Hacking Sigpatches for Atmosphere (Hekate, fss0, fusee & package3)

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no. 1.6.0 works fine with 22.1.0, my patterns did not break for ES 22.1.0 (the only thing that changed in 22.1.0)

also here's full bundle with atmosphere 1.11.1 loader patch included (kip .ips patches/ patches.ini)
thanks so much! after using this i get an atmosphere panic and i cant get in, is there something i get missed?
 
Last edited by DrEmuler,
FFS, here you go. Use a modified fusee.bin to use them.
where should i get that modified fusee.bin, im not using that pack im using the Hekate+AMS-package3-sigpatches-Atmosphere-1.11.1-master-d04c20a04-cfw-22.1.0 pack but im getting a:
Atmosphere Panic Occurred
Title ID: 0100000000000001
std::abort (0xFFE)

without this pack all works ok, but i want to use the sigpatches (even if those are the last)
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Access the atmosphere folder, then the patches folder, delete the exefs_patches patch and replace them with the folders from the Amelia patch. I tested it twice and the error was resolved.
the bth Hekate+AMS-package3-sigpatches-Atmosphere-1.11.1-master-d04c20a04-cfw-22.1.0
looks more complete i mean have 27 files vs 2 of Amelia
why?
 
where should i get that modified fusee.bin, im not using that pack im using the Hekate+AMS-package3-sigpatches-Atmosphere-1.11.1-master-d04c20a04-cfw-22.1.0 pack but im getting a:
Atmosphere Panic Occurred
Title ID: 0100000000000001
std::abort (0xFFE)

without this pack all works ok, but i want to use the sigpatches (even if those are the last)
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the bth Hekate+AMS-package3-sigpatches-Atmosphere-1.11.1-master-d04c20a04-cfw-22.1.0
looks more complete i mean have 27 files vs 2 of Amelia
why?
You don't need a modified fusee. Hekate can boot Atmosphere with ips based sig patches. Try this config. It's from the last sig patch release.
 

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thanks for the reply, same thing.
I don't use the ips patches myself anymore so I can't help troubleshoot for you. But that should still work. That functionality wasn't removed from Hekate. Personally I would suggest you just switch to sys-patch because it's easier.
 
Thanks, tested and working without modified fusee, but more importantly, with what modification? Does it have any benefits?
Ever since ams 1.7, ips patches were no longer compatible, since the only things that used the ips "system" were mainly sig patches. Since the dev didnt support piracy, they removed it to help speed up boot time. So ever since, if you wanted to use sig patches you had to use either hekate to boot up ams or use a modified fusee.bin that re-enabled the "ips system". (If i remember correctly it was 1 or 2 lines of code that needed to be removed to re-enable it)
 
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Ever since ams 1.7, ips patches were no longer compatible, since the only things that used the ips "system" were mainly sig patches. Since the dev didnt support piracy, they removed it to help speed up boot time. So ever since, if you wanted to use sig patches you had to use either hekate to boot up ams or use a modified fusee.bin that re-enabled the "ips system". (If i remember correctly it was 1 or 2 lines of code that needed to be removed to re-enable it)
where can i found more information about this?
i mean about those lines
 
where can i found more information about this?
i mean about those lines

Atmosphere 1.7.0 changelog

fusee no longer supports applying IPS patches to KIPs.
  • The only KIPs that are ever present are a) atmosphère modules, b) custom system modules, or c) FS.
  • The IPS subsystem was originally designed to make nogc patches work for FS, but these are now internal, and it appears the literal only kip patches that exist are for piracy.
 
Atmosphere 1.7.0 changelog

fusee no longer supports applying IPS patches to KIPs.
  • The only KIPs that are ever present are a) atmosphère modules, b) custom system modules, or c) FS.
  • The IPS subsystem was originally designed to make nogc patches work for FS, but these are now internal, and it appears the literal only kip patches that exist are for piracy.
the thing here is that theres a game Pacman world repac (for example) that is working good with SP on v 21.2 but now on 22.1 with syspatch only is not working.
thats why im trying to make it work
 
some, its very unstable.
What happens if you reinstall the game? Sometimes booting without correct patches, not sure which ones, can invaidate tickets or something, causing the game not to run anymore. It's usually fixed by reinstalling the affected game.
 
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What happens if you reinstall the game? Sometimes booting without correct patches, not sure which ones, can invaidate tickets or something, causing the game not to run anymore. It's usually fixed by reinstalling the affected game.
i tried to reinstall the game, and download it from another source, even without updates, the result is the same.
works ok in v 21.2 and 20.5 (of course atm 1.10)
 
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Pac-Man World Re-Pac 1.0.2
0100D4401565E000

Pac-Man World 2 Re-Pac 1.0.4
010065A01CFB6000

i can confirm both working on
cfw-22.1.0
Atmosphere-1.11.1
sys-patch-v1.6.1
without Sigpatches

Note : when i install Hollow Knight Update with dbi 881 i got error with ticket check for ES Sigpatches

But when using dbi 874 everthing working no error with Sigpatches
 
Last edited by jak172891x,
Pac-Man World Re-Pac 1.0.2
0100D4401565E000

Pac-Man World 2 Re-Pac 1.0.4
010065A01CFB6000

i can confirm both working on
cfw-22.1.0
Atmosphere-1.11.1
sys-patch-v1.6.1
without Sigpatches

Note : when i install Hollow Knight Update with dbi 881 i got error with ticket check for ES Sigpatches

But when using dbi 874 everthing working no error with Sigpatches
could you please share 874 and 887 versions please?testing purposes :P
 
anyone have a hekate FSS0 /package3
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iit syas i need es patches but like i have no idea what they are can someone givve me like an zip or whatever
 
Last edited by isjjj99jsad,

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