Hardware Was Nintendo reasonable for only including 256GB internal storage?

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I play mostly Switch 1 games on my Switch 2, in wait for good Switch 2 games... But with that said, I'm a cartridge person. So I only have updates and DLC on my internal storage, and the few digital goodies like the NSO stuff. So for me, I can live just fine with the 256GB internal storage until I run out. Which will be a while.
 
So, did you see the Steam Deck price increase?

Yes, Nintendo was wise to include 256GB. Otherwise the system would be unpayable.
Switch 2 is an overall better deal than the Steam Deck. I just don't get why they'd do this to themselves, sales are going to shrink.
 
Up until I threw Resident Evil's triple pack at it, I had quite a lot of space, and I still too as I got one of those 512GB cards for 1/2 price when that famous foul up happened. Most my games aren't key cards, some are, but outside of just a few most are because they were too small to pay for a stupid 64GB card, but that is largely over outside of greedy controlling companies and I don't have to support that.
 
Switch 2 is an overall better deal than the Steam Deck. I just don't get why they'd do this to themselves, sales are going to shrink.
For all we know, they are discontinuing it, and the price increase is to get whatever they can from remaining units.
 
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256GB feels so small these days that I ended up buying a 256GB Express SD so adding both together, my console has around 500GB total (379GB free). So no, not really.

I did buy a 512GB Express SD card, haven't used it yet.

It reminds me of Apple's Mac Book Neo, it has 8GB RAM and 256GB SSD. It's like both of them are including the bare minimum as they know it'll sell.
1000% it was Nintendo being a cheapskate on the subject.

If there is anyone with more manufacturing influence than Apple, it is Nintendo.
 
1000% it was Nintendo being a cheapskate on the subject.

If there is anyone with more manufacturing influence than Apple, it is Nintendo.
Actually no

When it comes to sourcing silicon and what fabs prioritize or make big deals with. Nintendo is towards the low end.
The big players would be
Nvidia
Apple
Samsung (While yes Samsung own their own fabs Samsung electronics still has to buy from Samsung Foundry)
Microsoft
Google
AMD

These get most of the manufacturing priority. Then currently a lot of manufacturing is going to AI datacenter construction then everyone else fight over whats left. While nintendo can have more sway than say Valve. There nowhere near close to the sway Apple has.
 
Ignoring the ai and price increases of memory, I think Nintendo actually made a clever decision so go with SD Express cards, mainly because nvme drives are just bigger, plus do you expect a 5 year old kid or a confused parent to buy one and put one in? Specially how the switch 2 would have to be bigger to actually hold it

SD express cards have been around for a long time but only the switch 2 used them enough to push demand, before it was mainly used in cameras for recording 4k footage, RAW images and all that sorta thing

So yea, people hate them and it’s stupid but it’s the best of both 🤷‍♂️
 
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256GB feels so small these days that I ended up buying a 256GB Express SD so adding both together, my console has around 500GB total (379GB free). So no, not really.

I did buy a 512GB Express SD card, haven't used it yet.

It reminds me of Apple's Mac Book Neo, it has 8GB RAM and 256GB SSD. It's like both of them are including the bare minimum as they know it'll sell.
I think they should have included 512gb but that’s just me. I also bought a 512 gb micro sd express card and the whole system is already full.
 
Last edited by Bassline_Addict,
512 would have been nice, but they had a budget to keep within and likely at the time saw the writing on the wall given how they have to share resources with far more priority companies on what would make sense to keep a budget in check. I think at all costs they wanted to avoid going over 500 a system, but then the Ai shitshow hit the fan and now it's up there, and could have been $50 over that as it is now which really would have sucked.
 
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Since when has Nintendo ever been reasonable`.
Ever since the NES days theyve been irrational, strange and litigous.
The only good thing they ever did... was just not being as bad as Sony right now or as incompetent as Microsoft.
... Nintendo wins by default
 
Well I'd argue that Nintendo getting legal on people largely over time has been a net positive. Maybe not so obvious to those who align with those they've gone after but big picture given what has happened in various places of the world where they've been less legal, dismissive, or ignoring of issues have cost them. I don't like their IP gooning at times, but being more in control has kept things in a better space than opening door to future problems. They have wanted to sell not at a loss at the detriment of having lesser powerful hardware, being overly stubborn, or cutting corners on some form of storage or another where it bit them in the ass. N64 not having CDs, the mini-dvds of cube, the crap hole WiiU entirely (on a non-hacked level) are good examples.

That said, their charm is their weird irrationality and strangeness along with the creativity of some of their workers because their IP is their most valuable walled garden of an asset.
 
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Well I'd argue that Nintendo getting legal on people largely over time has been a net positive. Maybe not so obvious to those who align with those they've gone after but big picture given what has happened in various places of the world where they've been less legal, dismissive, or ignoring of issues have cost them. I don't like their IP gooning at times, but being more in control has kept things in a better space than opening door to future problems. They have wanted to sell not at a loss at the detriment of having lesser powerful hardware, being overly stubborn, or cutting corners on some form of storage or another where it bit them in the ass. N64 not having CDs, the mini-dvds of cube, the crap hole WiiU entirely (on a non-hacked level) are good examples.

That said, their charm is their weird irrationality and strangeness along with the creativity of some of their workers because their IP is their most valuable walled garden of an asset.


A little bit off topic here
But the n64 using carts instead of CDs makes a lot of sense once you break down how the n64 itself was built as well as how the games were designed.

Simply put a lot of 64 games relied heavily on loading in data straight from the cart. Almost the entirety of OOT from animations the text found and music for example is streamed in from the cart rather than loaded into memory first. A lot of the n64's hit titles wouldn't have been possible with a CD drive unless Nintendo like tripled the amount of RAM on the system. Also one of the many reasons the 64DD failed.


The gamecube on the other hand used Mini-DVDs purely to not pay Sony royalties. Sega did the same thing with the dreamcast's GD-ROM and microsoft said " Well technically Xbox disc are not DVDs"
 
But the n64 using carts instead of CDs makes a lot of sense once you break down how the n64 itself was built as well as how the games were designed.

Simply put a lot of 64 games relied heavily on loading in data straight from the cart. Almost the entirety of OOT from animations the text found and music for example is streamed in from the cart rather than loaded into memory first. A lot of the n64's hit titles wouldn't have been possible with a CD drive unless Nintendo like tripled the amount of RAM on the system. Also one of the many reasons the 64DD failed.
You have put the 🛒cart before the 🐴horse! N64 games were designed around the limitations of the hardware, namely the idiotic lack of RAM and the idiotic decision to use cartridges. You might as well argue that a lot of PlayStation 1 games relied heavily on the fact that there was 700 megabytes of storage available and that those titles would not have been possible on a cartridge-based system.

Well duh!

And the 64DD failed because once you make a device like that post-launch, every dev is going to have to consider whether it is worth the time and money to release their game in a format that the vast majority of N64 owners don't even have. And the vast majority of N64 owners will have to consider whether or not they want to buy an expensive add-on for which very few games were developed for.

None of this is complicated if you think it through. So can we please get back to whining about the 256GB (8 times as much as Switch 1) storage on the Switch 2? 🙄
 

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