See Going back to the previous version.
  • One place for your data. Settings, saves and covers are only ever in /data/prosperoeden. When ProsperoEden could not get access to the console's storage at a start, it used to carry on with empty settings and no saves, which looked as if they had been lost; it now says so on the home screen and starts no game. Keys, firmware and games that an early version kept inside the app's folder are moved to /data/prosperoeden at the first start, so that replacing the app cannot remove them.
  • 120 Hz holds on a display with a variable refresh rate. With Refresh rate at 120 Hz, such a display was read as not having switched and the output went back to 60 Hz.
  • No more lost graphics device in shader-heavy scenes. Long scenes could stop a game with VK_ERROR_DEVICE_LOST; draws are now handed to the GPU in smaller batches. Contributed by Bauls Deep.
  • Eden updated to its revision of 8 October (67bada77), together with the Vulkan driver (Mesa), its tools and the Payload SDK.
  • The helper that gives ProsperoEden access to storage no longer reads a title's kernel data after that title has exited during its start.
Link: https://github.com/blackbearreloaded/ProsperoEden/releases/tag/v1.000.110
Where the hell i have to put cheats?
A single cheats? I ve not understood the structure to respect and how to activate it....😱
 
People think you have great ideas!
Maybe just make a list of ideas, and let other people develop them :D
Send them some md files :)
Post automatically merged:

Had a quick test on ps5x360 and i have to say v0.6.0 works great for me only one game caused the app to crash and one had the rest worked. I got in game with Lost Odyssey seemingly works well but have not played enough (only tested part of first battle) but very impressive.
Sweet! I love that game and dont have an xbox anymore.
 
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Could you please share your opinion on these options, or let me know which one you would choose? (Firmware 6.50)

1) Perform the jailbreak using the Y2JB profile. Currently, the only content is the original *Astro's Playroom* game with no save data; there is no PSN profile, so the system is completely inactive and offline.

2) Perform the jailbreak using Netflix and then manually install Y2JB. This way, you don't have to delete the original profile or the original *Astro's Playroom*, and you likely retain the unmodified Y2JB version number.

The Y2JB save profile contains the modified version of Y2JB (I'm not sure if that offers any advantage). I also wonder if the Y2JB profile backup might use the same activated ID for everyone, potentially opening up more possibilities for future tools.
If you don't have anything on the PS5 you currently want to keep, then restoring a backup with Y2JB preloaded is a reasonable thing to do. It is the fastest and easiest option on that specific firmware.

Option B in this case would be to use a BD-JB based exploit as your entry point to installing Y2JB, as it works just fine as a starting point.

Option C would be upgrading to a 7.xx firmware so that you can use a Webkit exploit.

At this point in time I would generally warn off anyone from using Netflix-n-Hack unless they really, really wanted to jailbreak a FW 6.xx system without losing any pre-installed applications. It's harder to use than any other option, and the developer behind it has seemingly gone dormant - but only after making some changes that broke it for a lot of people. So on top of everything else, you have to track down an older version (of an unversioned software project) in order to successfully use it.
 
Where the hell i have to put cheats?
A single cheats? I ve not understood the structure to respect and how to activate it....😱
I still have to test this emulator. But I use the same structure as described on the Github. Mods also load

Code:
<game files folder>/                    # e.g. /data/prosperoeden, /mnt/ext1/eden, /mnt/usb0/eden
├── keys/
│   ├── prod.keys
│   └── title.keys                      # optional
├── firmware/
│   └── *.nca                           # extracted firmware NCAs
├── roms/
│   ├── Game.nsp
│   └── Game.xci
├── updates/                            # optional: update and DLC files
│   └── Game update.nsp
├── mods/                               # optional: mods, one folder per title ID
│   └── <title ID>/                     # the 16-character code in the game's file name
│       ├── <mod name>/
│       │   ├── exefs/                  # code patches: *.pchtxt, *.ips
│       │   ├── romfs/                  # replacement game files
│       │   └── cheats/
│       │       └── <build ID>.txt      # cheats for one version of the game
│       └── cheat_<name>.txt            # optional: cheats without a mod folder
├── save-import/                        # optional: saves to import, one folder per title ID
├── ryujinx/                            # optional: a Ryujinx data folder to import saves from
├── save-export/                        # written by "Export a copy"
└── .remote-downloads/                  # downloads that are not finished yet (see Download sources)
 
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I still have to test this emulator. But I use the same structure as described on the Github. Mods also load

Code:
<game files folder>/                    # e.g. /data/prosperoeden, /mnt/ext1/eden, /mnt/usb0/eden
├── keys/
│   ├── prod.keys
│   └── title.keys                      # optional
├── firmware/
│   └── *.nca                           # extracted firmware NCAs
├── roms/
│   ├── Game.nsp
│   └── Game.xci
├── updates/                            # optional: update and DLC files
│   └── Game update.nsp
├── mods/                               # optional: mods, one folder per title ID
│   └── <title ID>/                     # the 16-character code in the game's file name
│       ├── <mod name>/
│       │   ├── exefs/                  # code patches: *.pchtxt, *.ips
│       │   ├── romfs/                  # replacement game files
│       │   └── cheats/
│       │       └── <build ID>.txt      # cheats for one version of the game
│       └── cheat_<name>.txt            # optional: cheats without a mod folder
├── save-import/                        # optional: saves to import, one folder per title ID
├── ryujinx/                            # optional: a Ryujinx data folder to import saves from
├── save-export/                        # written by "Export a copy"
└── .remote-downloads/                  # downloads that are not finished yet (see Download sources)
Im trying this structure but cannot succeed to run cheats and saves...
 
