Emulator S8DS new release

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Hopefully FluBBa can add the option to play music files (KSS PSG) from MSX and from SEGA Master System (VGM PSG).
 
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Hi Flubba, Still playing classics on portable since smsAdvance, thanks to your work !

Messing with your last 1.1.7 version from github, save states no longer works for those games (1.1.6 too - coming from v0.9 i can't determine exactly when this was broken).

Golvelius
Captain Silver
Aleste
and
Transformer System-E - transfrm.zip

Also i was unable to load
Solomon no Kagi (black screen) wich was working in V0.9

In game, i can report that 'hangonjr' and 'transformer' goes into memory test mode when accidentaly pressing 'L' button (it destroy your current play and needs soft reset)


And just a thought : is it possible making use of Taito Spinner/Paddle Controller or the touchpad with System-E games with Dial control
"Riddle of Pythagoras" "hangon jr" and "Megumi Rescue" ?
seems like much work for 3,5games (+one alex kid bike with dial as known)
 
Last edited by Garcimak,
Hi Flubba, Still playing classics on portable since smsAdvance, thanks to your work !

Messing with your last 1.1.7 version from github, save states no longer works for those games (1.1.6 too - coming from v0.9 i can't determine exactly when this was broken).

Golvelius
Captain Silver
Aleste
and
Transformer System-E - transfrm.zip

Also i was unable to load
Solomon no Kagi (black screen) wich was working in V0.9

And just a thought : is it possible making use of Taito Spinner/Paddle Controller or the touchpad with System-E games with Dial control
"Riddle of Pythagoras" "hangon jr" and "Megumi Rescue" ?
seems like much work for 3,5games (+one alex kid bike with dial as known)
Personally to get around these compatibility issues, I use both versions:

the V090 for GG, SMS and SG1000 games

and V117 for MegaTech SMS, System-E and SG-AC SG-1000

I had no problem with V117 launching Transformer (transfrm.zip)

Did you check your ROM by launching it with V090? (the V090 can also run System-E games
 
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Messing with your last 1.1.7 version from github, save states no longer works for those games (1.1.6 too - coming from v0.9 i can't determine exactly when this was broken).
Loading old save states is not supported, too much work to convert between versions, or can you not create new save states?
I can run "Solomon No Kagi" just fine, but do you have a file which works in V0.9 and not in V1.1.7?
 
Loading old save states is not supported, too much work to convert between versions, or can you not create new save states?
I can run "Solomon No Kagi" just fine, but do you have a file which works in V0.9 and not in V1.1.7?

Thank you for looking FluBBa, I understood that saves between versions were incompatible, btw i erase them by making new ones and disable autoload to be sure. but yeah i can no longer create save states with those games above.

And ( sorry being picky ) i was just thinking while playing with autofire set to "with R" option, it conflicts with Fast forward when we want both, could we have "with L" option but Fast Forwad binded to L instead would just be fine.
 
Last edited by Garcimak,
After too long time I've finally fixed playing samples, plus some other stuff.

  • Added sound sample support.
  • Added IPS patch functionality.
  • Added saving of Region/Machine.
  • Fixed mixing of YM2413 + PSG.
  • Optimised the SN76496 chip.
  • Optimised the VDP chip.
  • Ported NDS version back to GBA.

https://github.com/FluBBaOfWard/S8DS/releases/tag/v1.1.8
 
I saw the new 'console touch' function in the settings.
but i don't get the 'on/off interaction with the console graphics' statement.
And regarding the 8-pixel column on the left in most games,
I suppose there's nothing we can do about it ?

Otherwise, the sample playback is perfect; there's a bunch of them in Robocop vs. Terminator, where we used to hear a crackling sound.

I also got to hear the FM version of Dynamite Dux; now we can try converted games, even if it's not perfect.

Save states are now infallible (for SMS/GG although doesn't behave well in my system-E test).
A game that used to freeze at load state, like Captain Silver, has been fixed.
I spotted glitches in predator 2 (SMS) while background is moving.
i've yet to test some ips (failed twith hangon music patch)
but a patched rom like enduro racer enhanced gave me black screen at launch.

I also took a picture of a non working game but forgot to write his name 😝. Sorry if I remember I'll put it here.
IMG_20260814_220930_724.jpg
Otherwise, thank you, the colors are magnificent, everything so responsive and flexible it's never been so great to play Sega 8-bit games on a portable console.
 
Last edited by Garcimak,
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With console touch on, the power, pause and cart slot on the console image works, but some people found it irritating if they touched the power button during play ;)
The left-most column is controlled by the game, the tile map on SMS is only 256 pixels wide so you hide one column to not show the screen update.
I haven't added correct save states for all machines yet, but that should not be so hard now.
If I remember correctly Predator 2 SMS version is PAL only, the GG version (which runs in SMS mode) should work in NTSC.
I haven't tried that many IPS patches yet, but it's important to have the correct original ROM and there is no possibility to check that since the IPS doesn't have any info of the original ROM.
 
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