Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups (KEX+HV) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups (KEX+HV) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = HV+KEX+WK (
WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/HV. UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 13.60 (SlopSploit)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.10 (01/10/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Added:
https://www.thesixthaxis.com/2026/06/21/halo-campaign-evolved-ps5-split-screen-playstation-plus/

Might be a tough fix as split screen requires both users to have a playstation account.
Yeah, the account situation is BS, even on retail copies but I am actually trying with two fake activated accounts so I am not sure what the issue is here.

Adding a non-fake activated account throws an error and adding a guest account doesn't even do anything, it briefly flashes black but doesn't add the second player.

In my case, I am able to add the second player, it's when I try to jump into the game that I get a black loading screen (not happening for singleplayer).
 
  • Like
Reactions: AlphaBravo
No idea but will find out tomorrow when date changes 😂



Sorry if I gave the impression it was my discovery. I found an updated description on a website that hosts game. Wasn't there before.



The backport was done by bestpig. Siespta provided the files. Even stranger as I have version 3.000.5. Are you sure it was crashing on 3.000.4?

Wish I had met you sooner...
I don't know exact, which version it was, the version working now is the one that was uploaded 2 weeks ago on _that site_. So I guess, the non working version was older.
Only found out because of some guy on drakmors discord, where multiple users complained about the crashes and the date issue.
 
Last edited by xlxdlx,
  • Like
Reactions: AlphaBravo
Now with all these jailbreak and homebrew, is it finally possible to boot and run PS5 games directly from an external SSD?

This has been possible since the beginning of time actually.

Most recent overview (has been posted before a few pages back)

1791354739424.png
 
Wooow, so awesome. About the achievements, is that the thing from RetroAchievements? And with hardcore support? (no save/load states) If so, that makes it even more awesome!
I would assume it would be from RetroAchievements since the PS1 did not have trophy support like the PS2. It started from the PS3.
Post automatically merged:

Now with all these jailbreak and homebrew, is it finally possible to boot and run PS5 games directly from an external SSD?
Define SSD. A SSD (2,5-inch) or a M.2 SATA SSD or M.2 NVMe SSD.

SM+ can already load games from an external M.2 NVMe SSD. I would recommend this due to it's reading speeds. Since I have seen people running games from a USB to SATA using a tradional HDD.
Post automatically merged:

Is there a link to your version of nanodns?
Prob. a source build of https://github.com/drakmor/nanoDNS/releases
Post automatically merged:

But your suggestion is interesting nonetheless as they are not the same tool so it's good to know there are alternatives. :)
Yeah I mostly write and leave a thread open and once i'm done finding infi and writing somebody else already has posted an answer. But indeed: the more tools, the more alternatives, the better.
Post automatically merged:

Tailscale update:

v0.7.1​

After updating, check your autoload settings. If a payload manager or autoloader starts Tailscale with the console, make sure it starts the new version, or the old one comes back after a restart. The easy way: keep that copy under a fixed name such as tailscale.elf and save the new release over it, or name its path under Payload file to keep up to date in the settings so the Install button replaces it for you.

Updating: from 0.6.1 or later, press Install on the status page. From 0.6.0, install v0.7.0 with the Install button first, or download tailscale-0.7.1.elf and send it to the ELF loader (port 9021). From anything older, send the file by hand.

New​

  • Wake a PC at home. A sleeping PC cannot be reached over Tailscale, but the console is on the same home network and can send it a Wake-on-LAN packet. Add the PC's name and MAC address under Wake a device at home; then, from wherever you are, open the status page over Tailscale and press Wake. The PC needs Wake-on-LAN turned on. The console reports sending the packets, but this has not been tried against a sleeping PC yet; reports are welcome.
  • Download diagnostics. One button under Actions gives you a single text file with the logs, version, firmware and settings to attach to a bug report. E-mail addresses, your tailnet's name, public IP addresses, keys and the password are removed; device names and tailnet addresses are not, so read it before posting.
  • Test a connection. Each line under Reach a device from this PS5 and each game streaming host has a test link. It tries the connection the way the PS5 would and says what happened: it answers, the device is there but nothing listens on that port, no answer (off, asleep or firewalled), or no device with that name.
  • "What this does, and what it does not". A short note on the status page, opened before the first login: other devices can reach the PS5, the PS5 reaches devices through an address on the console, and it is not a full VPN.
Link: https://github.com/holdmysocks/ps5-tailscale/releases/tag/v0.7.1
 
