Steam Machine waiting list goes live, starting at £879 with a 512GB SSD

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After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order. Kind of. Looking at the page on the UK storefront, four different bundles are available.
  • 512GB SSD - $1,049 USD / 1,509 CAD / 1,039 EUR / 879 GBP / 1,609 AUD / 4,389 PLN
  • 512GB SSD + Steam Controller - $1,128 USD / 1,628 CAD / 1,108 EUR / 938 GBP / 1,728 AUD / 4,698 PLN
  • 2TB SSD - $1,349 USD / 1,919 CAD / 1,359 EUR / 1,149 GBP / 2,109 AUD / 5,739 PLN
  • 2TB SSD + Steam Controller - $1,428 USD / 2,038 CAD / 1,428 EUR / 1,208 GBP / 2,228 AUD / 6,048 PLN
Outside of its larger SSD, the 2TB model also includes additional faceplates in red fabric and solid walnut. Those interested in picking up the system can join a wait list now, with the list closing on the 25th of June. From there all entries will be shuffled, and you'll receive an email either confirming that you're in the reservation queue, or that you're on the wait list and that you'll be informed when more units come in. For those lucky enough to get into the reservation queue, the first batch will be shipping from the 29th of June.

You can find a full FAQ below:

Steam Machine FAQ said:
Why a randomized reservation order?
We underestimated customer interest when we recently released the new Steam Controller, and we wanted to create a system that would be less frustrating and more fair for everyone. A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, without any incentive to be first, we're hoping to take away some of that friction. The longer timeframe also allows us to do some extra validation on the signups to make sure they're real accounts, with only one per household.

Are there any criteria for signing up?
Customers must meet the following criteria to be able to sign up:
  • You must have a Steam account in good standing.
  • You must have made a purchase on Steam prior to April 27th 2026.
  • Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
What if I don't sign up before June 25th at 10 a.m. Pacific?
After the one-time randomization at that time, anyone who signs up will be automatically added to the back of the waitlist.

Do I have to pick a specific model at signup?
If you care about getting any available Steam Machine model, more than any specific one, you're welcome to sign up for multiple models. Each model has its own list of sign-ups that will be randomized on June 25th at 10am. After that, if you are assigned a reservation queue spot for one or more models, you'll automatically be allocated a reservation for the highest end one you're in, and removed from all the others. If you didn't get a reservation spot for any of the models you signed up for, you'll be placed on the waitlist for the model that you were closest to the front of.

Are these sign up lists separated by region?
Yes, there are separate lists for each shipping region – North America, United Kingdom/European Union, and Australia. You'll be automatically placed in the lists for the region you're in.

I received an email that I’m in the reservation queue, what does that mean?
It means you have a Steam Machine reserved for you. All you need to do is wait, and once we have it ready, we'll send you an email with the option to purchase. You'll then have 72 hours to complete the purchase before we cancel your reservation and move on to the next person in the queue.

When can I expect to get my order email?
We will begin emailing folks in the reservation queue the week of June 29th, in the order they were randomized into. We expect to continue sending these emails throughout the remainder of the year.

I received an email that I'm on the waitlist, what does that mean?
It means that when we did the one-time randomization of the reservation queue, your place in line ended up beyond the number of Steam Machines we'll have in this production run. As we work our way through the queue, some customers may cancel their reservations. If that happens, you may be moved up in the reservation queue, and you'll be notified via email that you have a reservation after all. But if not, nothing about your position in the waitlist changes, and any future production runs of Steam Machines will be offered to customers in order they're on the waitlist.

Can I change which model I reserved?
Once the randomization has occurred on June 25th, and you’ve received your reservation or waitlist email, you cannot change the Steam Machine model you have signed up for. Canceling a reservation or leaving the waitlist will release your spot.

What if I’m in Japan, South Korea, Taiwan, or Hong Kong?
Visit Komodo, our official distributor in those regions, to learn how to order in Japan, Taiwan, and Hong Kong. Steam Machine will not be shipping in South Korea.

