Super Mario Bros Wonder unconfirmed PC "port" hits 60fps

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YouTuber Belamante has supposedly shown Super Mario Bros. Wonder running natively on PC without emulation. According to Belamante, the port runs at roughly 60fps on a laptop with an RTX 3050, and uses static ahead-of-time recompilation rather than an emulator.

The port is built from recompiled C++ code, paired with an "NVN-to-Vulkan translation layer" that integrates directly through the Nvidia driver alongside some "additional optimisations". Although it's running at close to 60fps in its current state, the developer admits It isn't perfect yet and graphical glitches and the occasional frame-rate stutter still occur.

Nothing has been released so far so this is all unconfirmed. Belamante has said they intend to put out the project used for the port at some point, but has promised no release date.

The YouTuber has since released another video claiming to show Super Mario Odyssey running via the same setup.

What do you make of it? Do you think the project will release or will the Nintendo ninjas get there first?

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from what i read switch recomps are possible because the devs of one of the switch emulators released tools for recomps, people only use AI leechware to speed up the process and have their 5 minutes of fame, you don't really need AI for that
 
Espicailly since noboy knows the rules with using AI to do it. Its well understood AI reguirtates whatever was fed into it and well LLMS compaines have a habit of ignoring laws and training AI with copyrighted material,
Exactly, the rules are that there are no rules. If the LLM chose to put Nintendo code into the project, not the person prompting it, then Nintendo would have to sue Anthropic/OpenAI/etc instead of the individual. There are any number of reasons why they won't do that, with the most prominent being that the US government will step in to run interference for any and every AI corporation. They also don't like filing lawsuits unless they know they can win. If copyright law doesn't apply to AI, then copyright law is, for almost all intents and purposes, dead.

LLMs have been a double-edged sword from the beginning, but corporations probably didn't think it would have them bleeding so soon.
 
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sadly as these type of things get released faster and faster they become less optimized. as long as hardware continues to get more expensive we are close to hitting some specs where optimization is going to become more and more important because people just cant afford good hardware like they used to when competing with corporate AI prices.

i think this type of stuff is cool but when we are in this weird transition period where everything about gaming and technology in general is being redefined whats good today doesnt mean much. when times are changing so fast its hard for people to appreciate what they got. i can still remember getting a original NES for christmas and my parents not buying any extras so we just had mario to play with. that was as good as it got at the time and i had no complaints about fps or wants for something to have to meet a minimum threshold like now.

people should remember that sometimes before criticizing people making homebrew. this might be their first project and for them its like christmas day as a kid completing something for the first time. thats at least how things tend to have to be looked at currently with AI coding being involved. its that early version where you cant have the same expectations because its on a new level that currently takes as back before it takes us forward.
Now that is a legitimate concern.Thank you alot for pointing it out.People are not bound by hardware limitations. Youl see pokemon sun perfectly running but using 8 cores and 16 giga ram.A very serious issue.
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legally i think they still can actually.

Clean room decomps Fall under reverse engineering for the most part as long as you don't publish anything from the original disc. Your essentially providing instructions on how to get it that were obtained via examination. Though it should be said since the Goal of a decomp is to get the original source code that was fed into the compiler. A company still owns the original source code and may still fall under trade secrets copyright etc. So sharing decomps publically could raise some issues.

These AI recomps especially for modern shit run into some issues.
By their nature recomps are just taking the OG game code and recompiling it and throwing on some hacky bits to make it work. Your not necessarily cleanly reverse engineering it so the surrounding laws may not protect you. Espicailly since noboy knows the rules with using AI to do it. Its well understood AI reguirtates whatever was fed into it and well LLMS compaines have a habit of ignoring laws and training AI with copyrighted material,

Every decomp i've seen just require you source the game files. But not build the recomp from your own copy of the game binaries as it kinda defeats the purpose of static recomp. They distrbute the recomped binaries which are a translation of the original binary. In thoery rverything in these binaries are still owned via the parent company so AFAIK distribuiting these is straight up illegal but nobody has be sued yet.

