It's on my to-do list I just haven't got to it yet. It should be similar as it's Unity if you know what to do.I would like to write wrapper for ab epic, will it be similar?
It's on my to-do list I just haven't got to it yet. It should be similar as it's Unity if you know what to do.I would like to write wrapper for ab epic, will it be similar?
Right after i said it, moved from the confusing point already, lol. So i may do itmore confusing and complicated
I think I'll let you and that other guy handle the ports of Angry Birds Epic and PvZ2 then it's good you got it working. What Unity version is it on?Ok i am staying tuned for ab epic port on switch! I only was able to adapt your switch code to linux for bad piggies. But trying ab epic... It know slight of reverse engineering abd have experience but this seemed more confusing and complicated
Post automatically merged:
I would recommend to take Recompiled 3.0.1 because it already works totally offline and it has events, and other stuff
Post automatically merged:
Right after i said it, moved from the confusing point already, lol. So i may do it
Post automatically merged:
It bootss!
Unity 6I think I'll let you and that other guy handle the ports of Angry Birds Epic and PvZ2 then it's good you got it working. What Unity version is it on?
You probably just didn't do the memory allocation patches and emulator gets around that.Someone please, help me. This is unbelievable. I can't get it to run on actual switch. I keep getting OOM crashes, and etc, all bad. I can't no longer understand that, it's so heavy on me to keep failing :C
Post automatically merged:
like cmon!! It works flawless on linux
No i did. Like, i installed them on linux and it's fine. If you're talking about 256 to 64You probably just didn't do the memory allocation patches and emulator gets around that.
https://github.com/ChanseyIsTheBest/pvz_fusion_en_nx/blob/main/libdrm_nouveau-astc-chipset-fix.patchNo i did. Like, i installed them on linux and it's fine. If you're talking about 256 to 64
I basically run it on linux arm64, so it worked there, not switchhttps://github.com/ChanseyIsTheBest/pvz_fusion_en_nx/blob/main/libdrm_nouveau-astc-chipset-fix.patch
Try this game might use ASTC textures so this can reduce memory use.
Also this is a good reminder I would do all homebrew testing/development on real hardware because emulators are innacurate.
I was using best version, Recompiled 3.0.1 from ab epic modding server, which has working online stuff fully offline except of purchaseI basically run it on linux arm64, so it worked there, not switch
And I'm just gonna stop coding for now and let someone else do it cuz I'm very tired from spending a lot of time on other game and then this
Do you plan on picking this back up or do you think you're still done with it? I could probably work on it more if you wantI was using best version, Recompiled 3.0.1 from ab epic modding server, which has working online stuff fully offline except of purchase