Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups (KEX+HV) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups (KEX+HV) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = HV+KEX+WK (
WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/HV. UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 13.60 (SlopSploit)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.10 (01/10/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
I think the coolest thing I would want from a jailbroken PS5 is the ability to run GTA 6 at a lower internal res at 60fps. On the base model. Doubtful.
 
Update from ProsperoEden. See changes below:

ProsperoEden v1.000.100​

  • Frame generation (new). Between two pictures a game draws, ProsperoEden can show one made up from them, so a 30 FPS game looks like 60. It is in Settings > Video and in each game's own settings, works with the Vulkan renderer, and needs your own copy of Lossless Scaling: without its Lossless.dll the settings are greyed out. See Frame generation. Contributed by gyn7561.
  • A new loading screen. It lists the steps of a game's start (reading the game, starting graphics, building shaders, starting the game) with a progress bar; while shaders are built it counts them. A step that lasts gets its seconds shown, so a start that is stuck can be told from one that is slow.
  • Cheats in a file of their own work. A cheat file placed straight in a game's mods folder (cheat_<name>.txt) was listed and switched on, but changed nothing in the game. It does now. The session log also names the game's build ID, the name a cheat file for that version of the game has.
  • A game no longer fails every start after a crash. A crash, or a console that went down, could leave a game's shader cache file damaged; that game then crashed at every start on the same renderer. The damaged part is now cut off and the rest is kept.
  • No more stutter from log writes. Games dropped frames every few seconds while the logs were written. Logs are now written in the background once a second; Settings > Diagnostics > Write logs at once brings the old behaviour back, to find a crash. Contributed by matschi95.
  • The FPS overlay with frame generation. It shows the game's own rate (N) beside the rate on screen (F) while frames are being added, and its usual single figure otherwise. Contributed by gyn7561.
  • The log says why frame generation is not running, in lines that start with framegen:. Contributed by gyn7561.
  • A Nix shell for building. shell.nix sets up the whole build environment. Contributed by Bauls Deep.
  • Issues are open on GitHub, with forms for bug reports and game reports; they ask for the save data and the debug logs. See Issues and reports.
Link: https://github.com/blackbearreloaded/ProsperoEden/releases/tag/v1.000.100
Post automatically merged:

Let's test these puppies

new-itemz.png

wd.jpg

Post automatically merged:

PS5 Dump & Image Converter v1.9.69​

  • Neu: Der Knopf „QR-Code“ zeigt die Adresse einer Weboberfläche der Konsole als QR-Code, den die Kamera des Handys liest; die App Dumper-Zeile nennt jetzt auch ihre laufende Version.
  • Neu: Neuere Fassungen liegen bei: ps5upload 6.3.1, OnionHEN 0.9.0-beta2 und der WebKit Autoloader 0.6.0 (zur Auswahl neben den älteren).
  • Behoben: In der Ansicht KONSOLE bleibt die Knopfleiste oben sichtbar und wird nicht mehr von den Seiten verdeckt.

Downloads​

  • Windows: PS5_Dump_Image_Converter_v1.9.69.exe (benötigt Administratorrechte beim Start).
  • Linux (x86-64): PS5_Dump_Image_Converter_v1.9.69_linux_x86_64 – nach dem Download ausführbar machen:

    chmod +x PS5_Dump_Image_Converter_v1.9.69_linux_x86_64


  • macOS: PS5_Dump_Image_Converter_v1.9.69_macos_arm64.dmg (Apple Silicon) und PS5_Dump_Image_Converter_v1.9.69_macos_x86_64.dmg (Intel). Meldet macOS beim ersten Start „Der Entwickler kann nicht überprüft werden“, hilft Abschnitt 19.3 im Benutzerhandbuch.
  • Prüfsummen: SOURCE_FILE_MANIFEST_v1.9.69.sha256 listet die SHA-256 aller Quelldateien dieser Fassung.