Is this the Valve console?
We think of Steam Machine as an extension of PC gaming, not as a console.

The traditional console model is to sell hardware at a loss and make up the revenue with subscription services or by selling games that are locked-in to the hardware. We think this can make sense for a single business in the short term but that open ecosystems are better for customers over the long term. PC gaming's history proves this: The openness of the PC gaming space has enabled it to be the primary driver of hardware and software innovation for decades.

The strength of PC gaming is the ability to play the games you want on the hardware you want. Steam Machine is *a* solution to these problems (and we think it's a great one), but it's not the only solution, and we don't want it to be.

If I don't get a Steam Machine right away, is there anything else I can do?
Thanks to the openness of the PC platform, there are lots of options for devices that will allow you to run games natively or streamed to your TV. There are many PC sites and communities out there that can help you with that. For our part, we are continuing to work toward enabling SteamOS to be used on more hardware than just ours. In fact, with the newly-released SteamOS 3.8, you can run the same code and operating system as Steam Machine on your own living-room PC using whatever PC parts you want:

https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-4227 . Right now, only AMD GPUs are supported, but we're working on expanding support for the future.

You can find the Steam Machine listing on Steam linked below.

:arrow: Source
:arrow: Steam Machine (Steam)
 
It's that's sweet Catch-22 where the people with enough actual free time to justify the expense of this thing also don't have a job (hence all the free time), and so no money.

Conversely for those who can afford it, you'll probably never get your money's worth out of it before it becomes obsolete and its value depreciates. Because you're too busy working to pay for it.
 




They have indeed been getting closer to Wndows performance on average, though part of that can also be attributed to WINE and the Proton additions pulling a ton of weight to make sure the windows application doesn't immediately kill itself when it comes to non-native games, though Windows might still have an edge if you take DXVK and use it on that when gaming

What the majority of people fail to realize is, these Windows/Linux comparison videos are created by mediocre Youtubers that do not know how to do proper comparisons. When doing a real comparison, using OpenGL & Vulkan (not translation layers) Windows completely destroys all Linux distros.
 
How’s this selling model is different from previous decade Valve’s attempt? They sold like 50k of these expensive PC sets and dropped the support like a year later. I guess the plan is the same — to quickly grab some cash from PC fanboys who has some (which is like 0.005% of Steam users).
 
Like I said when Steam Machine was first announced, an old Ryzen 3600 & RX 5700/XT would offer the same performance & GamerNexus has proven that to be true. Only cost like $300 to throw together a desktop PC equivalent in performance to the Steam Machine.
 
And this hunger for power is what keeps fucking gamers over. Throwing more pixels at the damn screen will not make games better. I can see the damn peach fuzz on Claire's face in the Code Veronica remake. We have plateaued with graphics. It's time to get back to good stories and creative gameplay.

Wanna impress me? Make glasses-free 3D-TV a thing. I would gladly toss my money at that. Otherwise, fuck 4K, 8K and anything else about more pixels and ray tracing. Gaming was fine before ray tracing, DLSS, FSR and XESS. The industry sold gamers a bill of goods and quite frankly, there's nothing to collect. The days of graphical leaps like SNES to N64 are gone. Gamers need to get over it and move on.

The week after Spring Break '86 ('87?), my friend Paul came back to school with a new NES he got for his birthday. A gang of about 8 of us met up at his place for days playing with that thing. We had SMB, RC Pro-Am, and Prince of Persia. That's it.

At some point one of the guys said something like, "imagine what video games will look like in 20 or 30 years, it'll be like real life!" And another guy said, basically, "that's gonna suck." In his opinion, the disconnect from realism is what made the games fun. I've thought a lot about that over the years. In some instances like racing sims, which arguably aren't really video games anyway, the more realism the better. But for amusement, having a good time, and engaging the imaginative parts of our brains, I think he was 100% correct. "Hardcore gaming" and the quest for graphic perfection has been a downhill slide on the fun scale.
 
