Animal Crossing PC port gets its first release

ACPC.jpg

Built on the game's successful decompilation back in June last year, a playtest version for Animal Crossing's PC port was released just a few days ago. The PC port offers a largely complete Animal Crossing experience, with the game fully playable and supporting both configurable keyboard and gamepad input. On the title screen you can also find a new options menu, allowing you to customise the render resolution and display mode, as well as toggling VSync, setting the MSAA, and switching texture mode for those wanting to use a texture pack. Those feeling adventurous can also make use of command line arguments when launching the game to unlock the framerate, override the in-game hour, and launch the debug model viewer.

There is still some work to be done, with notable missing features including the ability to visit other towns, the in-game NES emulation, and GBA connectivity. The game does however make use of standard GCI save files, so if you are desperate for any of those features, you will be able to seamlessly switch over to Dolphin temporarily.

ACSettings.jpg

You can download the compiled port over on the project's GitHub page. It should be noted that you will need to bring your own ROM, with the binary containing no game assets. Placing your legally-acquired game in the rom folder however, the game will boot with no further setup required.

:arrow: GitHub Release Page
 
Just play the game as it was visually intended, it looks perfectly fine and it's not going to kill you. We're literally dealing with DLSS5 threatening to yassify every game in the future.
Eh, let people play how they want. There are truly transformative texture packs that stay true to the dev's vision. Go look at Henriko Magnifico's work
 
Ooooooooooh Shazbot!!!
Thats soooo effing cool!
Oh my goddddd <3 <3 <3
I cant contain myself, im so happy, SOO HAPPY!!, im gonna, im GONNA
house-explosion.gif
 
Just gonna wait for this to get ported to everything under the sun and get added cross compatible network support. Imagine getting some friends together, hopping on a discord call and visit each other's islands!! Doesn't matter if you're on switch, PC, android phone, 3DS, or Sega Dreamcast lol

New horizons?? New leaf?? Nah, the population is growing 😉
 
Guy used Claude to develop. Sus much?
In what way?
A) we don't know the extent of the usage of Claude. It could have been entirely vibe coded or it could have just been used as a troubleshooting/testing tool and
B) Even of it was 100% vibe coded, it still works and the code is open source for independent auditing
 
Guy used Claude to develop. Sus much?
In what way?
A) we don't know the extent of the usage of Claude. It could have been entirely vibe coded or it could have just been used as a troubleshooting/testing tool and
B) Even of it was 100% vibe coded, it still works and the code is open source for independent auditing
yeah, I'm not sure what's "suspicious" about it lol
(unless "sus" has other connotations)

as long as the code is maintainable and good, great
and as long as the author isn't saying "I didn't use AI", then I don't see any real problem with it

of course it's nice to know someone put "all" their effort and thoughts into something, "artisan coded" etc - but it doesn't necessarily change the finished project
I know, I've written some terrible code myself, without any AI help at all :D
 
Last edited by cearp,
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Which HD Texture Packs do you recommend for this game?


copy the "GAF" folder into texture_pack in the ACGCPCPort directory, go into settings.ini and change preload_textures = 0 to = 2, start game and wait like 5 mins at a black screen for it to compile all your textures and you'll be good to go
 
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Cool! Would be epic if it would support rom hacks (like the Deluxe one, dunno what it's called exactly ^^) just like the Banjo-Kazooie Decomp recently.
 

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