Pokemon Winds and Waves announced for Nintendo Switch 2, set to release in 2027

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After much anticipation, The Pokemon Company have today announced the latest entries to the core Pokemon series: Pokemon Winds and Pokemon Waves. Set to launch globally in 2027 on the Nintendo Switch 2, the trailer premiered as the finale to today's Pokemon Presents presentation celebrating the series' 30 year anniversary. In the short trailer, we got our first glimpse of the games' new region, as well as the Pokemon you'll be able to pick to journey with you: Browt, Gecqua, and Pombon.
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Based on the trailer, the games appear to feature a much fuller open world than their predecessors Scarlet and Violet, including underwater exploration for the first time since Pokemon Omega Ruby and Alpha Sapphire. With the tenth generation of Pokemon set to kick off next year, we can expect more details to follow in the coming months.

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This is why Digimon is making a resurgence.
Maybe, maybe not. Digimon has made a "resurgence" plenty of times, and people still ignored it the moment the next thing "Pokemon" or that attempted to mimic Pokemon one-for-one showed up. Usually with some bs excuse such as "Digimon is too anime", or the games being too mature for kids. (...They would not be wrong in Digimon Survive's case - anything regarding Wendigomon gets dark fast.) We'll see if people continue to remain interested in Digimon once Time Strangers leaves the tourists' minds.
 
Last edited by ChronosNotashi,
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More open-world games? Uggghhh...
I play the older games - Crystal, Emerald, Platinum, HG, Black, Black 2 - because their closed-world formats were still solidly done; it was impossible to get lost and not know what to do next, and it was easy to find and battle every Trainer throughout the regions (for EXP and cash).

I can't stand open-world games, as world traversal tends to be slow and tedious, it's easy to get lost without plenty of dev-placed map markers, and it's easy to overlook Trainers. There's a reason I've never gone back to Violet; the gameplay isn't fun.

Plus, with this being a Switch 2 exclusive, there's no way to mod out bullshit like forced Exp. Share, nor any way to dump save files for PKHeX usage - so yeah, not playing this.
One thing I do agree with is that games should rarely aim to be open world as a concrete feature. They should look at the story they want to tell and gameplay they want to present, then ask if an open world is the best presentation and vehicle for that.
 
One thing I do agree with is that games should rarely aim to be open world as a concrete feature. They should look at the story they want to tell and gameplay they want to present, then ask if an open world is the best presentation and vehicle for that.
They should, yes. Unfortunately, people keep asking for more "open" game worlds, even for games where a more open world would be detrimental to the main point (eg: Dynasty Warriors' fast-paced 1 vs. 1000 gameplay was slowed down significantly by the introduction of open world, and its Empires spin-off also suffered because of that despite trying to shift back). So we're kinda stuck with it until people decide they truly don't want open world games anymore.
 
They should, yes. Unfortunately, people keep asking for more "open" game worlds, even for games where a more open world would be detrimental to the main point (eg: Dynasty Warriors' fast-paced 1 vs. 1000 gameplay was slowed down significantly by the introduction of open world, and its Empires spin-off also suffered because of that despite trying to shift back). So we're kinda stuck with it until people decide they truly don't want open world games anymore.
I never wanted open-world Legend of Zelda - just look at how that turned out; really bad "dungeons" with none of the stellar design and fun exploration found in previous games, very little direction given, no idea where the countless Shrines or sidequests could be located due to a dearth of dev-placed map markers, no idea where to view the flashbacks to Princess Zelda (and they can be viewed out of order, too, making them worse), world traversal took forever thanks to the sheer size of Hyrule in addition to the stupid limited stamina...

There's a reason I've only played BotW and TotK once each, when I've gone back to OoT3D, MM3D, TWWHD, TPHD, Link's Awakening, and ALBW multiple times each - those games are more 'closed off' in design and are more solidly built for it. They respect the player's time and have solid stories. The Wind Waker is semi-open thanks to the Great Sea, but story progression is linear and each island has its own unique shape and there's only a 7x7 grid, so it bypasses the worst aspects of open-world; ALBW allows you the freedom to tackle most dungeons in any order, and puts most traditional dungeon-items in Ravio's shop, but Hyrule and Lorule are still contained spaces that don't take long to traverse and dungeons still have additional goodies within (like Master Ore, or the Tunic upgrades), so they don't feel as woefully empty as the Divine Beasts or Temples in BotW/TotK.