Last edited by HS2005,
oof. my very simple mistake and I was wondering why Payload Manager didn't refresh the cloud repo for me.
if anyone also having the same issue when using y2jb or y2jb-autoloader then the fix is simple: edit the DNS in appinfo_editor.py from 127.0.0.2 to 127.0.0.1, repeat patching db steps, and set the same DNS in the console's network settings.
 
Last edited by ayechief,
New video by Modded 🙌



Will likely grab Prosperodstore when out of alpha but looks really promising. I particularly like the built in uninstall option.

Made me wonder. What is best practice for manually removing apps like etahen, shadowmountplus, prosperoeden etc?

Is it just a question of deleting them from data/homebrew ? Other locations to check? I want clean removal so all dependencies and config gone 😊
 
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Finally had the time to tinker with my pro 13.42.
Wow that webkit is veeeery unstable for my pro.
Took me ages to setup y2jb which works very stable.
Only downside is i couldnt load etahen 2.6b, so i wanted to ask if its not compatible with 13.xx or am i doing something wrong?
It shows the usual first message that etahen is loading, but the second message that "toolbox is loaded" never is shown and no toolbox available in settings, but standard debug settings are available.
Same behaviour for payload Manager or autotext file/folder.
And no etahen folder is created under /data.
 
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I stumbled upon the new Karo webkit option, via the Help/User guide, whilst helping someone else set this stuff up, yesterday. That seemed lightning quick and 100% stable. Has anyone seen an offline version of that anywhere? It'd be nice to have another reliable and rapid option to use.
 
Finally had the time to tinker with my pro 13.42.
Wow that webkit is veeeery unstable for my pro.
Took me ages to setup y2jb which works very stable.
Only downside is i couldnt load etahen 2.6b, so i wanted to ask if its not compatible with 13.xx or am i doing something wrong?
It shows the usual first message that etahen is loading, but the second message that "toolbox is loaded" never is shown and no toolbox available in settings, but standard debug settings are available.
Same behaviour for payload Manager or autotext file/folder.
And no etahen folder is created under /data.
This is what I have loaded now via the Payload Manager. You don't have to use the exact autoload sequence, but you get an idea of how i've set it up:

1791367278871.png


If you need all of these exact payloads i'm using here you go:
https://akirabox.to/LJlGn7jbjm15/file
https://gofile.io/d/YcABtcW2
https://vikingfile.com/f/W1s08Ir7HF
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What is best practice for manually removing apps like etahen, shadowmountplus, prosperoeden etc?
Is it just a question of deleting them from data/homebrew ? Other locations to check? I want clean removal so all dependencies and config gone 😊
I just remove things from the FTP. I know where to look for.
If you are not using FTP you can use a file manager like for example: https://github.com/owendswang/ps5-web-file-manager/releases/tag/v1.10 or PS5 Suite: https://github.com/manos555555/PS5-Suite/releases/tag/v7.2.3
 
@AlphaBravo @HS2005

I am just like you alpha, i cant let issues unfixed so i just gave external backport loading another try.
So updated my sm+ to 1.7beta4, dr kftuff lite is 1.13test5, etahen 2.6b ps5 fat fw 4.03 y2jb itsplk autoloader 0.91.
@HS2005 i took your kindly linked backport files for ff7 rebirth (data/homebrew/backports/ppsa08668) and first start of rebirth i had no message of backporting and crashed only game to home. Started 007 to see backport message to check if its generally working. Second start of rebirth, boooom, message of backport AND the game loaded fine !
So external backports do work, and thats a great feature to have.

