ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Gamerjin

No emulator code questions
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Bro @Gamerjin , it is story mode because it is the one which has level up. Thank you bro and sorry for giving misdirection.
add these to your file then:
Code:
[instant max lvl up]
04000000 013AF27C 5280FA00 

[inf ninja power]
04000000 0148E3BC 52800060 

[inf hp]
04000000 0148E21C 52800280
 

NeoGranzon

シュウ 「グラビトロンカノン 発射!」
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Arcade Archives CRIME CITY
TID: 0100E5D01FBF0000
BID: EE90B9DB9E2DE398

[Inf.Credits]
[Inf.Time]
[1P Inf.Lives]
[1P Inf.Energy]
[1P Inf.Ammo]
[1P Invincibility]
[1P Always Machine Gun]
[1P Always Alternative Gun]
[1P Always 3-Way Gun]
[2P Inf.Lives]
[2P Inf.Energy]
[2P Inf.Ammo]
[2P Invincibility]
[2P Always Machine Gun]
[2P Always Alternative Gun]
[2P Always 3-Way Gun]

Original Code by ネオ•グランゾン
 

Attachments

  • EE90B9DB9E2DE398.txt
    912 bytes · Views: 1

kindren

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Teenage Mutant Ninja Turtles: Shredder's Revenge 1.0.9
TID: 0100FE701475A000
BID: 24E483AF4F3BED10


Code:
[max level]
04000000 013AF2A4 B9001128 
04010000 013AF2A4 14CF9DDF 
04010000 04796A20 18000068 
04010000 04796A24 B9001128 
04010000 04796A28 17306220 
04010000 04796A2C 0000270F 

[max level off]
04000000 013AF2A4 B9001128 

[max survivor score]
04000000 0148EE00 B9000008 
04010000 0148EE00 14CC1F0C 
04010000 04796A30 18000068 
04010000 04796A34 B9000008 
04010000 04796A38 1733E0F3 
04010000 04796A3C 0000270F 

[max survivor score off]
04000000 0148EE00 B9000008 

[max power]
04000000 0148E3E4 B9006528 
04010000 0148E3E4 14CC2197 
04010000 04796A40 18000068 
04010000 04796A44 B9006528 
04010000 04796A48 1733DE68 
04010000 04796A4C 00000063 

[max power off]
04000000 0148E3E4 B9006528 

[max crystal]
04000000 014B175C B9004528 
04010000 014B175C 14CB94BD 
04010000 04796A50 18000068 
04010000 04796A54 B9004528 
04010000 04796A58 17346B42 
04010000 04796A5C 0000270F 

[max crystal off]
04000000 014B175C B9004528

Will post more if I manage to find more.

Enjoy~
 

Andrioni

Well-Known Member
Newcomer
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Teenage Mutant Ninja Turtles: Shredder's Revenge 1.0.9
TID: 0100FE701475A000
BID: 24E483AF4F3BED10


Code:
[max level]
04000000 013AF2A4 B9001128
04010000 013AF2A4 14CF9DDF
04010000 04796A20 18000068
04010000 04796A24 B9001128
04010000 04796A28 17306220
04010000 04796A2C 0000270F

[max level off]
04000000 013AF2A4 B9001128

[max survivor score]
04000000 0148EE00 B9000008
04010000 0148EE00 14CC1F0C
04010000 04796A30 18000068
04010000 04796A34 B9000008
04010000 04796A38 1733E0F3
04010000 04796A3C 0000270F

[max survivor score off]
04000000 0148EE00 B9000008

[max power]
04000000 0148E3E4 B9006528
04010000 0148E3E4 14CC2197
04010000 04796A40 18000068
04010000 04796A44 B9006528
04010000 04796A48 1733DE68
04010000 04796A4C 00000063

[max power off]
04000000 0148E3E4 B9006528

[max crystal]
04000000 014B175C B9004528
04010000 014B175C 14CB94BD
04010000 04796A50 18000068
04010000 04796A54 B9004528
04010000 04796A58 17346B42
04010000 04796A5C 0000270F

[max crystal off]
04000000 014B175C B9004528

Will post more if I manage to find more.

