Call of Duty: Modern Warfare 4 to launch on Nintendo Switch 2 in October

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For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern Warfare 4, will launch on Nintendo Switch 2 alongside the PC, PS5, and Xbox Series versions. Notably the game will not be launching on either the PS4 or Xbox One.

The game will be a fully-featured release, making use of the system's mouse controls, as well as including cross-play and cross-progression between platforms.

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Wat. Did you even read the article or is that the usual « Nintendo = bad » bashing?
No, no. He's got a point, even if he's thinking of the wrong game. I don't subscribe to the "Nintendo = bad" thing, but anyone that is unironically such a huge Call of Duty fan that they have to have the game Day -7 will have already pre-ordered the game on PC or PS5. Very few people in the CoD fanbase are actually going to care enough about portability to get the Switch 2 version, unless they're given a very good reason to.
 
Last edited by ChronosNotashi,
I remember playing BlackOPs III on the Wii U, the gameplay wasn't that bad besides the online connectivity.
I'm actually interested to see how this goes on the S2
 
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I thought the same but doesn’t look like it. This is Modern Warfare 4 as opposed to Call of Duty 4 (Modern Warfare) :wacko:
For what it's worth, this is the new game that's coming out in October alongside the other platforms getting it, as opposed to an old game being ported. Silly Activision with confusing naming.
 
Didn't BO7 buried IP forever and ever?
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So there is a game from 2007 called 'Call of Duty 4: Modern Warfare' and now they release a new game called 'Call of Duty: Modern Warfare 4'
Now that's confusing :wacko:
they should just name their games by year like FIFA
 
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First of all, NOBODY is paying for the storage for a 500GB mandatory download on the Switch 2. So cod can fuck right off with that noise.

Second, bluntly, it beggars belief that Activision has been reusing the same Doom 3 licence since the original Modern Warfare released in 2007, and still hasn't made a game worth playing since. We're at how many remakes and they still can't even get that right? And not one game released in that time shows anything that warrants them demanding 300GB installs, let alone PER GAME.
 
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First of all, NOBODY is paying for the storage for a 500GB mandatory download on the Switch 2. So cod can fuck right off with that noise.

Second, bluntly, it beggars belief that Activision has been reusing the same Doom 3 licence since the original Modern Warfare released in 2007, and still hasn't made a game worth playing since. We're at how many remakes and they still can't even get that right? And not one game released in that time shows anything that warrants them demanding 300GB installs, let alone PER GAME.
The Old CoD engine that was built up from ID Tech 3 from 2003 - 2018 was retired.

With Modern warfare 2019 onwards they've been using a from the ground up in house engine for CoD.

Now as to why the install size jumped with MW19. From various dev statements, Its something along the lines of. PS4/Xbone CPU and hard drive are to slow to decompress assets in time. A optimization trick was to just not compress anything at all. Thus you save resources to keep the 60fps and high fidelity/ They even resorted to duplicating assets on the disk to save on seek times.

I think now though with the retirement of the Xbone and ps4 they are prob going to look into rectifying the absurd storage space requirements.
 
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The Old CoD engine that was built up from ID Tech 3 from 2003 - 2018 was retired.

With Modern warfare 2019 onwards they've been using a from the ground up in house engine for CoD.

Now as to why the install size jumped with MW19. From various dev statements, Its something along the lines of. PS4/Xbone CPU and hard drive are to slow to decompress assets in time. A optimization trick was to just not compress anything at all. Thus you save resources to keep the 60fps and high fidelity/ They even resorted to duplicating assets on the disk to save on seek times.

I think now though with the retirement of the Xbone and ps4 they are prob going to look into rectifying the absurd storage space requirements.
Your first mistake, was believing Activision.

The second was every normie NPC brain moron allowing them to get away with charging $90+ every year for a damn "biggest asshole wins" multiplayer jagoff with lootboxes instead of making a campaign worth a damn, let alone anywhere near as good as the original 2007 modern warfare.

People already say nvidia treated the 1080ti as a "mistake" for how much of a leap forward it was. And Jensen has certainly gone out of his way to make flagship tier rtx unassailable. The same can be said about the campaign in OG modern warfare. Every cod campaign since has had the development effort of a dumpster fire.
 
I'm only interested in the campaign. if it's decent length with good quality I'll bite at some point. Cold War will be my benchmark.

I don't give a shit about multiplayer, I'm too old for that sweaty toxic nonsense
 
Last edited by NostalgicMillennial,
I think now though with the retirement of the Xbone and ps4 they are prob going to look into rectifying the absurd storage space requirements.
Not if they want to ensure the game can run on Series S. And that's assuming they weren't lying out of their asses as usual in the first place.
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Not a CoD fan myself.
Good man. Make sure it stays that way.
 
Last edited by ChronosNotashi,
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y'all loving your OLD ports instead of actual new games?
I love old games
I wish they would update the old games that I'm still playing
imagine if they added new maps and guns to halo 2 or cod 4
remember when they added the warlock class to diablo 2? it's possible for them to make the right decision and update old games, but contrarians such as yourself will continue to destroy the video game industry
Post automatically merged:

The Old CoD engine that was built up from ID Tech 3 from 2003 - 2018 was retired.

With Modern warfare 2019 onwards they've been using a from the ground up in house engine for CoD.

Now as to why the install size jumped with MW19. From various dev statements, Its something along the lines of. PS4/Xbone CPU and hard drive are to slow to decompress assets in time. A optimization trick was to just not compress anything at all. Thus you save resources to keep the 60fps and high fidelity/ They even resorted to duplicating assets on the disk to save on seek times.

I think now though with the retirement of the Xbone and ps4 they are prob going to look into rectifying the absurd storage space requirements.
leaving assets uncompressed does not excuse the game becoming 250GB in storage
 

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