@HS2005 thanks for the links, which fw are you on that setup and which etahen version do you load? 2.6 or 2.5?
And you do have the etahen toolbox available (under ps fw 13.xx) ?

Edit: @HS2005 i see that etahen is as elf instead of bin, so thats the reason its not working as bin under 13.xx ?? never saw etahen as elf file
 
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I just remove things from the FTP. I know where to look for.
If you are not using FTP you can use a file manager like for example: https://github.com/owendswang/ps5-web-file-manager/releases/tag/v1.10 or PS5 Suite: https://github.com/manos555555/PS5-Suite/releases/tag/v7.2.3

I generally don't like using suites where possible. Do you have any general FTP advice when doing a clean removal?

I am eager to avoid conflicts for future updates or installs.

Maybe starting with etahen and or couple of other examples apps.
 
@AlphaBravo @HS2005

I am just like you alpha, i cant let issues unfixed so i just gave external backport loading another try.
So updated my sm+ to 1.7beta4, dr kftuff lite is 1.13test5, etahen 2.6b ps5 fat fw 4.03 y2jb itsplk autoloader 0.91.
@HS2005 i took your kindly linked backport files for ff7 rebirth (data/homebrew/backports/ppsa08668) and first start of rebirth i had no message of backporting and crashed only game to home. Started 007 to see backport message to check if its generally working. Second start of rebirth, boooom, message of backport AND the game loaded fine !
So external backports do work, and thats a great feature to have.

@HS2005 thanks for the links, which fw are you on that setup and which etahen version do you load? 2.6 or 2.5?
And you do have the etahen toolbox available (under ps fw 13.xx) ?

Edit: @HS2005 i see that etahen is as elf instead of bin, so thats the reason its not working as bin under 13.xx ?? never saw etahen as elf file
I'm using FW 13.60.
etaHEN = version 2.6B
For etaHEN it does not matter if it's a .bin or a .elf. Both do the same. 2.6B is available in a .elf file
Post automatically merged:

I generally don't like using suites where possible. Do you have any general FTP advice when doing a clean removal?

I am eager to avoid conflicts for future updates or installs.

Maybe starting with etahen and or couple of other examples apps.
Remove the .elf and assosiated folders. Mostly on the Github page of a payload is explained where files are stored on the system.
 
I'm using FW 13.60.
etaHEN = version 2.6B
For etaHEN it does not matter if it's a .bin or a .elf. Both do the same. 2.6B is available in a .elf file

Thanks, will try soon. And you have the etahen toolbox available in settings?
And i guess you turned kstuff loading off in etahen settings, because you are loading it standalone right?
 
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Are there any new or updates backpork files or homebrew to make backports?

I could never get the older backport apps to successfully get amy games booted. I'd love to get my own backports running instead of needing to wait for someone else to make one.
 
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@AlphaBravo @HS2005

I am just like you alpha, i cant let issues unfixed so i just gave external backport loading another try.
So updated my sm+ to 1.7beta4, dr kftuff lite is 1.13test5, etahen 2.6b ps5 fat fw 4.03 y2jb itsplk autoloader 0.91.
@HS2005 i took your kindly linked backport files for ff7 rebirth (data/homebrew/backports/ppsa08668) and first start of rebirth i had no message of backporting and crashed only game to home. Started 007 to see backport message to check if its generally working. Second start of rebirth, boooom, message of backport AND the game loaded fine !
So external backports do work, and thats a great feature to have.

@HS2005 thanks for the links, which fw are you on that setup and which etahen version do you load? 2.6 or 2.5?
And you do have the etahen toolbox available (under ps fw 13.xx) ?

Edit: @HS2005 i see that etahen is as elf instead of bin, so thats the reason its not working as bin under 13.xx ?? never saw etahen as elf file
So you were able to load ff7 rebirth on 4.03? I keep keeping system error
 

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