PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

PCSX2 HD Texture Packs, Save Files & Resources Hub

  • Thread starter Thread starter SadOrigami
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View attachment 405113
Texture upscaling made easier.

INTRODUCTION
Hello everyone. This is an attempt at making texture upscaling much easier.
As someone who upscales games I know how tiresome the process of getting all the textures can get.
And after seeing some amazing folks here with over more than 50+ HD Texture Packs, kudos to all of you!
I've come with an idea that could speed up the process x10 times.

The idea here is to have a list of games, and each one will be accompanied by a link to a file that contains a folder
with the game's entire texture dumps.


HOW DOES THIS WORKS
We'll have a list below, conformed by the games that people want an HD Pack for.
Then anyone can just play the game while dumping all the textures into a folder, and then share a link in the comments
so we can have all the dumps already available, and even save files, no need to play an 20-60 hour long game in order to
get the textures and test them.


H‎OW TO DUMP
Texture dumping iseasy, here's a video tutorial, you just need to go to the graphics settings in the
emulator and then, on the Texture Replacement tab, tick the option called Texture Dumping.
On the emulator folder you'll find a folder called textures, by ticking the texture dumping option you'll
create a new folder inside textures, and that folder will be named after the game's version.

For example, if you download the PAL version of God of War, it's version will be SCES-53133, but the NTSC one will be
SCUS-97399, this is important, because all textures have id's and each version uses a diferent id
for every texture, meaning that if you interchange the textures they'll end up not showing or being in the wrong place.

It's important that you set a key to enable the texture dumping, and also have the folder opened
so you can see what kind of textures the emulator is extracting.
Some textures are simple, like a wall of bricks, but others are a little annoying. For example, the PS2 had a very
cool feature, it could make textures move, like gifs, but you can't extract that, so
you end up with 150 textures consisting of each frame of the "gif". You should put them on a separate folder in
case the modder wants to upscale them.

Speaking of separate folders, modders will really appreciate if you could separate textures by folders. No need to start searching for "index ring texture" for the protagonist folder, but at least
it would be nice if you could separate levels or zones by folder, this will make testing take half as much.

You need to explore very corner of the game and open every menu in order to provide a full set of textures.
You need to see 100% of the game in order to do this.


Note: if the game starts dumping 1000+ textures per second forget it, it means they are corrupted and we'll
have to wait for an emulator update or a miracle.


EXCEL LIST
Here's the full list in Excel format.

View attachment 413972
The Excel list contains:
  • Dumping issues with particular games.​
  • Bounties added by the community.​
  • Project status.​
  • Type of pack: Upscale, Remake, Partial.​
  • Extras: Skins, Weathers, UI colors, etc.​
  • Game's dumps and savefiles for direct download.​
  • Links to the author's socials and donation page.​
View attachment 413973

And there's more pages, with:
  • Controller Remapping Packs.
  • ReShade Presets
  • Tools for upscaling and emulating.
  • Blacklisted authors from the list: for stealing packs or not wanting to to be featured on the list.
The list is up to date.


I hope this makes things easier. This is intended to be our hub, please do not hesitate to propose changes.

Room Zoom
Status: Complete
Method: AI Upscaled

* Mipmaps replaced with upscaled versions of non-mipmap version. That mean mipmap does not work, it always shows best possible texture, so objects in distance stay sharp and clean.
 
I love this, I was thinking of making a website for this and I have. The difference between your list and mine is: Sad_origami's list will feature everyone's packs to keep track of everything the community has done (for the upscalers) SomberShrouds list will feature packs with a bare minimum of information required to be featured such as models used, region version and other basic info for individuals to assess (for the gamers). Some changes I'd recommend.
  • The title should say something like "PCSX2 HD Textures Hub" because people won't know this is the hub by the title alone, especially when googling online.
  • I made a pretty extensive tutorial on dumping/upscaling with more details on the PCSX2 HD Texture Website here: https://sites.google.com/view/pcsx2-hd-textures-project/tutorial
  • I don't know if it's possible but you should include spoilers for each letter category of game inside your existing spoiler for the game list because it can get pretty lengthy, the list of ps2 games there are.
  • You should make sure the type of replacement textures is known like is it a remake or a remaster?
  • I'll include the link to every thread with huge game lists below.
Panda_Venom's: https://gbatemp.net/threads/list-of-hd-texture-packs-by-panda_venom.620163/
SomberShroud's: https://gbatemp.net/threads/sombershrouds-hd-textures-megamix.637948/
SomberTwilight's: https://gbatemp.net/threads/sombertwilights-children.645954/
C0meg3ts0me: https://gbatemp.net/threads/my-ps2-packs.659618
RetroGenerica's (previously DerekGeneric831): https://gbatemp.net/threads/list-of-all-my-texture-packs-derekgeneric831.625845/
CCKrizalid's: https://gbatemp.net/threads/mega-library-of-hd-texture-packs-by-cckrizalid.618690/
Curse_Arm's: https://gbatemp.net/threads/my-hd-remaster-and-upcoming-hd-textures-pack.630347/
Bl4ckH4nd's: https://gbatemp.net/threads/my-ps2-packs.621422/
mvp899's: https://gbatemp.net/threads/my-texture-pack-for-pcsx2.643345/
Some more peeps without a dedicated thread for games they've done.
Santins (4xHDCube4)
thecoolpup (unknown)
DarthDarklorD
TEODOR_MAX I think he uses Stable Diffusion for everything which gives too many mixed results for my liking.
JuanchoTexHD Same comment as TEODOR

Edit: mvp899 and SomberTwilight now have a thread for their packs.

