Paper Mario PC recompilation "ReCut" gets its first pre-release build

reecut.png

The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the port runs on Windows PCs and at the very least has no issues playing through the intro. With this still being a pre-release build however, bugs should be expected.

An up to date list of features can be found on the project's GitHub page:

Features List said:
  • PRESS F1 TO ACCESS THE MENU (Might change to ESC not sure yet lol)
  • First-run legal ROM setup with local validation.
  • Windowed RT64 renderer integration.
  • Graphics options menu with live-applying renderer settings.
  • Live Texture Replacement toggle via F2.
  • One-shot texture dumping with an in-window percentage and dump count.
  • Continuous Dump mode for capturing newly created textures while the game keeps running.
  • Paper Atlas Tool sidecar built for easy texture replacement and editing.
  • Controller and keyboard configuration windows are present and still being expanded.
NOTE: The current Gamepad Implementaion will auto bind controls to known SDL controllers and the rebind system is currently in the works.

Those interested in trying it for themselves need only bring their own Paper Mario ROM and boot the executable found on the GitHub releases page. As is common with these projects, the ROM is only required for the first launch.

Note of Caution


It seems this project has garnered a good bit of negativity that I was unaware of when writing this post, and that there's probably some stuff bundled in the repo that should be generated from the ROM. You can check the threadmarks for more information, but for now I'll just remove the link to the project from this post. Feel free to discuss regardless, and look forward to the Harbour Masters PC port that will hopefully be less dramatic.
 
I never played PM64 before, but a lot of the comments are stating problems that I don't want to deal with. I'll wait until some other better team finishes their port. Like, what do you mean that putting in another game still makes PM64 playable?
 
proof that the gamecube was more powerful than the switch :lol:
It's really stupid that the remake runs at 30 while the original is 60, and I read that someone tried to run the Switch version in 60 via a hack and the game didn't work properly.

Give the game a 60fps patch on Switch 2, Nintendo.
 
  • Haha
Reactions: Bladexdsl
It's missing a licence file, which makes the project implicitly all rights reserved iirc. Since it's depending on GPL v3 software, it violates their terms.

Done some reading online about this PC port and there's a lot of negativity around it, so folks should be aware and cautious of what they're running on their systems. There's a thread full of info over on Reddit for those curious:

https://www.reddit.com/r/papermario/comments/1tpovcx/dont_play_recut_trust_me/

I'll add a similar disclaimer to the main post, but leave this up so people can continue to discuss if they want to. At the very least the port doesn't seem to have the game contents bundled with it, so that's at least one positive lol.

Edit:
Actually I missed that the n_aspMain.cpp file is apparently bad, so I'll just remove the link too.....
hey i made that ragepost! lmao
seriously though, it caused a whole thing in harbourmasters discord and a couple others i was in. i would just wait for hm64 to come out with their paper mario port, it looks to be alot better. their ports are super reliable
 

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