Last edited by Hanafuda,
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Like I said when Steam Machine was first announced, an old Ryzen 3600 & RX 5700/XT would offer the same performance & GamerNexus has proven that to be true. Only cost like $300 to throw together a desktop PC equivalent in performance to the Steam Machine.
Please price that up, 16GB of RAM and a 512GB SSD gets you close to $300 lol
 
Hold on...they are offering a free 2TB SSD _and_ $1,349 USD to have this junk in my home? Well, I still don't want it. Perhaps if they offer me $20,000 to take it off their hands...
 
I think it will flop/not sell well because of these prices.
Valve's biggest hardware success story by far, the Steam Deck, has sold, what, maybe 5 million units? And that was largely because of its portability. The Steam Machine was always going to be very niche even before the RAMpocalypse. Now it will be even more niche.
 
It's an absurd ask but I can't even blame Valve on that one because that's just the current cost of the tech. I wish Sam Altman and his fellow scumbags a very [REDACTED].
 
And this hunger for power is what keeps fucking gamers over. Throwing more pixels at the damn screen will not make games better. I can see the damn peach fuzz on Claire's face in the Code Veronica remake. We have plateaued with graphics. It's time to get back to good stories and creative gameplay.

Wanna impress me? Make glasses-free 3D-TV a thing. I would gladly toss my money at that. Otherwise, fuck 4K, 8K and anything else about more pixels and ray tracing. Gaming was fine before ray tracing, DLSS, FSR and XESS. The industry sold gamers a bill of goods and quite frankly, there's nothing to collect. The days of graphical leaps like SNES to N64 are gone. Gamers need to get over it and move on.
I think the bigger leap was ps1 saturn n64 to ps2 dreamcast and gamecube. Going from the 15-20fps norm of the 64 to the 60fps gamecube is something i don't think we can replicate.

Anyway I do think we got some cool tech the last decade
Real time Raytracing is really cool and effectively the endgame for lighting 3d graphics. Not only is it the best lighting you can get. But it can massively speed up work flows and works with any type of game. But the rtx 2000 series was Nowhere up to the task, and its still a huge performance penalty today.

But I think the main reasons a lot of games sucked visually this gen are.
1. Companies either laid off or let their senior engineers get poached. Now nobody has any idea how to really make an in house engine shine or heavily tune an existing one, So you default to stock unreal engine 5 which by default can not ship a game that runs well. Also since no experts are left you also get games that are unoptimized messes. Just look at how well some ps4 titles both ran and looked. and compare them to recent titles. And it will boogle your mind that we are suddenly eating 10+Gb of vram alone.

2. Performance sucks? Fix it with DLSS and FSR. While DLSS 3 and 4 were really good its vendor locked. FSR 1 and 2 are hot garbage. Thus a bucnh of PS5 releases looked like shit in their 60fps modes.


3. TAA. Modern rendering pipelines don't natively support MSAA so you get stuck with TAA. Unfortunately TAA is very easy to screw up and leaves games a ghosting blurry mess. To make things worse UE5's default TAA implmenation was horrid and may still be.

5. Companies not willing to train permanent staff. Want an example of this hurting a game. Look not further than halo infinite.
Halo 1-infinite are built on a custom engine that isnt quite like anything out there. 343 wanted to make halo infinite a long term game.
Microsoft refused to give them any permanent staff and instead only contractors. Contractors needed to spend weeks learning the halo engine and game design to then make content. Then by the time they learned their contract was up and they left, As a result infinite suffered heavily and was basically ran by a skeleton crew.

Instead of learning from this mistake they just switched to UE5.
 
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Contractors needed to spend weeks learning the halo engine and game design to then make content. Then by the time they learned their contract was up and they left, As a result infinite suffered heavily and was basically ran by a skeleton crew. - not an excuse; I had to do things trial by fire and still broke records with zero work-based training within two months; that is laziness on behalf of the contractors.
 

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