Enjoy~
Could you make one with infinite HP, please?
 

Maq47

Lord of Pyro
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they don't work for me though :( I have the version 1.0.1, the folders well located, everything, I don't know what's wrong :(
Probably a typo near the beginning of your text file. Does every code name have a beginning '[' and ending ']', and is every cluster of numbers and letters in the codes exactly 8 long? Also, Ryujinx does not support 'blank' codes that only have a '20000000' and nothing else, as Ryujinx errors trying to interpret them.
 

afifwstrz

Well-Known Member
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Personal used modding, Graphics HD.
For Overclocking NSwitch only.

Hogwarts Legacy HD Mod ( 1.0.4 ) Latest.
TID/romfs/Phoenix/Content/Paks
Hogwarts legacy mods _ Page 2 _ GBAtemp.net - The Independent Video Game Community.jpg

EXTREME

30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

MEDIUM

30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

LOW 45 FPS

Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]

EXTREME & MEDIUM ( FXAA - SSAO )

Everything is identical to the usual options, except:

* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom quality
Certainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.

EXTREME

* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.

* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.

MEDIUM

* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.

* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.

LOW 45 FPS

* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.

* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.

EXTREME & MEDIUM (FXAA - SSAO)

* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.

* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.

Key Takeaways

* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.

Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.

Let me know if you have any more questions or want to explore specific settings in more detail!

The Witcher 3 HD mod
( 4.0.4B ) Latest.
TID/romfs
The Witcher 3_ Wild Hunt.jpg

Texture filtering changed from linear to anisotropic [Handheld Mode / Docked]
Slightly shifted forward the mips of all textures [Handheld Mode / Docked]
Activated additional graphics options in the menu [Handheld Mode / Docked]
"Number of characters on screen", "Amount of grass", "Water quality", "Vignetting", "Dynamic resolution"
The "Vegetation view distance" option has been reworked [Handheld Mode / Docked]
Added "Beyond" and "Beyond+" presets. The option now adjusts the LOD distance of trees and the distance of grass.
Min. dynamic resolution 956x536 [Docked]
Min. dynamic resolution 884x496 [Handheld Mode]
Slightly accelerated dynamic resolution [Handheld Mode]
Anti-aliasing is no longer disabled at low resolution/FPS [Handheld Mode / Docked]
Increased frame time in gameplay [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade for dynamic shadows [Handheld Mode / Docked]
Increased softness of the first shadow cascade [Handheld Mode / Docked]
Reduced shadow Depth Bias [Handheld Mode / Docked]
Increased shadow resolution [Handheld Mode / Docked]
Increased distance of the first shadow cascade [Handheld Mode / Docked]
Increased distance of the second static shadow cascade [Handheld Mode / Docked]
Increased shadow distance from vegetation [Handheld Mode / Docked]
Increased distance of objects and characters [Handheld Mode / Docked]
Replaced some location resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Replaced post-processing, water, and weather resources with resources from the PC (NextGen) version of the game [Handheld Mode / Docked]
Increased the number of effects in locations [Handheld Mode / Docked]
For example, smoke from chimneys of houses
Reduced water resolution [Docked]
To maintain performance identical to handheld mode
Removed the difference in grass density between handheld mode and docked mode [Handheld Mode / Docked]
Reduced the intensity of waves on the water [Handheld Mode / Docked]
Increased the resolution of reflections on the water [Handheld Mode / Docked]
Increased landscape quality [Handheld Mode / Docked]
Reconfigured motion blur in all locations [Handheld Mode / Docked]
Reconfigured image sharpness in all locations [Handheld Mode / Docked]
Increased image sharpness for the first preset of the option and decreased for the second [Handheld Mode / Docked]
Increased texture streaming budget [Handheld Mode / Docked]
Increased the density of some vegetation [Handheld Mode / Docked]
Disabled initial videos, informational messages about autosaves, and disabled network error [Handheld Mode / Docked]
Many other various minor changes [Handheld Mode / Docked]

