new release - PN643D (based off DaedalusX64-3DS by MasterFeizz)

xbc66yearsnow

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https://github.com/layeraudioai/pn643d

DaedalusX64​

-- 0: remove all !s in file names if they exist, essential​

1: install the dependencies by double clicking the bat in the deps folder​

2: double click the romconvert.exe after place the roms in the Roms dir​

Credits​

  • cmf028: Major contributer of the ARM DynaRec code
  • rinnegatamante, xerpi: Porting DaedalusX64 to the Playstation Vita
  • TheFloW: Contributions to the DynaRec code
  • kreationz, salvy6735, Corn, Chilly Willy: Original DaedalusX64 code
  • Wally: Optimizations, improvements and ports
  • z2442: Compilation improvements and updating, optimizations
  • mrneo240: Optimizations, compilation help
  • TheMrIron2: Optimizations, wiki maintenance
  • MrHuu: Default DaedalusX64 Icon, banner
  • MasterFeizz: 3DS Port of DaedalusX64, PicaGL, and imgui-picagl
  • FFMpeg: for FFMpeg
  • Google: for Gemini
  • OpenAI: for GPT Luna
  • CodingFleet: for AI chat services
 
Last edited by xbc66yearsnow,
Can you say more about this project? For example how does it run on O3DS vs New 3DS?

Also an updated readme would be very helpful.

For example what is the purpose of installing dependencies and of the romconvert.exe? Is there an alternate method for converting roms for non-windows computers?

Just some questions to consider.
 
https://github.com/layeraudioai/pn643d

DaedalusX64​

very simple stuff​



1: install the dependencies by double clicking the bat in the deps folder​

2: double click the romconvert.exe after place the roms in the Roms dir​

3: ignore the outdated readme in the release zip(s)​

Credits​

  • cmf028: Major contributer of the ARM DynaRec code
  • rinnegatamante, xerpi: Porting DaedalusX64 to the Playstation Vita
  • TheFloW: Contributions to the DynaRec code
  • kreationz, salvy6735, Corn, Chilly Willy: Original DaedalusX64 code
  • Wally: Optimizations, improvements and ports
  • z2442: Compilation improvements and updating, optimizations
  • mrneo240: Optimizations, compilation help
  • TheMrIron2: Optimizations, wiki maintenance
  • MrHuu: Icon, banner
  • MasterFeizz: 3DS Port of DaedalusX64, PicaGL, and imgui-picagl
This is a silly question, but what is this supposed to be? An emulator? A converter to .cia for N64 games? Are the games stable, or just some of them?
 
For example what is the purpose of installing dependencies and of the romconvert.exe?
We need to compile DaedalusX64 and bundle the games into them to get the self-contained cias.
romconvert you run after installing the dependencies needed to compile.

Is there an alternate method for converting roms for non-windows computers?
Not yet.

It is a simple n64->3ds cia and 3dsx maker
 
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For example what is the purpose of installing dependencies and of the romconvert.exe?
We need to compile DaedalusX64 and bundle the games into them to get the self-contained cias.
romconvert you run after installing the dependencies needed to compile.

Is there an alternate method for converting roms for non-windows computers?
Not yet.

It is a simple n64->3ds cia and 3dsx maker
Am I suppose to find ffmpeg because it is failing

​

 

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