That's actually a great idea!
Here it is: http://www.mediafire.com/file/rjx8baf4k0kwn41/camera_patch_lite.zip
Thanks! New version is needed though since Splinter Cell: Essentials native plugin has been released. Here is updated source with commented out SC:E. Also commented out Final Fantasy Type 0 due to problems in menu (unlike normal Vita dpad to analog remap the plugin bugs in-game menu selection speed).
It looks like new patches are released quite often so if you grow tired of compiling the source over and over let me know - I will try to learn how to do it (although some link that explains it would be useful in such case).
https://www.sendspace.com/file/xf5lzd
I think Socom FireTeam Bravo 2 and 3 deserve right analog support as well. Socom on PSP was a great and funny game!
Any other plugins active?
Like the lite camera patch for example?
If not, maybe it only works with the EU version.
Can you post compiled .prx anywhere?Nice to see interest around here for right analog patches
I've seen several requests for a patch for MGS Peace Walker, but an user already made one for it some months ago and posted it at the PPSSPP forums; it works great on PPSSPP and should work for Vita too. Patches available for PW USA and EUR releases. The same user posted patches for Ghost in the Shell Stand Alone Complex USA, right analog acceleration for Initial D: Street Stage HERE, and maybe others.
I've made enhancements to the patches released by theFlow and porting them to CW cheat as assembly code so they can be used with PPSSPP too. For example, my yet to be released patch for Assassin's Creed Bloodlines is a true analog patch, not just a digital mapping to the right analog like the one already available.
Also, I have made a couple of patches for other games on my own, I just have to port them to other game region/releases to post them all at once. Marvel Ultimate Alliance series, partially working patch for Syphon Filter Dark Mirror (should be easy to port it to Logan's Shadow and Resistance once it's done) and some WIP research on some other games: Star Wars Battlefront series, Medal of Honor Heroes, Kingdom Hearts BBS, Ratched and Clank Size Matters (which will help for Daxter, Secret Agent Clank and Jak and Daxter The Lost Frontier), etc.
I will post all my right analog patches HERE, including my ports of the remastered plugins by theFlow. Lack of time and a stable internet connection has limited my contributions for some weeks, but I'll try to post them ASAP.
Every game has its own code structure of reading analog inputs and processing them, so some games are easy to patch while others are incredible hard, but I'm willing to take a look to the games that needs them the most.
Nice to see interest around here for right analog patches
I've seen several requests for a patch for MGS Peace Walker, but an user already made one for it some months ago and posted it at the PPSSPP forums; it works great on PPSSPP and should work for Vita too. Patches available for PW USA and EUR releases. The same user posted patches for Ghost in the Shell Stand Alone Complex USA, right analog acceleration for Initial D: Street Stage HERE, and maybe others.
I've made enhancements to the patches released by theFlow and porting them to CW cheat as assembly code so they can be used with PPSSPP too. For example, my yet to be released patch for Assassin's Creed Bloodlines is a true analog patch, not just a digital mapping to the right analog like the one already available.
Also, I have made a couple of patches for other games on my own, I just have to port them to other game region/releases to post them all at once. Marvel Ultimate Alliance series, partially working patch for Syphon Filter Dark Mirror (should be easy to port it to Logan's Shadow and Resistance once it's done) and some WIP research on some other games: Star Wars Battlefront series, Medal of Honor Heroes, Kingdom Hearts BBS, Ratched and Clank Size Matters (which will help for Daxter, Secret Agent Clank and Jak and Daxter The Lost Frontier), etc.
I will post all my right analog patches HERE, including my ports of the remastered plugins by theFlow. Lack of time and a stable internet connection has limited my contributions for some weeks, but I'll try to post them ASAP.
Every game has its own code structure of reading analog inputs and processing them, so some games are easy to patch while others are incredible hard, but I'm willing to take a look to the games that needs them the most.