Blacklist: 1vierock -> Mass-producing half-complete packs and stealing some packs from others while charging $10 for ESRGAN upscales
W7Q0 -> Stealing ReveriePass Textures without credit Source:https://gbatemp.net/threads/crash-twinsanity-hd-full-textures.658128/#post-10463961
I am not a site programmer (yet, lol) but After the Home page which could use a bit more colorful PS2 Art, it would be pretty cool to see "Author Avatar" links with cover Art in reference to Status of texture packs Made. This would be a Base to explore games besides the groups inner politics. -just an idea, guys. Dont crucify me. XD... No easy task. Thanks again to the efforts and grattitude of this whole platform.
 
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View attachment 405113
Texture upscaling made easier.

INTRODUCTION
Hello everyone. This is an attempt at making texture upscaling much easier.
As someone who upscales games I know how tiresome the process of getting all the textures can get.
And after seeing some amazing folks here with over more than 50+ HD Texture Packs, kudos to all of you!
I've come with an idea that could speed up the process x10 times.

The idea here is to have a list of games, and each one will be accompanied by a link to a file that contains a folder
with the game's entire texture dumps.


HOW DOES THIS WORKS
We'll have a list below, conformed by the games that people want an HD Pack for.
Then anyone can just play the game while dumping all the textures into a folder, and then share a link in the comments
so we can have all the dumps already available, and even save files, no need to play an 20-60 hour long game in order to
get the textures and test them.


H‎OW TO DUMP
Texture dumping iseasy, here's a video tutorial, you just need to go to the graphics settings in the
emulator and then, on the Texture Replacement tab, tick the option called Texture Dumping.
On the emulator folder you'll find a folder called textures, by ticking the texture dumping option you'll
create a new folder inside textures, and that folder will be named after the game's version.

For example, if you download the PAL version of God of War, it's version will be SCES-53133, but the NTSC one will be
SCUS-97399, this is important, because all textures have id's and each version uses a diferent id
for every texture, meaning that if you interchange the textures they'll end up not showing or being in the wrong place.

It's important that you set a key to enable the texture dumping, and also have the folder opened
so you can see what kind of textures the emulator is extracting.
Some textures are simple, like a wall of bricks, but others are a little annoying. For example, the PS2 had a very
cool feature, it could make textures move, like gifs, but you can't extract that, so
you end up with 150 textures consisting of each frame of the "gif". You should put them on a separate folder in
case the modder wants to upscale them.

Speaking of separate folders, modders will really appreciate if you could separate textures by folders. No need to start searching for "index ring texture" for the protagonist folder, but at least
it would be nice if you could separate levels or zones by folder, this will make testing take half as much.

You need to explore very corner of the game and open every menu in order to provide a full set of textures.
You need to see 100% of the game in order to do this.


Note: if the game starts dumping 1000+ textures per second forget it, it means they are corrupted and we'll
have to wait for an emulator update or a miracle.


EXCEL LIST
Here's the full list in Excel format.

View attachment 413972
The Excel list contains:
  • Dumping issues with particular games.​
  • Bounties added by the community.​
  • Project status.​
  • Type of pack: Upscale, Remake, Partial.​
  • Extras: Skins, Weathers, UI colors, etc.​
  • Game's dumps and savefiles for direct download.​
  • Links to the author's socials and donation page.​
View attachment 413973

And there's more pages, with:
  • Controller Remapping Packs.
  • ReShade Presets
  • Tools for upscaling and emulating.
  • Blacklisted authors from the list: for stealing packs or not wanting to to be featured on the list.
The list is up to date.


I hope this makes things easier. This is intended to be our hub, please do not hesitate to propose changes.
thank you for this. it defo helps with knowing which games have been done and which have not. i see you got my sa texture on there! i pla on updating it here soon !! lots of fixes to be seen
 
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SadOrigami I saw you added some of my packages, but there are a few more you can add if you want—they're not on the list. They're for PSP and were posted on their forum. I noticed you talked a lot about dumps, but there are almost none on the list. The thing is, I always provide the texture dumps for my packages right alongside the download links. Literally wherever you get the texture packs, the dumps are there too. And since they're for PSP, they already come with the .ini file so there won't be any conflicts.​

 

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