Star Fox 64 remake for the Switch 2 announced in surprise Nintendo Direct

16x9_Starfox_image1600w.jpg

Airing last night with very little in the way of warning, a brand new Nintendo Direct was aired. Running for 15 minutes in total, it took a moment to celebrate the success of the Super Mario Galaxy Movie before swiftly announcing a brand new Star Fox game for the Switch 2. In the presentation we got a glimpse of the new game's art style, which appears to be quite a leap from the previous Wii U release, along with a breakdown of characters, the Arwing controls, the campaign, and a whole bunch more.


You can check out the full Nintendo Direct in the video above. The game is available to pre-order now, with it set to cost £41.99 digitally and launch on the 25th of June. Physical pre-orders are not yet live, though the revealed box art does at least seem to confirm that it will not be a Game Key Card release.

:arrow: Source
 
I like the art style. I was hoping we'd get graphics like this for Pokemon after the release of the Detective Pikachu movie. I'll give this remake a pass but I really don't want to see another remake of this game in the future. I really hope this game sells well so that we can get a new game that takes place after Star Fox Assault, which was a good game BTW. I purchased Assault on day 1 and loved every bit of that game!
I will personally say that I...actually never played Star Fox 64. Assault was the first Star Fox game I actually played, and I enjoyed it. I say "actually played", because while I did play the original SNES game through an old emulator collection one of my cousins gave us, I was a kid so my time with that game was...not great.

That said, I do feel Assault was the best blend of both what made 64 good and aspects that appealed to audiences at the time. I do wish it had been more successful to have more significant influence, because Command just...wasn't it.
Post automatically merged:

They did. It's called Star Fox Command
Yes, and we all know how that turned out. Honestly, many just assume the game never existed, because of how much it butchered (look at Krystal in particular - HOW DID THEY THINK THAT LEVEL OF CHARACTER ASSASSINATION WORLD WORK OUT?).
 
  • Like
Reactions: LightyKD
The legs are a bit weird, but overall, it looks nice.

I don't think they mentioned price? Hope it's not a full price game, it's rather short. I'd say it's a 20 dollar game, but it's Nintendo, so it's gonna cost 40 bucks minimum. For 40 bucks on the eShop, I'll buy it.
 
The legs are a bit weird, but overall, it looks nice.

I don't think they mentioned price? Hope it's not a full price game, it's rather short. I'd say it's a 20 dollar game, but it's Nintendo, so it's gonna cost 40 bucks minimum. For 40 bucks on the eShop, I'll buy it.

Looks like $60 physical/ $50 digital
 
I honestly wish they'd just release Star Fox Zero with traditional controls because the motion controls are the reason I never finished it. Just too clunky.
I'm going to level with you here: from what I've seen, almost every Wii U game that could be ported to the Switch/Switch 2 with traditional controls has already been ported (one exception that could still be ported in this way being the Zelda HD remasters, but they might be saving those for a later time).

Most of the other Wii U games that weren't ported (yet) are tied to the gamepad in such a way that if Nintendo wanted to port the games over, significant portions of the games would have to be rebuilt. Zero is one example: a couple videos I've seen make it clear that Platinum Games built it around the idea of using the gamepad at a second screen for full-range aiming that wouldn't change the Arwing's flight direction. That's not something that could translate to the Switch seamlessly - they'd have to either integrate the second screen in a disruptive way, or spend significant amounts of time not only changing how the game's controlled but also adjust everything else to fit with more traditional controls. All for a game that missed the mark even by the Wii U's poor standards.

At that point, it's sometimes better to just make a new game/remake and see if that works out.
 
Last edited by ChronosNotashi,
  • Like
Reactions: Marc_LFD
Looks like $60 physical/ $50 digital
That's pushing it, but I guess I'll grab the digital version.
Mouse mode will be a big improvement, as I always found playing it on the N64 didn't allow precise enough aiming for the fast pace of the game and trying to kill enemies without the homing shot was nigh impossible.
Post automatically merged:

I'm going to level with you here: from what I've seen, almost every Wii U game that could be ported to the Switch/Switch 2 with traditional controls has already been ported (one exception that could still be ported in this way being the Zelda HD remasters, but they might be saving those for a later time).