Kingdom Came Deliverence HD mod
( 1.9.6H ) Latest.
TID/romfs
Kingdom Come_ Deliverance Royal Edition _ STOVE Store.jpg

Fixed game crash when Wi-Fi is ON [Handheld Mode / Docked]
Maximum dynamic resolution increased from 960x540 to 1280x720 [Handheld Mode]
Minimum dynamic resolution increased from 640x360 to 800x450 [Handheld Mode]
Dynamic resolution steps reconfigured [Handheld Mode / Docked]
Reduced the difference between each step
Increased number of dynamic resolution steps from 9 to 14 [Handheld Mode]
Increased dynamic resolution frame time [Handheld Mode / Docked]
Noticeably higher resolution with minimal frame rate loss
Reduced TAA smoothing intensity [Handheld Mode / Docked]
Reduced image sharpness [Handheld Mode / Docked]
Disabled filter that significantly increases image sharpness when drunk [Handheld Mode / Docked]
Anisotropic texture filtering increased to 4x - 8x, depending on the type of texture [Handheld Mode / Docked]
Shifted forward the mips of all textures [Handheld Mode / Docked]
Increased LOD distances for objects, vegetation, and clothing on characters [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased object rendering pool [Handheld Mode / Docked]
Increased distances for objects and vegetation [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reconfigured SVOTI [Handheld Mode / Docked]
Sparse Voxel Octree Total Illumination
Increased SVOTI resolution [Handheld Mode / Docked]
Less than in the Mariko variant
Increased global darkening intensity [Handheld Mode / Docked]
Increased quality of dynamic shadow shader [Handheld Mode / Docked]
Slightly reduced dynamic shadow resolution for 1st, 2nd and 3rd cascades [Handheld Mode / Docked]
Even slightly less than in the Mariko variant
Slightly increased dynamic shadow resolution for the 4th cascade [Handheld Mode / Docked]
Less than in the Mariko variant
Slightly increased dynamic shadow distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Increased dynamic shadow casting distance [Handheld Mode / Docked]
Slightly less than in the Mariko variant
Slightly reduced dynamic shadow resolution from spotlights and point lights [Handheld Mode / Docked]
Increased dynamic shadow depth resolution [Handheld Mode / Docked]
Enabled dynamic shadows from some small objects [Handheld Mode / Docked]
For example, leaves on the ground
Slightly reduced dynamic shadow Bias [Handheld Mode / Docked]
Increased smoothness of transition from cascade to cascade of dynamic shadows [Handheld Mode / Docked]
Increased sun angle [Handheld Mode / Docked]
To create less low dynamic shadows, for the sake of improving performance
Fixed sharp rendering of grass [Handheld Mode / Docked]
Various other minor changes [Handheld Mode / Docked]
I kinda forgot, but it definitely makes the gameplay easier. Like easy combat (HIT, Parry, etc), Unli Saving, easy EXP, 100,000 Weight, etc. You can add/edit it yourself by opening/editing the tables.pak file (if you don't understand, please go to the KCD modding Thread) .
There is a bug in the leveling up notification, if you level up to much, the notification will be a lot and stuck. to fix it please Save nd Load.

Red Dead Redemption HD + REWORK mod
( 1.0.4 ) Latest.
TID/romfs
Buy Red Dead Redemption Other.jpg

Increase memory pools and improved general performance
Improve reflection quality
Improve draw distance for vegetation
Improve draw distance for the map
Improve particles and particle count
Improve debris variation and count

Improve physics for liquids like water
Improve AI behavior
Improve the game camera to behave more like RDR2
Improve the Euphoria physics
Improve random events spawn and spawn rate
Improve materials and their interactivity
Improve culling
Modify the movement animations for smoother transitions
Improve John Marston textures
Improve game world textures such as trails, roads, grounds and grass
Improve secondary character textures and building textures
Improve cloud skyhats
Improve vehicle draw distance
Improve the shadow maps and shadow distance
Improve sky lighting and time cycles
Improve weather and cloud variations and improve the overall weather system
Improve cloud shadows
PC control scheme (mouse and keyboard)
Fix the moonlight ground overbright issue
Fix the nighttime broken fog and other time cycle shortcomings
Improve rain effects
Figure out why R* didn't implement a proper PostFX system in this game
Increase some memory allocations

