make sure you have the speed limiter set in the settings.delete older wii64 settings also.How come Mario 64 is running at like 4x speed and there is no way to slow it down?
make sure you have the speed limiter set in the settings.delete older wii64 settings also.How come Mario 64 is running at like 4x speed and there is no way to slow it down?
You would have to do an HBC autoboot entry for the emulator so it boots that one game, plus hex edit a new name for the config, so it doesn't clash with the existing emulator configuration file, if you're that motivated to not change the setting manually.is there a way to load separate video settings per rom? I was trying to make the experience more seamless by not having to change the FB Textures depending on what rom I am playing.

Correct.You would have to do an HBC autoboot entry for the emulator so it boots that one game, plus hex edit a new name for the config, so it doesn't clash with the existing emulator configuration file, if you're that motivated to not change the setting manually.
Sorry I am new to soft modding. Could you explain more in depth what is needed to be done for that process?You would have to do an HBC autoboot entry for the emulator so it boots that one game, plus hex edit a new name for the config, so it doesn't clash with the existing emulator configuration file, if you're that motivated to not change the setting manually.
Hello i see Wii64 got updated to Beta 1.4.1 !! where is new post LOL
YAY!Holy crap you're right! Time to test this out.
https://github.com/emukidid/Wii64/releases
EDIT: Just an early test, but Goldeneye and Killer Instinct Gold run way smoother now, Off Road Challenge also runs way smoother! The graphics aren't improved that much but the performance boost is significant enough to put previously edge case games that struggled with FPS issues into smooth playable territory!
EDIT 2: the "wandering black box" issue on Winback: Covert Operations is also finally fixed, which means this game can finally be played on the Wii mostly correctly!
Unfortunately Conker's Bad Fur Day doesn't seem to load for me, that's the one game I think would have benefitted the most from a minor speed boost.YAY!

There were some bugs introduced, I've pushed a new release: https://github.com/emukidid/Wii64/releases/tag/1.4.2
A small visual glitch with the FPS counter (Rice build only) since 1.4. For example, load Mortal Kombat 4, the glitch can be seen while going through the splash screens. Sometimes it stays permanently on-screen, but this improved with 1.4.2.There were some bugs introduced, I've pushed a new release: https://github.com/emukidid/Wii64/releases/tag/1.4.2
With the glN64 build, Pilotwings hangs after the first demo (don't touch the controller after the Title Screen appears). Other than that, it seems to run very smooth, with some small frame drops.Unfortunately Conker's Bad Fur Day doesn't seem to load for me, that's the one game I think would have benefitted the most from a minor speed boost.
EDIT: The Pilotwings 64 "long shadow" glitch is also fixed in this build of Wii64 Rice though! Making yet another N64 game that is at last finally playable on the Wii with mostly correct graphics. Honestly this build is amazing for turning so many almost working games into fully working games.
Not a Winback player, but I just noticed that menus can't be seen with the glN64 build, unlike Rice, but with the floating box.EDIT 2: the "wandering black box" issue on Winback: Covert Operations is also finally fixed, which means this game can finally be played on the Wii mostly correctly!

The visual FPS counter glitch is on my radar of things to fix, I plan to do some work on Rice next a little, mainly the scissor/viewport issues. I will probably make the .ini read-only as there's no point updating it for now.A small visual glitch with the FPS counter (Rice build only) since 1.4. For example, load Mortal Kombat 4, the glitch can be seen while going through the splash screens. Sometimes it stays permanently on-screen, but this improved with 1.4.2.
BTW, is there a way to add comments to the RiceVideoLinux.ini? I would like to fully identify games in my ini, but the emulator erases anything not related.
With the glN64 build, Pilotwings hangs after the first demo (don't touch the controller after the Title Screen appears). Other than that, it seems to run very smooth, with some small frame drops.
Not a Winback player, but I just noticed that menus can't be seen with the glN64 build, unlike Rice, but with the floating box.
Sweet. Take your time. The speed improvements alone were surprising and very welcome. I've been mostly waiting for the day Magical Tetris, Bomberman 64 / The Second Attack, Neon Genesis Evangelion are playable, and a distant maybe to Jet Force Gemini, Star Wars - Episode I: Racer and Resident Evil 2.The visual FPS counter glitch is on my radar of things to fix, I plan to do some work on Rice next a little, mainly the scissor/viewport issues. I will probably make the .ini read-only as there's no point updating it for now.
There's another hang: Start a game, choose Rocket Belt / Gyrocopter, pick Lark. When you get control of the character, press Start, and Quit. It will hang the game. You can go back to the menu by pressing Reset on the console.Pilotwings hangs due to the hack, as far as I can see it's only on the intro loop just before it goes back to the start, it's better than having the unplayable shadow.
Sweet. Take your time. The speed improvements alone were surprising and very welcome. I've been mostly waiting for the day Magical Tetris, Bomberman 64 / The Second Attack, Neon Genesis Evangelion are playable, and a distant maybe to Jet Force Gemini, Star Wars - Episode I: Racer and Resident Evil 2.
Can controller Slots be expanded to at least 9 in the future? It helps a lot to maintain different useful configurations for different games.
Pilotwings on glN64 works much better, in this case. No random graphic glitches in-game, unlike Rice.Jet Force Gemini almost works with glN64 but the incorrect stencil shadow being drawn over the HUD in the corner makes it difficult to play.
I only tested Pilotwings 64 on Rice, IMO it looks and runs better there, especially since the artifact border isn't there.
any chance rice gets framebuffer? if i remember pilotwings also crashes when you finish missions, so the hacks isnt exactly playable, unless that changed.The visual FPS counter glitch is on my radar of things to fix, I plan to do some work on Rice next a little, mainly the scissor/viewport issues. I will probably make the .ini read-only as there's no point updating it for now.
Pilotwings hangs due to the hack, as far as I can see it's only on the intro loop just before it goes back to the start, it's better than having the unplayable shadow.