Open-world is stupid. I've only really enjoyed ONE open-world game - Ghost of Tsushima, thanks to having map markers (providing direction) and splitting the island into thirds for each act. ONE game. What a great ratio, compared to older 'closed-world' games.
Going back to Pokémon, game design was sooo much better on the DS and earlier consoles; tighter design, didn't chop out Pokémon or moves, didn't restrict player experience through removing Options options (such as removing Set, for those who like that) or similar. Sure, the games were linear, but that's NOT a synonym for "bad" or "boring"! Not in the slightest!
 
they look so much like fanmade Pokemon it's insane.
i think the issue is the artstyle and not just the Mon ideas/designs themselves. im personally a big fan of the OG gen 1&2 artstyle, it changed with Gen 3, but it wasn't this bad until Gen 5/6 when every new Mon design started to look like a rip off of something that came before, it was a combination of some lazy designs (by GF) and exasperated by the new uninspired artstyle is what made them look forgettable. here are some examples:
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Screenshot 2026-02-27 at 20-37-24 Pokemon Winds and Waves announced for Nintendo Switch 2 set ...png

Nice attempt at getting parents to upgrade the old PokemonAccessEwaste systems to the new $500 ones. Seeing how A-Z could've finally been what us old fans were praying for flop like a snorlax, this is the easiest pass.
 
They should, yes. Unfortunately, people keep asking for more "open" game worlds, even for games where a more open world would be detrimental to the main point (eg: Dynasty Warriors' fast-paced 1 vs. 1000 gameplay was slowed down significantly by the introduction of open world, and its Empires spin-off also suffered because of that despite trying to shift back). So we're kinda stuck with it until people decide they truly don't want open world games anymore.
It would be nice if more devs could remind people that you can have exploration within a ‘linear’ world. I’d rather find curated secrets than explore a big wide world of procedurally generated fuck all.
 
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What fan games look like this? Because I should probably download them.
The starters.
Post automatically merged:


After much anticipation, The Pokemon Company have today announced the latest entries to the core Pokemon series: Pokemon Winds and Pokemon Waves. Set to launch globally in 2027 on the Nintendo Switch 2, the trailer premiered as the finale to today's Pokemon Presents presentation celebrating the series' 30 year anniversary. In the short trailer, we got our first glimpse of the games' new region, as well as the Pokemon you'll be able to pick to journey with you: Browt, Gecqua, and Pombon.
Based on the trailer, the games appear to feature a much fuller open world than their predecessors Scarlet and Violet, including underwater exploration for the first time since Pokemon Omega Ruby and Alpha Sapphire. With the tenth generation of Pokemon set to kick off next year, we can expect more details to follow in the coming months.

:arrow: Source
You're not gonna link the trailer? :mellow:
 
Last edited by The Real Jdbye,
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The starters.
Post automatically merged:


You're not gonna link the trailer? :mellow:

The source is the Pokemon Presents, which includes the trailer. I did also post it right after the Presents, so I’m not certain the standalone trailer was even up.
 
The new starters are adorable!!!
I am also old enough to have preferred the art direction pretty gen 3, fell in love with the Yellow instruction booklet and its watercolours.

But, I made peace with that long ago! I was quite bummed out that this was the only interesting announcement in the whole presents but... I made peace with Pokémons' marketing over a decade ago at this point.

The series really just needs to branch out with more developers and other experiences. Shining Pearl would have been the right way if they hadn't... You know... Not finished the games on release, made them buggy, made them identical to the flawed originals, not done a weird mixture of new and old mechanics. Forced Exp Share breaks it completely. But I think the idea wasn't wrong. Like the Let's Go games, the battles are really pretty.
 
Yknow, it's kind of sad they have to specify "not actual gameplay" when it looks like that, that means in all likelihood the games will look (or perform) worse than that trailer, which is really sad. This isn't the next gen Pokemon that the franchise deserves, merely another rehash of the same engine used since Scarlet/Violet. Which probably isn't a surprise to anybody, but still. I remember when a new console warranted a brand new engine to take full advantage of the new console's capabilities.

The source is the Pokemon Presents, which includes the trailer. I did also post it right after the Presents, so I’m not certain the standalone trailer was even up.
Ain't nobody gonna watch that whole thing just for a 3 minute trailer that doesn't even show gameplay :P
 
Last edited by The Real Jdbye,
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The release date is surprising, I was thinking they'd want to release a mainline game this year.

Looks like Gamefreak has caught up to Gamecube graphics, at 30fps.
 

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