Picsart_24-09-28_22-15-09-880.jpg

Because i test on this setting

2024092700511300-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092700511800-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
2024092701211100-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg
2024092701495100-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092820351600-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092820355800-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092820392800-E46A784302D4BA42C2B3CC7C71BFC2D5.jpg

2024092821122900-8FC0B1442EE53979CCCBADE341B9E5D7.jpg
2024092821134400-8FC0B1442EE53979CCCBADE341B9E5D7.jpg

2024092821501100-8FC0B1442EE53979CCCBADE341B9E5D7.jpg
2024092820235800-7A07B5E1761907F4916BAA3F47E12E17.jpg

2024092820243000-7A07B5E1761907F4916BAA3F47E12E17.jpg

2024092820280800-7A07B5E1761907F4916BAA3F47E12E17.jpg

2024092820283500-7A07B5E1761907F4916BAA3F47E12E17.jpg

2024092820494800-87FAA0A6FD483448CBF236FAF85456FF.jpg
2024092820471200-87FAA0A6FD483448CBF236FAF85456FF.jpg

2024092820475800-87FAA0A6FD483448CBF236FAF85456FF.jpg

Hogwarts Legacy & The Witcher 3 & KCD HD Graphic,
Thank you, Mr. ECLIPSE00074.
From Russian Forum.


Red Dead Redemption
HD Graphic + REWORK
,
Thank you,
@LennyH - Mod author
@Im Foxxyyy - CodeX, Magic RDR & helping with fixing various bugs & adding new content
@Shvab - LibertyFourX
@CabooseSayzWTF - Silent Virtues trainer & improving the installer (
I Can't Port sorry, Always Error 🥲) .

From GTA Forum.

 
Last edited by afifwstrz,

wnrsanto85

Active Member
Newcomer
Joined
Jul 1, 2023
Messages
30
Trophies
0
Age
38
XP
290
Country
Brazil
Teenage Mutant Ninja Turtles: Shredder's Revenge 1.0.9
TID: 0100FE701475A000
BID: 24E483AF4F3BED10


Code:
[max level]
04000000 013AF2A4 B9001128
04010000 013AF2A4 14CF9DDF
04010000 04796A20 18000068
04010000 04796A24 B9001128
04010000 04796A28 17306220
04010000 04796A2C 0000270F

[max level off]
04000000 013AF2A4 B9001128

[max survivor score]
04000000 0148EE00 B9000008
04010000 0148EE00 14CC1F0C
04010000 04796A30 18000068
04010000 04796A34 B9000008
04010000 04796A38 1733E0F3
04010000 04796A3C 0000270F

[max survivor score off]
04000000 0148EE00 B9000008

[max power]
04000000 0148E3E4 B9006528
04010000 0148E3E4 14CC2197
04010000 04796A40 18000068
04010000 04796A44 B9006528
04010000 04796A48 1733DE68
04010000 04796A4C 00000063

[max power off]
04000000 0148E3E4 B9006528

[max crystal]
04000000 014B175C B9004528
04010000 014B175C 14CB94BD
04010000 04796A50 18000068
04010000 04796A54 B9004528
04010000 04796A58 17346B42
04010000 04796A5C 0000270F

[max crystal off]
04000000 014B175C B9004528

Will post more if I manage to find more.

Enjoy~
Thank you 👊🏻
 

dsrules

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i stongly recommend re-think the survival crystal x?
i will give a x3 booster, but x10 will have you overlapping levels that will not get accounted for correctly.
Code:
[crystal multiplier x3]
04000000 014B2AEC 11000409
04000000 014B2AEC 11000C09
and where do i find level in arcade mode?
how do you go from ldr str 014b17xx to 014B2AEC
 

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