Best thing i could think to compare. Someone write a book in only english and copywrites it. You can't read engliish but you have a nifty tool that will translate it into French. Your still not allowed to distribute your translation.

Next issue Modern games on enrypted. Breaking encryption and then distrrubuting what you obtained is Illegal in US under DMCA. OBvously you'd have to break encyption to get game binaries to recomp.
Agree with everything except the translation.You can translate via AI and use that translation.
 
I will be watching this with interest. I think native switch ports would be really cool. The biggest problem with switch emulation imo is shader compilation stutter. In theory, a native port would be able to pre compile all shaders. Also, reducing emulation overhead would do wonders for more lower powered devices. There's no reason why a properly cooled snapdragon 8 gen 2 (like in the Ayn Thor) shouldn't be able to play TOTK at 60fps
 
I really think that in 2-3 years max,all switch games will be ported to those steam deck type handhelds.360 and ps3 will either have perfect emulation or ports too.
 
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Is it still useful though? I'm mostly familiar with decomps, and I know decomps are preferable for more reasons than one
Well... that depends if this done by AI or not... if you've ever tried to read AI decomp code.... good fucking luck. Here is some AI decomped Banjo Kazooie code.
1791422369000.png
 
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Well... that depends if this done by AI or not... if you've ever tried to read AI decomp code.... good fucking luck. Here is some AI decomped Banjo Kazooie code. View attachment 594719
See I'm pro-AI in this scene and idc if you are or not, I'm just saying that because it sounds like you aren't entirely; but, main thing I wanted to say, is that is ungodly unreadable. I mean I did my Android3DS project and its code is actually readable, but this nonsense, nah, there isn't even any comments which makes this 10x worse. Comments would probably lessen the burden, but it never fully removes it. You make comments too big, well, its bloated at that point. It means you have to simplify the code, make it easier to read.
 
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YouTuber Belamante has supposedly shown Super Mario Bros. Wonder running natively on PC without emulation. According to Belamante, the port runs at roughly 60fps on a laptop with an RTX 3050, and uses static ahead-of-time recompilation rather than an emulator.

The port is built from recompiled C++ code, paired with an "NVN-to-Vulkan translation layer" that integrates directly through the Nvidia driver alongside some "additional optimisations". Although it's running at close to 60fps in its current state, the developer admits It isn't perfect yet and graphical glitches and the occasional frame-rate stutter still occur.

Nothing has been released so far so this is all unconfirmed. Belamante has said they intend to put out the project used for the port at some point, but has promised no release date.

The YouTuber has since released another video claiming to show Super Mario Odyssey running via the same setup.

What do you make of it? Do you think the project will release or will the Nintendo ninjas get there first?

:arrow: Source

BRUH... 60 FPS is crazy lol
 
Well... that depends if this done by AI or not... if you've ever tried to read AI decomp code.... good fucking luck. Here is some AI decomped Banjo Kazooie code. View attachment 594719
If AI decomp gets good enough,

I wonder if judges will reinterpret what is and isn't copyrighted

If the code ends up being some decomp reverse algorithm - how will it be any different from sharing the original copyrighted code
 
Well... that depends if this done by AI or not... if you've ever tried to read AI decomp code.... good fucking luck. Here is some AI decomped Banjo Kazooie code. View attachment 594719
use AI to interpret it or convert it to more simpler code.Is the game running well? if so why do you care about the code? i thought the finality of a port is to play the damn game.
 
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I've never seen the scenes moving so fast since the Wii homebrew era. Wow.

They'll go into full panic mode (all three)

The fact they're against the wall with hardware prices, social media has at last been a buzz with acknowledging all the toxic things in the console space/corporations. They definitely don't want this now of all times
 
Well... that depends if this done by AI or not... if you've ever tried to read AI decomp code.... good fucking luck. Here is some AI decomped Banjo Kazooie code. View attachment 594719
Heavily unreadable, but I can see a 3D length/distance check in that half-way down, excluding the square root portion for performance purposes.
 

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