Link: https://github.com/strongt1me/PS5-Dump-Image-Converter/releases/tag/v1.9.69
 
Last edited by HS2005,
The reliability is perfect; you're one making mistake with process
Thanks for helping. You're a real keeper aren't you? The people in your life must be just blessed to have you in it.

Your post was such a revelation that it fixed all my problems, just through the aura of your genius. Thanks!

(Just joshing, Yokel, I fixed it myself)
 
Wait what, the ps5 doesn't have an optical lens for cd's? So when I had a broken disc drive and was trying to test it with a music CD to see if the laser was bad, or the SIE chip (which reads game discs)...I was pissing away my time because CD's never worked anyway?

I never noticed it only had one laser, is that true? I'm pretty sure I swapped the laser assembly with the one from my ps4 pro, since it used the same part. And the ps4 pro has two lenses, and it was the same part so...that post is bs right or am I just misremembering?

Coincidentally, ps4 pro's are great for ps5 fixes if you want cheap parts, my model ps4 pro was the latest and it had the motor controller I needed to fix the ps5 disc drive. So latest ps4 pro and ps5 phat share some parts just fyi.
 
Update from ProsperoEden. See changes below:

ProsperoEden v1.000.100​

  • Frame generation (new). Between two pictures a game draws, ProsperoEden can show one made up from them, so a 30 FPS game looks like 60. It is in Settings > Video and in each game's own settings, works with the Vulkan renderer, and needs your own copy of Lossless Scaling: without its Lossless.dll the settings are greyed out. See Frame generation. Contributed by gyn7561.
  • A new loading screen. It lists the steps of a game's start (reading the game, starting graphics, building shaders, starting the game) with a progress bar; while shaders are built it counts them. A step that lasts gets its seconds shown, so a start that is stuck can be told from one that is slow.
  • Cheats in a file of their own work. A cheat file placed straight in a game's mods folder (cheat_<name>.txt) was listed and switched on, but changed nothing in the game. It does now. The session log also names the game's build ID, the name a cheat file for that version of the game has.
  • A game no longer fails every start after a crash. A crash, or a console that went down, could leave a game's shader cache file damaged; that game then crashed at every start on the same renderer. The damaged part is now cut off and the rest is kept.
  • No more stutter from log writes. Games dropped frames every few seconds while the logs were written. Logs are now written in the background once a second; Settings > Diagnostics > Write logs at once brings the old behaviour back, to find a crash. Contributed by matschi95.
  • The FPS overlay with frame generation. It shows the game's own rate (N) beside the rate on screen (F) while frames are being added, and its usual single figure otherwise. Contributed by gyn7561.
  • The log says why frame generation is not running, in lines that start with framegen:. Contributed by gyn7561.
  • A Nix shell for building. shell.nix sets up the whole build environment. Contributed by Bauls Deep.
  • Issues are open on GitHub, with forms for bug reports and game reports; they ask for the save data and the debug logs. See Issues and reports.
Link: https://github.com/blackbearreloaded/ProsperoEden/releases/tag/v1.000.100
Post automatically merged:

Let's test these puppies

View attachment 595126
View attachment 595128
Post automatically merged:

PS5 Dump & Image Converter v1.9.69​

  • Neu: Der Knopf „QR-Code“ zeigt die Adresse einer Weboberfläche der Konsole als QR-Code, den die Kamera des Handys liest; die App Dumper-Zeile nennt jetzt auch ihre laufende Version.
  • Neu: Neuere Fassungen liegen bei: ps5upload 6.3.1, OnionHEN 0.9.0-beta2 und der WebKit Autoloader 0.6.0 (zur Auswahl neben den älteren).
  • Behoben: In der Ansicht KONSOLE bleibt die Knopfleiste oben sichtbar und wird nicht mehr von den Seiten verdeckt.

