Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

I have tried to load two 3DS roms and I have got Error Code: 2168-0002(0x4a8) using version 1.2.1. The roms were Legend of Zelda A Link Between Worlds and Super Mario 3d Land. Is there something that I need to do or change to get these to work with an error? Both roms are in .3ds format.

Update: Decided to try full access mode instead of just Applet mode and this fixed my issue.

Would be nice if you could just force a Shade Compilation at the start of the game. Every new object, new room, new animation, etc. Seem to have a shader for them. Shader Compilation in the bottom left corner pops up and the screen stutters.

Awesome work otherwise!

Update:

I closed and reopened a couple of times. The 2nd time upon loading Zelda. The shader compiled automatically, but then the game loaded and it stuck at 1307. Closed and loaded it once more. Loaded the game without compiling the shader cache. Maybe I am just inpatient atm and need to sleep. Going to bed!
 
Last edited by Luc20100,
New hotfix just released to fix the introduced crashing issue: https://github.com/PalindromicBreadLoaf/dekopon/releases/tag/v1.2.2

Also includes a new screen layout for those interested.
Post automatically merged:

Crash resolution 1x with custom texture pack took almost the same amount of time as it did for the previous program to crash.
If you would be willing, could you replicate this crash on the latest release and send me both the dekopon.log file and the atmosphere crash dump?
Tested MGS snake eater 3d again on the newest build, and the emulator crashes whenever you fire a gun.
This should hopefully be resolved now.
I have tried to load two 3DS roms and I have got Error Code: 2168-0002(0x4a8) using version 1.2.1. The roms were Legend of Zelda A Link Between Worlds and Super Mario 3d Land. Is there something that I need to do or change to get these to work with an error? Both roms are in .3ds format.

Update: Decided to try full access mode instead of just Applet mode and this fixed my issue.

Would be nice if you could just force a Shade Compilation at the start of the game. Every new object, new room, new animation, etc. Seem to have a shader for them. Shader Compilation in the bottom left corner pops up and the screen stutters.

Awesome work otherwise!

Update:

I closed and reopened a couple of times. The 2nd time upon loading Zelda. The shader compiled automatically, but then the game loaded and it stuck at 1307. Closed and loaded it once more. Loaded the game without compiling the shader cache. Maybe I am just inpatient atm and need to sleep. Going to bed!
You have to use application mode to launch anything. The ~500MBs of RAM and on JIT access for applets just means nothing at all is going to work. What do you mean it got stuck at 1307?
 
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New hotfix just released to fix the introduced crashing issue: https://github.com/PalindromicBreadLoaf/dekopon/releases/tag/v1.2.2

Also includes a new screen layout for those interested.
Post automatically merged:


If you would be willing, could you replicate this crash on the latest release and send me both the dekopon.log file and the atmosphere crash dump?

This should hopefully be resolved now.

You have to use application mode to launch anything. The ~500MBs of RAM and on JIT access for applets just means nothing at all is going to work. What do you mean it got stuck at 1307?
1000298639.jpg


im planning to request this overlay the second screen, but you already added it. this is perfect on some rpg games that use map.

radiant historia + texture mod + 1 button quick swap screen + overlay layout = near perfect experience.

all is left is optimization on some parts like fmv and cache. tnx again.
 

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