New update today v1.52 !!
Link Please?
Also it would be nice to have some New 3DS/New 2DS options even if I understand most people usually have a 2DS/Old 3DS instead.
New update today v1.52 !!
Universal-db on 3DSLink Please?
Also it would be nice to have some New 3DS/New 2DS options even if I understand most people usually have a 2DS/Old 3DS instead.
Does anyone know why I have no sound when I try to use snes9x? I downloaded the latest version of it from universal updater but nothing worked, I've also dumped the DSP firmware from the rosalina menu but it didn't solve it
Try the homebrew channel version? Or do a clean install. Alternatively download directly from the site and copy and paste in the sd card to overwrite the current files.
Did you put bios in?I've tried both with the .3dsx file (which I launched from the homebrew launcher) and installing the .cia file with fbi but I got the same result. How can I delete all the files related to them to install it from scratch?
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I just deleted all from the sd card and then redownloaded in the 3ds folder the snes9x.3dsx file together with DSP1.3dsx to see if it was a system problem, but the DSP1 audio works, the snes9x still doesn't. I also know that it's not a ROM problem because on the twilight menu emulator they work just fine with audio
Go in menu settings brightnessIve realized that when i turn 3d on whilst using snes9x it makes my screen brighter and sharper, how can i do this effect on the 3ds entirely?
Which menu, 3ds or luma? If you are speaking of 3ds menu its the highest it can go, if you are speaking about luma the most i know to do is set the brightness to 172. But i think what snes9x is doing is enabling the parallex barrier without the double screen, making the screen sharper and brighter. How can i do that on the 3ds on everything?Did you put bios in?
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Go in menu settings brightness
you sure ? I tested it is fixed. did you delete the old cia then update it through unverisal update the 3dsx then install the cia. the new I worked on my thumbnails, boxart and bezels are in different direction. Got to put in new direction folder for those image media.
tested and it working with opening words english in the intro!!I'm running Fire Emblem Thracia 776 L'il Manster ver. 1.08 (the latest version), but the opening words in the intro don't appear! The story. Help! Tr
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I'm trying to run the latest version of Fire emblem Thracia 776 L'il Manster but the opening story isn't scrolling in the game's intro before the title screen. It's blank! Try downloading ver 1.08 and running it in your snes emulator that is this one. I need help.
Picdrive? Hope matbo87 takes over all bubble2k16 old emulator and updates Virtual NES and TemperPCE That would be AWESOME!Nice to see this still going on.
A shame the Sega Genesis emulators ars kind of neglected.
There you go! It looking good so far!It runs without graphical glitches, but the speed only stays close to 60fps when skipping 4 frames; skipping 1 frame results in around 45fps, though it is playable when skipping 3 frames. Thanks.
It runs without graphical glitches, but the speed only stays close to 60fps when skipping 4 frames; skipping 1 frame results in around 45fps, though it is playable when skipping 3 frames. Thanks.
Yes thank you for the download for custom thumbnail for my own custom and yes I mean the Game Screen BG and Second Screen BG. What the size are those 2 background. 448x224?@FanNintendo
I am currently working on the 1g1r boxart.cache. You can already download it here.
US and Europe boxarts should be complete. Japan is still in progress (portrait vs landscape handling).
Just rename the file and replace your current boxart.cache.
If you'd rather build your own cache, see build-cache.py (requires python and imagemagick).
You'll likely need to adjust the PRESETS.boxart config to match your source files.
Not sure what you meant exactly by the border idea. Do you mean overlays? Those don't have a 3D effect. Only backgrounds do.
@Trevor_2012
Set Frame Sync to Sleep Sync. It can work better for <60fps games on O3DS.
If it's an option for you, Top Gear 2 runs a bit smoother than the original.
Upcoming version may improve O3DS performance in games like Top Gear by a few fps,
but don't expect a stable 60fps any time soon. These games are CPU-heavy and that gap won't close with small tweaks.
@raxadian
Using the PAL version isn't a performance win in general.
The slowdown ratio is usually the same (e.g. ~50fps on NTSC ≈ ~42fps on PAL).
Fewer frame skips on PAL doesn't mean it's meaningfully smoother. Many PAL games also run slower by design.
Regarding your "as fast as it's gonna get" statement:
I wouldn't say it's maxed out on Old 3DS. The CPU core is still an interpreter and something like a dynarec might run CPU-heavy games faster on this hardware. There's always headroom. It's just a matter of investing the work.
@FanNintendo
I am currently working on the 1g1r boxart.cache. You can already download it here.
US and Europe boxarts should be complete. Japan is still in progress (portrait vs landscape handling).
Just rename the file and replace your current boxart.cache.
If you'd rather build your own cache, see build-cache.py (requires python and imagemagick).
You'll likely need to adjust the PRESETS.boxart config to match your source files.
Not sure what you meant exactly by the border idea. Do you mean overlays? Those don't have a 3D effect. Only backgrounds do.
@Trevor_2012
Set Frame Sync to Sleep Sync. It can work better for <60fps games on O3DS.
If it's an option for you, Top Gear 2 runs a bit smoother than the original.
Upcoming version may improve O3DS performance in games like Top Gear by a few fps,
but don't expect a stable 60fps any time soon. These games are CPU-heavy and that gap won't close with small tweaks.
@raxadian
Using the PAL version isn't a performance win in general.
The slowdown ratio is usually the same (e.g. ~50fps on NTSC ≈ ~42fps on PAL).
Fewer frame skips on PAL doesn't mean it's meaningfully smoother. Many PAL games also run slower by design.
Regarding your "as fast as it's gonna get" statement:
I wouldn't say it's maxed out on Old 3DS. The CPU core is still an interpreter and something like a dynarec might run CPU-heavy games faster on this hardware. There's always headroom. It's just a matter of investing the work.