50% off Star Wars Racer Revenge in the store


-----


If you don't have anything on the PS5 you currently want to keep, then restoring a backup with Y2JB preloaded is a reasonable thing to do.

Option B in this case would be to use a BD-JB based exploit as your entry point to installing Y2JB, as it works just fine as a starting point.

Option C would be upgrading to a 7.xx firmware so that you can use a Webkit exploit.

At this point in time I would generally warn off anyone from using Netflix-n-Hack unless they really, really wanted to jailbreak a FW 6.xx system without losing any pre-installed applications. It's harder to use than any other option, and the developer behind it has seemingly gone dormant - but only after making some changes that broke it for a lot of people. So on top of everything else, you have to track down an older version (of an unversioned software project) in order to successfully use it.
It has the original Astro's Playroom game installed... there are no save files, but it is the original game from the console.

As for Netflix... Even if I (or rather, a friend) were to set up the console using the Y2JB backup profile, we’d still likely want to get Netflix working as a "backup" option (at the very least, to serve as an FTP entry point for potentially fixing the Y2JB setup later). On firmware 7.xx, there is a WebKit-based backup method, but no such method exists for 6.xx. It’s always good to have a backup method available just in case the Y2JB exploit fails for some reason.


We’re still considering the 7.xx update, but it would probably be a waste if, in the end, it just used either one icon (Y2JB) or the other (webkit). But if we do update, is it better to go to 7.00, or rather straight to 7.61?
 
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It has the original Astro's Playroom game installed... there are no save files, but it is the original game from the console.
You haven't explicitly noted if you wanted to keep your current software. For what it's worth, Astro's Playroom can be readily found as a game dump if you wanted to reinstall it afterwards.

As for Netflix... Even if I (or rather, a friend) were to set up the console using the Y2JB backup profile, we’d still likely want to get Netflix working as a "backup" option (at the very least, to serve as an FTP entry point for potentially fixing the Y2JB setup later). On firmware 7.xx, there is a WebKit-based backup method, but no such method exists for 6.xx. It’s always good to have a backup method available just in case the Y2JB exploit fails for some reason.
That is prudent thinking on having a backup method. The drawback to NFNH as a backup method is that it is not suitable for use as a self-contained autoloader of any kind. It only works as a network-based exploit that requires access to a server intercepting connections to Netflix and injecting the payload. This as opposed to the BD, Y2JB, and Webkit exploits, which can all be implemented as self-contained exploits.

Unfortunately, you are correct in the lack of a working Webkit exploit on FW 6.xx means you lose some powerful options for a backup JB method.

Besides BD-JB, the other option here for a backup jailbreak method is to use multiple copies of YouTube. Each of the three major regions has their own copy with their own title ID (and thus application folder), but code-wise are identical. So if you somehow blew up your US copy, for example, you could load up your EU copy and then fix/reload your US copy. This covers what is by far the most likely failure mode.

We’re still considering the 7.xx update, but it would probably be a waste if, in the end, it just used either one icon (Y2JB) or the other (webkit). But if we do update, is it better to go to 7.00, or rather straight to 7.61?
From a game and exploit compatibility perspective, all 7.xx firmwares are the same. So if you wanted to do the bare minimum, you could stop at 7.00 (note that I'm assuming the kernel exploit offsets are available for that specific firmware version). Otherwise 7.61 fixes some bugs and is just as good from an exploit compatibility standpoint, as it is vulnerable to all the same exploits (including hypervisor exploits) as 7.00. It certainly seems to be the most popular FW 7.xx release for jailbreaking.
 
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Im trying this structure but cannot succeed to run cheats and saves...
I have this setup. All of my folders are in here: /mnt/ext1/eden/
ext1 i
s my internal M2 drive.

You must set this folder via the interface.

So in my folder /eden/ is:

/eden/keys
/eden/firmware
/eden/roms
/eden/updates < Here go the DLC + updates files
/eden/mods < Here the mods and cheats are placed
/eden/save-import

etc.

So a full mod path would be: /mnt/ext1/eden/mods/0100A3D008C5C000/{Name of the Mod}/romfs
0100A3D008C5C000 = Pokemon Scarlet

This is the full path of the cheat for this game:
/mnt/ext1/eden/mods/0100A3D008C5C000/421C5411B487EB4D.txt
 
It has the original Astro's Playroom game installed... there are no save files, but it is the original game from the console.
Isn't Astro's Playroom the only game that doesn't need a licence? Why would it matter if it's the copy that come preinstalled with the console?

Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware
 

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