Downloads​

  • Windows: PS5_Dump_Image_Converter_v1.9.69.exe (benötigt Administratorrechte beim Start).
  • Linux (x86-64): PS5_Dump_Image_Converter_v1.9.69_linux_x86_64 – nach dem Download ausführbar machen:

    chmod +x PS5_Dump_Image_Converter_v1.9.69_linux_x86_64


  • macOS: PS5_Dump_Image_Converter_v1.9.69_macos_arm64.dmg (Apple Silicon) und PS5_Dump_Image_Converter_v1.9.69_macos_x86_64.dmg (Intel). Meldet macOS beim ersten Start „Der Entwickler kann nicht überprüft werden“, hilft Abschnitt 19.3 im Benutzerhandbuch.
  • Prüfsummen: SOURCE_FILE_MANIFEST_v1.9.69.sha256 listet die SHA-256 aller Quelldateien dieser Fassung.

Link: https://github.com/strongt1me/PS5-Dump-Image-Converter/releases/tag/v1.9.69

8tb are so 2025, get yourself a real nvme :D

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Thanks for helping. You're a real keeper aren't you? The people in your life must be just blessed to have you in it.

Your post was such a revelation that it fixed all my problems, just through the aura of your genius. Thanks!

(Just joshing, Yokel, I fixed it myself)
you're welcome, I was happy to help.

My advice showed you that it's not the developers' fault but yours, thanks to that you were able to fix it as you wrote.

So my message was useful and I'm glad I helped. But next time please write as much information as possible, like FW, what content you didn't like, etc.. no one is curious about empty whining :)
 
Yall should hopefully start seeing this used in some emulators as well here soon :)

 
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Reactions: Inaki and HS2005
The PlayStation 4
cannot read audio CDs or CD-ROMs because Sony omitted the necessary hardware and software support for the CD format in the console. Even though the KES-860A is a "dual-eye" laser lens module used in early PS4 Fat (CUH-10xx and CUH-11xx series) models, its hardware is strictly designed to read Blu-ray discs (games/movies) and DVDs.

If you are inserting a standard CD, the console will always display an "Unrecognized Disc" or format error. It doesnt matter it had dual eye lens. One is for dvds and other for blu-rays.

https://www.playstation.com/en-us/ps4/tech-specs/
Yeah, sorry I wasn’t clearer.

The lens is there on phat PS4, but it can’t read CD on stock firmware.
 
Updated SM+

ShadowMountPlus 1.7beta5​

ved legacy kstuff auto-pause and delay autotuning. Use the latest version of kstuff and do not use EtaHEN.
  • Added per-game and default fakelib modes: Full, Emulators only, and Disabled, configurable through the web UI.
  • Prevented libkernel.sprx from entering fakelib overlays, using filtered caches for images and installed PKGs.
  • Fixed backport mounting when cleanup files or the fakelib directory are missing; missing files are silently skipped.
  • Added read-only access to system fonts /preinst/common/font inside game sandboxes.
  • Fixed sandbox storage mounts on USB connection/disconnection and disc insertion/ejection. Only mounted /mnt/usb*, /mnt/ext*, and /mnt/disc volumes are exposed.
  • Improved game error reporting during the first 60 seconds after launch, including fatal-signal details and crash addresses when available.
  • Added automatic ShellCore hook recovery after resume and before game registration.
  • Added game versions to compact and full web cards; fixed icons for games on extended storage.
  • Improved missing-source handling, localized operation errors, and updated web UI translations.
Full Changelog: 1.7beta4...1.7beta5

Link: https://github.com/drakmor/ShadowMountPlus/releases/tag/1.7beta5
Post automatically merged:

Also PlayGo Emu got an update:

PlayGo emu 0.6​

  • Fixed handling of empty PlayGo lists (count = 0, NULL list) for title compatibility.
  • Added synchronization for PlayGo state and lifecycle operations.
  • Improved config parsing, including oversized lines, NUL bytes, and invalid numeric values.
  • Made optional scenario requests respect configured availability.
  • Tightened chunk and locus validation, improved error logging, and fixed snapshot error reporting.
Link: https://github.com/drakmor/pgo_stub/releases/tag/0.6
 

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