**Enjoying the port?**https://www.patreon.com/c/Thorhax
https://ko-fi.com/thorhax
Full speed at the stock CPU clock, including widescreen, Zero / co-op and the X2/X3 weapons. Overclocking is no longer needed.
Changes
- Faster rendering:about 12 ms per frame at 1020 MHz with 16:9 and Zero, down from over 17 ms in 1.0.1.
- Background tiles inside the original 4:3 area are drawn through a fast path, and identical pixels reuse their colour.
- Lines the widescreen renderer draws itself are no longer also drawn by the native PPU.
- Fixed invisible enemies with widescreen. If you moved faster than the game expected (for example with Zero's dash), an enemy could spawn before its graphics had loaded and stay invisible while still attacking. This happened, for example, with the missile mech at the start of Highway. Such enemies now spawn once their graphics are ready.
- The save-state and rewind thumbnails now show the widescreen picture you actually see.
- The output is pixel-identical to the previous renderer. This was verified frame by frame over a scripted Highway run, playing as X and as Zero.
https://github.com/Thorhax/MegaManX-NX/releases







