Homebrew Oddworld: Abe's Exoddus Port

YaTupoyDebil

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Hello everyone!


I'd like to share with you my first project a native Nintendo 3DS port of Oddworld: Abe's Exoddus, built on top of the open-source R.E.L.I.V.E decompilation nproject using libctru and devkitARM.
The game was tested on my Old 3DSXL.
The bottom screen acts as in-game status monitors that shows the number of Mudokons you have rescued.

Installation Instructions:

  1. Create the directory sdmc:/3ds/relive/ on your 3DS SC card/
  2. Copy your original PC Oddworld: Abe's Exoddus data files into sdmc:/3ds/relive/
    1. All .lvl files(ba.lvl, bm.lvl, br.lvl, bw.lvl, cr.lvl, fd.lvl, mi.lvl, ne.lvl, pv.lvl, sb.lvl, st.lvl, sv.lvl)
    2. All .ddv video files
    3. sounds.dat
  3. Copy relive.3dsx into sdmc:/3ds/relive/relive.3dsx
  4. Open Homebrew Launcher and run relive

Controls for Game speak:

L + Y - "Hello"
L + X - "Follow Me"
L + A - "Wait"
L + B - "Work"
SELECT + Y - "Anger"
SELECT + X - "All Ya"
SELECT + A - "Sympathy"
SELECT + B - "Stop It"

SELECT + R - Quick Save
SELECT + L - Quick Load

Thanks R.E.L.I.V.E. Team for reverse - engineering the original Abe's Oddysee/Exoddus engine!
 

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