Most of the other Wii U games that weren't ported (yet) are tied to the gamepad in such a way that if Nintendo wanted to port the games over, significant portions of the games would have to be rebuilt. Zero is one example: a couple videos I've seen make it clear that Platinum Games built it around the idea of using the gamepad at a second screen for full-range aiming that wouldn't change the Arwing's flight direction. That's not something that could translate to the Switch seamlessly - they'd have to either integrate the second screen in a disruptive way, or spend significant amounts of time not only changing how the game's controlled but also adjust everything else to fit with more traditional controls. All for a game that didn't missed the mark even by the Wii U's poor standards.

At that point, it's sometimes better to just make a new game/remake and see if that works out.
Mouse mode could be used for the full range aiming.
 
  • Like
Reactions: Kioku
That's pushing it, but I guess I'll grab the digital version.
Mouse mode will be a big improvement, as I always found playing it on the N64 didn't allow precise enough aiming for the fast pace of the game and trying to kill enemies without the homing shot was nigh impossible.
Post automatically merged:


Mouse mode could be used for the full range aiming.
At the very least, there are seemingly good additions that aren’t just motion controls. The multiplayer looks kinda fun too.
 
Last time I played Star Fox 64 was back in the 90s. Looking forward to this remake. Is it like 40 bucks (US) or something? I remember the original wasn't that long either, 3-4 hrs to complete right?
 
Nintendo already made the best remake for this game - it's on the 3DS.

After playing this game in Stereoscopic 3D, there's no going back. These days I use 3DS emulator Azahar on an Android handheld and play all the 3DS games through my Xreal XR glasses. A giant cinema screen in full 3D.
 
Same thing more or less happened with F-Zero. Outside of the first one on SNES, the rest sold worse and worse each time. There's one claim that GX broke the pattern and sold 1.5mil, but considering the claim was made years after the GameCube's discontinuation with no sales records to back it up, the claim is dubious at best.

It's likely why when they brought the series back with F-Zero 99, they used the SNES game as the basis - that was the game that did the best in the series. So F-Zero 99 could be considered the perfect way to determine 1) if Nintendo could fish new fans for F-Zero, and 2) if F-Zero's loudest fans had the balls to put their money where their mouth is and actually give a new game a chance (rather than immediately dismissing it under the excuse of "it's not GX" - and any fan that only wanted "GX" got their wish with F-Zero GX on NSO Gamecube Classics).

Ideally, I see Star Fox (2026) as more or less being the same as with F-Zero 99 (especially after Zero failed due to a late release amid the Wii U's poor sales performance): given it's early in the Switch 2's lifetime, this could be a much more ideal attempt at seeing if Nintendo can bring any new fans to the series as well as determine if old fans are still interested. If it works well enough, we might see more Star Fox games in the future.
The people wanting a new F-Zero are F-Zero X/GX fans. SNES F-Zero is just a boring mode 7 tech demo without any of the things that made F-Zero memorable.
 
Nintendo officially desperate? They are touching the "do not touch" cabinet. Next will be what? Chrono Trigger?
Post automatically merged:

Honestly what I really want from the Star Fox series is a roguelike entry. The gameplay has always been fine enough. Give us a random star system to venture through, upgrades to the Arwing throughout that you can pick from. It feels like that kind of thing would blend well with the base Star Fox 64 arcadey vibe.
Based. People would say "but roguelike is oversaturated lol" and it would hit like BotW did for open-world.
 
  • Like
Reactions: Marc_LFD
The people wanting a new F-Zero are F-Zero X/GX fans. SNES F-Zero is just a boring mode 7 tech demo without any of the things that made F-Zero memorable.
If F-Zero GX was so great, why didn't it outsell the SNES title, even with the debated 1.5mil sales claim? (Original F-Zero was 2.85mil total, and that's without factoring in Virtual Console re-releases or SNES Classic.) More to the point, why wasn't F-Zero GX's "greatness" enough to save the F-Zero series from abandonment after the absolute financial failure that was F-Zero: GP Legends/Climax? (Both games absolutely bombed in Japan, and even with Western sales number, GP Legends didn't even reach 10% of X or Maximum Velocity's sales numbers.)
 
If F-Zero GX was so great, why didn't it outsell the SNES title, even with the debated 1.5mil sales claim? More to the point, why wasn't F-Zero GX's "greatness" enough to save the F-Zero series from abandonment after the absolute financial failure that was F-Zero: GP Legends/Climax? (Both games absolutely bombed in Japan, and even with Western sales number, GP Legends didn't even reach 10% of X or Maximum Velocity's sales numbers.)
They didn't sell many Gamecubes, so low sales on Gamecube isn't a surprise at all.
The GBA games were more like the SNES game with more content and lore. I didn't have fun playing them.
 
