Emulation Emulator Dolphin - GC/Wii Emulator - Switch Port

  • Thread starter Thread starter Nagaa
  • Start date Start date
  • Views Views 21,857
  • Replies Replies 175
  • Likes Likes 46
Is there a setting in Wind Waker to prevent the frame rate from dropping to 15/20 fps when there are weeds/forests?
 
1.0.1 is available : https://github.com/NaGaa95/dolphin-nx/releases/tag/1.0.1
  • Fixed sound in Wind Waker when using DSP HLE.
  • Added an in-app updater to the SDL launcher.
    • Added optional automatic update checks and a notification at boot.
  • Fixed per-game HOME Menu shortcuts crashing during boot.
  • Fixed per-game controller remapping.
  • Added Triforce arcade controls and expanded Wii Remote motion mapping.
  • Added a VBI Skip toggle to the in-game overlay.
  • Moved the SteamGridDB API key to Launcher settings, where it can be edited or removed.
  • Invalid SteamGridDB keys can now be corrected without editing the configuration file.
  • Existing covers can now be replaced using Change cover.
  • Moved save management, installed Wii content and WAD installation into Library & Storage.
  • Replaced plain button labels in settings with graphical Switch button icons.
  • Removed the redundant Audio Backend option.
Post automatically merged:

Just did a small shadow update to fix a crash when the GameCube controller is selected in a Wii game, redownload it if you already updated to 1.0.1 previously

Another shadow update to fix audio/launcher regression hopefully this is good now :cry:
Dunno what may be causing it, but booting a game through a forwarder generated by Dolphin makes it run far worse than from title redirection or using the website to create a forwarder.
 
A native Xenia port would be more appropriate, but it performs very poorly on Switch, even on L4T.
So porting Xbox emulators isn't a priority, they're not as well optimized as emulators like RPCS3 and people will complain that it's an unoptimized AI port
On Android this new Xbox 360 emulator https://github.com/rfandango/XenDroid seems to be doing really well;


The same guy also has a XEMU fork https://github.com/rfandango/hakuX
dunno if any of this would be salvaged for the Switch.
 
Thank you for the great work!

So far, I had better expierence with standalone emulator, in comparison to Tico.

Maybe this will be handy for someone:
TitleDolphinTico
Mortal Kombat: Deadly Alliance (USA)40-50 FPS by default;
flawless 60 with overclocking
Coudn't get even to intro videos by default;
semi-playable, slowish with overclocking
X-Men Legends (USA)Slow-mo 20-30 FPS by default,
playable ~40 FPS with overclocking
Slide-show, unplayable by default;
semi-playable, slowish with overclocking
X-Men Legends II: Rise of Apocalypse (USA)Barely playable, slowish 20 FPS by default; playable 30-40 FPS with overclocking and VBI skipCoudn't get pass intro loading by default;
semi-playable, slowish with overclocking
Ultimate Spider-Man (USA)Unplayable single-digit FPS by default; 20-30 FPS with overclocking, semi-playable with VBI skipCan't start the game, even with overclocking
 
New update fixes HLE sound in WW and some other issues, however still getting crashes on Kirby Air Ride. May be due to forwarder but not sure
 
This happens and I don't know how to fix it.
 

Attachments

  • PXL_20260821_161908659.jpg
    PXL_20260821_161908659.jpg
    1.1 MB · Views: 1
I some testing many games and this perf not good with no overclock, but best comptatibility, any plan for boost this emulation ? Overclock is not good for the switch in the long time...Thanks for this job .
 
I some testing many games and this perf not good with no overclock, but best comptatibility, any plan for boost this emulation ? Overclock is not good for the switch in the long time...Thanks for this job .

As I understand it, overclocking isn't bad as long as we maintain good temperatures. It is high temperatures—not high frequencies—that cause damage. And how do you keep temperatures low? By adjusting the voltages. Please correct me if I'm wrong.
 
As I understand it, overclocking isn't bad as long as we maintain good temperatures. It is high temperatures—not high frequencies—that cause damage. And how do you keep temperatures low? By adjusting the voltages. Please correct me if I'm wrong.
You are wrong. High temperatures aren't really going to cause damage because of thermal throttling. What causes damage is exceeding the board power limits.
 

Site & Scene News

Popular threads in this forum