Emulation [PATCH] Paper Mario: The Origami King - 60FPS (v1.0.0 + v1.0.1) [Citron/Ryujinx]

killakuhwin

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Hey everyone,

I've put together a 60FPS patch for Paper Mario: The Origami King that covers both v1.0.0 and v1.0.1.

The v1.0.0 patch is the original work by theboy181 — full credit to him for that. I ported it to v1.0.1 by locating the corresponding offsets in the updated binary using Ghidra, since I couldn't find an existing patch for that version anywhere online.

Both .pchtxt files are included in the zip. Just drop the 60FPS folder into your emulator's mod folder and your emulator will automatically apply the correct patch based on your game version.

Installation:
- Extract the zip
- Citron: Place 60FPS folder into <citron directory>/load/<Title ID>/
- Ryujinx: Extract anywhere and add the 60FPS directory via mod manager (right-click on game →Manage Mods →Add)

Tested on:
- Citron ✓
- Ryujinx ✓

Credit: Original v1.0.0 patch by theboy181. v1.0.1 port by killakuhwin.
 

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Hey everyone,

I've put together a 60FPS patch for Paper Mario: The Origami King that covers both v1.0.0 and v1.0.1.

The v1.0.0 patch is the original work by theboy181 — full credit to him for that. I ported it to v1.0.1 by locating the corresponding offsets in the updated binary using Ghidra, since I couldn't find an existing patch for that version anywhere online.

Both .pchtxt files are included in the zip. Just drop the 60FPS folder into your emulator's mod folder and your emulator will automatically apply the correct patch based on your game version.

Installation:
- Extract the zip
- Citron: Place 60FPS folder into <citron directory>/load/<Title ID>/
- Ryujinx: Extract anywhere and add the 60FPS directory via mod manager (right-click on game →Manage Mods →Add)

Tested on:
- Citron ✓
- Ryujinx ✓

Credit: Original v1.0.0 patch by theboy181. v1.0.1 port by killakuhwin.
The patches are the same though?
 
The patches are the same though?
Yes, after going through the extra effort of using Ghidra to figure out where the frame rate values are located in version 1.0.1, I had to find that absolutely nothing had changed and I only needed to adjust the nsobid. That's exactly why I'm even more puzzled that nobody has made a mod for version 1.0.1 so far.

So I guess you didn't fix the issue with 2x faster QTEs? :P
No, unfortunately I didn't fix that. I really only ported the mod from version 1.0.0 to 1.0.1
 
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