They didn't sell many Gamecubes, so low sales on Gamecube isn't a surprise at all.
The GBA games were more like the SNES game with more content and lore. I didn't have fun playing them.
And yet Maximum Velocity on GBA sold almost as well as F-Zero X did (1.05 mil and 1.1 mil respectively, as of Dec 2014). Also, in regards to you "GameCube sales were poor, so low sales on GameCube isn't a surprise", Star Fox Assault ALSO sold low on GameCube - in fact, it sold worse than F-Zero's debated 1.5 mil and the previous Star Fox title (Assault sold ~900k total across all regions, while Adventures sold ~1.82 mil). And yet THAT game got a follow-up a year later on the DS and, despite Command's failure, two more games after that, meaning it lasted longer than F-Zero before being shelved (same with Metroid, funny enough, since Prime 2 sales were below half the first title's). And even if we took your "I didn't have fun playing them" opinion as an argument to discard the GBA/SNES titles, that STILL wouldn't have ruled out a Nintendo Wii follow-up to GX if it was as successful as claimed.

So I ask again: why wasn't F-Zero GX's "greatness" enough to save the F-Zero series from abandonment after the absolute financial failure that was F-Zero: GP Legends/Climax? Why did GX not prevent those games from being the straw the broke the series' back?
 
Last edited by ChronosNotashi,
And yet Maximum Velocity on GBA sold almost as well as F-Zero X did (1.05 mil and 1.1 mil respectively, as of Dec 2014). Also, in regards to you "GameCube sales were poor, so low sales on GameCube isn't a surprised", Star Fox Assault ALSO sold low on GameCube - in fact, it sold worse than F-Zero's debated 1.5 mil (Assault sold ~900k total across all regions, while Adventures sold ~1.82 mil). And yet THAT game got a follow-up a year later on the DS and, despite Command's failure, two more games after that, meaning it lasted longer than F-Zero before being shelved (same with Metroid, funny enough, since Prime 2 sales were below half the first title's). And even if we took your "I didn't have fun playing them" opinion as an argument to discard the GBA/SNES titles, that STILL wouldn't have ruled out a Wii follow-up to GX if it was as successful as claimed.

So I ask again: why wasn't F-Zero GX's "greatness" enough to save the F-Zero series from abandonment after the absolute financial failure that was F-Zero: GP Legends/Climax? Why did GX not prevent those games from being the straw the broke the series' back?
You would have to ask Nintendo that.
All I'm saying is that people who want a new F-Zero want a fast faced anti gravity racer with loop de loops, pipes and tunnels you can go upside down in at 1000km/h, not itemless Super Mario Kart.
 
Nintendo already made the best remake for this game - it's on the 3DS.
I'm gonna have to disagree. They royally screwed up with the audio on that. Whoever they had handling the editing process and recording paid absolutely no attention to details and situations.
 
You would have to ask Nintendo that.
All I'm saying is that people who want a new F-Zero want a fast faced anti gravity racer with loop de loops, pipes and tunnels you can go upside down in at 1000km/h, not itemless Super Mario Kart.
Honestly, I wouldn't be surprised if people did ask Nintendo such questions, and either didn't get a direct answer (i.e. "we don't know where to take the series") or the answer was one that could be backed up by sales numbers. Funny enough, that means the quarterly/annual business reports released by Nintendo (and groups that tracked physical sales at the time) are the closest people are going to get to a solid answer, and none of them put F-Zero GX above 1mil sales (the only thing that does is that one claim made by the Yakuza series creator in 2018, with no records to back it up).

In fact, such charts show that, for many of the games, the Western market pretty much carried the IP. For GP Legends, NA and EU each had ~4x the sales numbers seen in Japan (~9k for Japan vs. ~34k for NA and ~40k for EU), and the Japan-exclusive Climax sold even worse. It should be noted that GP Legends released in the same year as GX, so you'd think that GX would be the greater focus if the 1.5 mil sales was true (and not just a dubious claim made by someone with no access to the sales records that everyone took as fact because they wanted GX again that badly).
 
Last edited by ChronosNotashi,

Site & Scene News

Popular threads in this forum