Oh, just to clarify, what it means is that it's not determined/tested yet if there is compatibility with the controller, per se.no motion controls in bird & beans, @niuus![]()
Yes, nowadays there are better resources for creating the port; I think the graphics would be something like the original Xbox version.
Might pick it up again soon, but the PC version is an impossible port, that why I quite back then. I'm looking into the OG XBox files a bit now. But I have to revert parts of the code I changed and since it is 11 years ago I forgot where my changes are. Back then I spent 4 hours a day on this but nowadays I should be happy if I have a few hours spare per week.Basically, it is challenging in all aspects. Which is proven by no one else doing an attempt.If the WII had 128MB of DRAM instead of 64 things would have been more straightforward.
Oh! Understood. I have been testing with my Wii MotionPlus Inside Remote and it does work!Oh, just to clarify, what it means is that it's not determined/tested yet if there is compatibility with the controller, per se.
There is still a lot of homebrew that is compatible with the Wiimote, but not with the Wiimote Plus, which integrates the expansion device.
I'll change the wording.
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I'm adding Ultima Underworld I & II recent decompiles to the list of ports with potential. Hope this one happens for the Wii someday soon.
It was added a week ago to the thread. We were even talking about it two posts above yours.
I found the video:
Also yes according to a comment on that video, he was running into RAM issues with the port:
Maybe now with AI coding he can get much further along?
I've also finished its companion, Paper Airplane Chase!Hi NiuuS :3
I just finished porting the DSiWare release, Bird & Beans/Pyoro to the Wii as a little side project.
You can view the source here: https://github.com/cmyksoda/Bird-and-Beans-GX
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The thread is about ports for the Wii, not every single decomp. There are already lists out there for that.Parasite Eve 100% https://github.com/khasinski/parasite-eve-decomp
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emulator N64 from Gamecube 100% decompiled, With this 100% decompiled emulator, wouldn't it be a good idea to implement features from it to improve the existing Wii emulator? It would suffice as a basis for making further improvements later on. https://github.com/zeldaret/oot-gc
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And finally: Zelda: The Minish Cap, also at 100%.
https://github.com/zeldaret/tmc
I thought it was a porting project; I’d help out myself if I knew how to program, since *Parasite Eve I* and *II* have been fully decompiled—not to mention that *Final Fantasy VII* and *VIII* are currently being decompiled. They’re great games that would be welcome additions to the platform. As for the N64 one, I’ll post about it on the Wii64/Not64 profile; it would be a good opportunity to study N64 emulation on the GameCube/Wii.The thread is about ports for the Wii, not every single decomp. There are already lists out there for that.
https://github.com/SamidyFR/Game-Decompilations
https://thegamingemporium.com/categories/decompilations-recompilations/